Skip to content
Geeky Alien
BackStreet

Screenshots

BackStreet screenshot 1
Demo_Action trailerWatch trailer on Steam ↗

BackStreet

Team_BackStreet · Published by Team_BackStreet

Last updated 28 Sept 2026

BackStreet is a 3D action roguelite game that combines dynamic combo-based combat with deep strategic elements, all with simple controls. Stand against the tyranny of the corrupted city management AI, 3COS, in a world abandoned by humans due to environmental devastation.

Free to PlayComing SoonDJCTQ l

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Strategy, Casual · More free games

Navigate BackStreet's abandoned world, blending combat and strategy to take down 3COS. Each playthrough offers fresh challenges with simple controls and deep gameplay.

About this game

BackStreet is a 3D action rogue-lite game that combines fast-paced, stylish combo action with strategic growth.

Survive in a city devastated by environmental pollution using a combination of normal, dash, and jump attacks to adapt to enemy patterns and engage in dynamic combat. Battle against the corrupted machines of 3COS, acquire new skills, and develop your own unique fighting style.

Defeating enemies grants you boosterchips, a core mechanic for customizing your combat style. By analyzing data obtained from the wreckage of robots, you can inflict various deadly debuffs on your opponents. Optimize your combination of attacks and debuffs to enhance your abilities and uncover the truth behind your lost identity.

With Earth rendered uninhabitable for humans, only the dispatched robots remain, striving to restore what was lost. Defeat 3COS, the AI ruler of the city, and uncover the real story of both humanity and yourself.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-4670 (quad-core)
  • Memory: 6 GB RAM
  • Graphics: NVIDIA® GeForce®™ GTX 750Ti (2 GB)
  • DirectX: Version 12
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows® 10 (64-bit)
  • Processor: Intel® Core™ i5-6600 (quad-core)
  • Memory: 6 MB RAM
  • Graphics: NVIDIA® GeForce® GTX 1060 (6 GB)
  • DirectX: Version 12
  • Storage: 2 GB available space

Supported Languages

Korean, English, Japanese, Simplified Chinese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    BackStreet Demo Update Notes (December 1, 2025)

    ⚔️ Combat & Character Control Improvements- Improved Boxman's movement by refining footstep animation speed and acceleration flow.- Slightly increased dodge speed.- Clarified the concept of “Action Launch,” refining its activation conditions and speed depending on the situation.- Adjusted electric trail conditions so the effect appears only during skills or Action Launch.- Fixed major combat issues, including resource consumption when using skills while stunned.- Updated knockdown and reaction animations for bomb-type enemies and added new animations.🎮 Input & Control Stability- Improved soft targeting to select enemies more accurately based on distance and angle.- Fully resolved an issue where gamepad focus was lost and improved input mode transition flow.🏁 Stage Structure Update- Introduced a new “area-based” combat progression system. - Gates close when combat begins and open after clearing each area. - After completing the stage, all previous gates open for free exploration.🖥️ UI & Localization Improvements- Replaced “Back” with “Skip” in cutscenes and updated localization.- Fixed UI focus issues in certain descriptions and cleaned up warning messages.- Added a background to world key guides to improve visibility.- Fixed an issue where the pause menu stopped functioning after upgrading booster chips.- Updated the main menu title image for the demo version.🎵 Audio Updates- Replaced Chapter 1 boss BGM with a new version.- Improved boss BGM playback timing.⚙️ Level & Difficulty Adjustments- Polished lighting, spline flow, and UI placement throughout Chapter 1.- Rebalanced enemy composition and encounter density to avoid overly linear difficulty scaling.
    Read full article on Community Announcements (Team_BackStreet)
  • Patch NotesOfficial

    BackStreet Demo Update Notes (December 1, 2025)

    📌 BackStreet Demo Update Notes (December 1, 2025)Hello, this is Team-BackStreet.We had prepared to unveil a new Chapter 2 in this update, but after intense internal discussion, we decided to focus on fully refining the Chapter 1 experience and have chosen not to include it in this build.To address those who might be disappointed, we are considering an opportunity to showcase Chapter 2 early to a select group through a separate test program. We appreciate your continued interest in this.Although Chapter 2 has been excluded this time, we have prepared an update packed with completely new visuals and systems. We ask for your continued interest and support for our development team as we run toward the official launch.Thank you.***1. Chapter 1 Visual Remaster & New Content- Background concept change: Increased immersion by completely renewing the existing ordinary city concept into a 'Ruinous Near-Future City' concept.- Tutorial stage completely improved: Minimized descriptive text and newly improved the movement flow and jump section configuration to intuitively learn the game's basic controls.- New monster 3 types added: Drill monster, bomb monster, and chainsaw monster with new attack patterns appear.- Difficulty curve reorganization: Reorganized the system so that the difficulty gradually increases.- Stage structure optimization: Reduced redundancy by adjusting the stage length per chapter from 9 to 8 stages.2. New Zone Added & Growth System Reorganization- Neutral Zone (Boxman's Base) added: A new base, 'Boxman's Base,' has been added where you can prepare for combat and perform maintenance.- Permanent Upgrade System: You can use Cores acquired in the Neutral Zone to permanently enhance your character's base stats.- Save System Introduced: A system has been added where progress and currency are automatically saved upon clearing a stage or Game Over.- Boosterchip Upgrade: Acquired chips can be upgraded in grade \ by consuming currency.- Skill Acquisition Method Chang...
    Read full article on Community Announcements (Team_BackStreet)
  • Patch NotesOfficial

    BackStreet Update Notes (July 17, 2025)

    📌 BackStreet Update Note (July 17, 2025)This update focuses on improving combat presentation, input responsiveness, tutorial flow, and sub-weapon usability. Character animations and visual feedback are more natural, and tutorials have been refined for clarity.🎮 Combat & Control Improvements- Final aerial combo now strikes the enemy 3 times- Trail effects added to aerial combos for stronger impact- Jump-to-attack cancel condition adjusted for smoother chaining- Dodge input condition refined for better responsiveness- Added toggle-off input for "Hold to Sprint" option- Fixed arm animation issue when using sub-weapons in the air- Improved upper-body blending between jump and sub-weapon animations- Fixed character rotation issue when using a skill during cooldown- Added a 0.05s delay when using sub-weapons🛠 Bug Fixes- Fixed rare crash at game start- Fixed unnatural player shaking during aerial combos🎓 Tutorial Improvements- Fixed issue where tutorial could not proceed at certain points- Adjusted map layout: sub-weapon box repositioned, trigger volume resized- Removed temporary debug item from tutorial🧩 UI & Localization- Refined spacing and wording for "About Full Release" section- Added missing localized strings- Improved phrasing for booster chip discard confirmation
    Read full article on Community Announcements (Team_BackStreet)
  • Patch NotesOfficial

    BackStreet Update Notes (July 15, 2025)

    ⚡ BackStreet Update Notes (July 15, 2025)This demo update brings improvements to combat visuals, stage flow, control usability, and adds a new menu introducing information about the full version.🎮 Combat & Targeting Improvements - Action Launch condition relaxed: Previously triggered only when enemies were over 200 units away, now activates at 50 units or more - Targeting range for bosses increased: Lock-on is now maintained at nearly double the previous range🛠 Bug Fixes - Fixed an issue where training dummies floated or failed to disappear📘 Combat & Chapter Structure Adjustments - One additional early-stage combat section has been added to improve pacing - The cost of the following skills has increased by 5: Multi Slash, Linear Slash, Weak Point Analysis, and Hell Purge⚖ Balance Adjustments - Healing item prices reduced by 10 to ease resource management🖥 UI & UX Improvements - Changed prompt when declining rewards: “Continue” → “Discard” - The lock-on button for gamepads has been unified with the camera reset function and changed to the right analog stick (R3).📌 New Menu: About the Full Version - A new “About the Full Version” menu has been added to the main screen - Includes upcoming features and systems with images and localization support
    Read full article on Community Announcements (Team_BackStreet)
  • Patch NotesOfficial

    BackStreet Update Notes (v0.2.0, July 14, 2025)

    ⚡ BackStreet Update Notes (v0.2.0, July 14, 2025)This update focuses on improving combat feedback, refining the targeting system, and enhancing tutorials and guidance. Control responsiveness and visual feedback have been significantly improved, along with a more polished UI and combat presentation.🎮 Combat System & Feedback Improvements- Hard targeting reintroduced: target lock-on and dedicated camera angle applied- Soft targeting reworked: directional input-based targeting and priority logic improved- Camera reset function added (excluding Pitch)- Knockback logic improvements:  - Combo knockback reduced (5x → 3.5x)  - Max distance limited to 200  - Knockback resistance added based on defense stat- Hitstop enhanced and now differentiates normal vs. critical attacks- Action launch direction corrected and range limit removed- Mid-air jittering during attacks resolved, collision handling optimized- Default key input changes:  - Keyboard: Dodge (LShift → LAlt)  - Controller: Fire (LT → merged with attack key)📘 Tutorial & Guidance Enhancements- Added tutorial dummies and new key-specific missions- Key guide integrated into tutorial UI- Gamepad and key binding options reflected in guides🖥 UI & UX Improvements- Improved visibility of information panels (blurred dark background applied)- Removed keyguide display from material crafting UI- Skill cooldown now highlighted- Fixed focus issues in PauseMenu / WeaponSelect- Localized naming of skills and items improved- Tutorials restructured to be image-driven- Overall map brightness adjusted  - Default gamma changed to 3.0🛠 System Improvements & Fixes- Stage length reduced:  - 5 combat stages, 2 crafting stages- Added portal / gate indicators- Added directional skill indicators for enemies- Improved sub-weapon swapping: swap with current one instead of replacing- Removed pillar interaction in boss maps+) This translation was generated by AI and may contain unnatural phrasing.
    Read full article on Community Announcements (Team_BackStreet)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.