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Watch trailer on Steam ↗Kings of Hell
StrawberryOctopus Productions · Published by StrawberryOctopus Productions
Content notice: Contains scenes of extreme violence, gore, suggestive clothing and partial nudity.
Very Positive — 90% positive (176 reviews)
Last updated 28 Sept 2026
Enter the World of Kings of Hell; set during 2112, 100 years after the rapture, the world as we know it is now literally Hell on Earth as Demons now rule the planet. Follow the adventures of Lutin, Enfer, Gremile and Mal as they fight the current 5 Dukes of Hell to claim the title of King of Hell!
£17.20
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access · 2025 · More £15 - £30 games
Embark on a thrilling adventure as Lutin, Enfer, Gremile, and Mal fight the Dukes of Hell to claim the title of King of Hell. Experience an action-packed indie game set 100 years after Earth's rapture in early access for 2025.
About this game
Enter the World of Kings of Hell; set during 2112, 100 years after the rapture, the world as we know it is now literally Hell on Earth as Demons now rule the planet. Follow the adventures of Lutin, Enfer, Gremile and Mal as they fight the current 5 Dukes of Hell. With each Duke they defeat, they come one step closer to ruling this hellish landscape. For the one who can claim the throne, they will become...
...King of Hell!
- Play as a large cast of Demonic Characters who each have their own unique abilities, gameplay styles and combo. Pick your initial choice of the Vigilante Rockstar Lutin Lucifer, the Gentle Giant Enfer Belial, The Gun Toting Bad Boy Gremile ‘Hot Shot’ or their Manager and Master of the Seas, Mal Leviathan, with many more characters to unlock!
- Obliterate your enemies with a variety of crazy moves. As you thrash your foes about and increase your combo meter, you can cash out your combo to perform devastating grabs that send your opponents straight to hell!
- Play with friends in this cooperative competitive experience where you help eachother out taking down your demonic foes whilst competing for points to claim the title of King of Hell!
- Explore densely packed sand boxes where you can complete your objective in any manner you see fit. And with friends, you can explore together or split up to raise some hell!
- Face off against powerful and wild demonic foes ranging from the inescapable speed demon Mercenary Buer, the master of the east and martial arts, Judge Yama, or the hulking behemoth and walking natural disaster, Duke Baal!
- Collect plenty of unlockables during your gameplay experience such as the Trophy Viewer where you can admire the cel shaded model work, or the Sticker Gallery where you can unlock Sticker Emotes to use in game as well as painted works of art, all done by a large array of artists!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: i7-9750H
- Memory: 8 GB RAM
- Graphics: GTX 1660 Ti
- DirectX: Version 11
- Storage: 3 GB available space
- Sound Card: Windows Compatible Audio Device
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Kings of Hell Early Access v2.2!
Hello again, here is Kings of Hell Early Access v2.2!The main features of this update is optimising frame rates and latency for Ep01-02. In addition this, there is a few refinements; here is a list of changes below!Grabbing Bleu with Enfer and then spinning him around did no damage. This has been fixed!During certain expressions, a lil bit of Gremiles eyes clipped out of his face during cutscenes. This has been remediedOptimisation for cutscenes that uses the crowds in Episode 01. This was resolved by reducing the Render Camera count for the Crowds from 3 to 1!Changed the rate in which Acedia Spawns Projectiles. This is because in Episode 02, it was causing players to lag in multiplayer as more and more fireballs stackedAlso changed Acedia's fireballs so that they are not affected by difficulty.Adjusted the Volume for Typhons voice lines, as they were a bit louder then everyone else.There was a glitch where if you kept zooming on the Sticker Book, over time the stickers would scroll left. This has been fixed!In the Sticker Book, I had ChesschireBacon's name listed as "CheschireBacon". This has been corrected!Also updated the Credits section to include more Voice Acting Credits!IT SHOULD BE NOTED that these additions only MARGINALLY improve performance for Steam Deck. I won't be focusing on Steam Deck performance for now, as it would require me to scrub through every cutscene and particle effect in the game, but for the time being these should help with PC systems that were struggling with the early episodes!I will see you all again soon!Read full article on Community Announcements (Octii)Patch NotesOfficial
Kings of Hell Early Access v2.1
Hello again everyone; just spent the time since from releasing refining some elements and squishing bugs!I HAVE a pretty hefty list of things fixed (including some long standing issues!), so here is a list of them all the changes I made below!Stolases Capricorn Storm no Longer has a chance of sending enemies out of Bounds.Also fixed an issue where the Staleness of Drag Projectile attacks not resetting once your combo timer runs out.Update the Stencil effect so Gaap lower half can be affected by lighting.Improved Gaaps lower half during the Buer Train chase Sequence.There was a double frame perfect glitch where you could play 2 cutscenes at once if you mashed the skip cutscene button on the perfect frame. This has been fixed!Fixed Bleus and Beelzebubs Third Phase Projectile being affected by Difficulty. They now go the same speed irregardless of difficulty!Gaap had a chance during his grab to have enemies freeze in place for 10 seconds. While I haven't fully fixed this, I have reduced it down to 1 second so certain enemies can't be cheesed!Fixed the Issue of having some enemies staying on the ground when their guard was active after being resurrected during a room fight.Also fixed an issue where after clearing a room, some enemies would stay on the ground and not get up.Additionally, also made it so enemies no longer try and attack you briefly after getting up on room clear. (I AM SERIOUSLY Considering tying this to harder difficulties though!)Make it so Ose/Gaap can't teleport hit Enemies while their Guard is ActiveAlso reduced the clipping issues when you do teleport to enemies who have not been attacked yet.Made it so Ose and Gaap can't perform their dash teleport attack if its one of the very large bosses (Baal, Bune, Astaroth, Alraune)Made it so when you ground pound directly ontop of an enemy with a Guard Bar Active, you will jump off their head. This is to prevent people getting stuck ontop of their head.Gaaps B+C, B attack was suppose to Launch props. Now it ...Read full article on Community Announcements (Octii)Patch NotesOfficial
Kings of Hell Chapter 5 Update!
Kings of Hell Chapter 5 Update is now Live!With this update, the game is now officially in Early Access v2.0. This comes with a lot of new features, as listed below!2 New Episodes to play through, featuring brand new enemy types, brand new environments to fight said enemies in, and most importantly, brand new bosses!2 New Unlockable Characters to Play as!Plenty of new unlockables, such as new Stickers and Trophies!A rework to Buer that gives him a brand new attack, where if he presses the C attack button on Ground. This attack is context sensitive though, as it will use his old Car Ram attack under certain circumstances!In addition to the new attack for Buer above, he has been buffed significantly as well, along with a few other characters getting some changes to make them more smoother in combat!Tweaks to the online multiplayer such as when you finish an episode, you all go back to the lobby without the need to re-invite all the players again!Optimisations for the earlier chapters. These will be continued to be optimised so they can run more smoother on weaker systems!Dual Shock and Dual Sense Controller support has been VASTLY improved. If you play with those controllers, make sure to disable Steam Input if you used it previously for best results!And a bunch of other misc changes throughout. Too many to LIST here, but just overall refinements for Gameplay, Cutscenes, Presentation, and a bunch of other things!I hope you all enjoy the PENULTIMATE CHAPTER for Kings of Hell. There is still much work to be done, but we are GETTING CLOSE to the FINALE.See you all again soon!Read full article on Community Announcements (Octii)Patch NotesOfficial
Kings of Hell Early Access v1.7 Update!
Hey there everyone, it has been a bit!This is a small but important update; There have been some issues in regards to playing multiplayer sessions with connecting. I will list the issues below, and how they have been fixed now!I have fixed a glitch in multiplayer where, if multiple players spawns in the waiting room at the same time, they use the same character as them. Not only has that been fixed, but my original solution to the problem, which was to make players wait 5 to 15 seconds before joining is no longer needed, thus loading into the waiting room quicker overall!Fixed another glitch where if the client of one session is the host of a next, it'd show their ping even if they were a Host. This is no longer the case now!Also made it so that when people connect to another player, it says "Initialized, Please Wait..." Instead of shooting up thousands of pings. After awhile, when it is done initializing, it shows the true ping!... it is recommended to wait for it to finish initializing before starting a match!This has been a prevailing multiplayer glitch for awhile now, and it required quite a bit of rework with the lobby joining system. I am finally happy to have them fixed!I will see you all again soon, goodbye for now!Read full article on Community Announcements (Octii)Patch NotesOfficial
Kings of Hell Early Access v1.6 Update!
Hello again everyone, I hope you all had a great Christmas (I did!)Not a lot in this current update, but a few things I wanted to push out just before I start adding Chapter 5 to the games files. Here is a list of changes down below!:There was a glitch where certain hitboxes that would disable after you connect the attack were lingering if you used those same attacks while entering a door. This has been fixed!Fixed some projectiles Clipping Gremile when he performs his jumping shoot attack. The current one's fixed are Boss Asmodeuses Spear Throw and Floor Spikes, Seth's Shadow Gun Bullets, Morax's Knee Canon and Invidia's Lutin Scythe Toss. I will be on the look out for more of these, but if anyone else notices, give me a heads up!Raised the ceiling of Stolas's boss arena as it was affecting Agares grab where he would grab him, then send him under the map. Thankfully there is code in place to spawn bosses in their arena if they clip out, but this has been adjusted so its a more smoother looking experience when fighting Stolas as Agares!Made it so Wall Splatting enemies up against the wall procs at higher frame rates. Before it was causing the crater effect without the wall splat at 120 FPS!Adjusted Lutins B+C,B attack so that he can wall splat the enemies even when he and the enemy are up against the wall!Correctly fixed a spelling mistake for one of the artists names in the credits. In this instance, it was "CheschireBacon" when it should of been "ChesschireBacon". This has been remedied!And that is all for now. If I don't see post before the New Years, I wanna wish you all a happy New Year to Boot!I will see you all again in 2026!Read full article on Community Announcements (Octii)






