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Scaler

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Scaler screenshot 1
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Scaler

Petr Teslya · Published by Petr Teslya

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

Scaler is a 3d platformer with puzzle elements with a unique mechanic that allows you to fully control your size/scale (i.e., to shrink and to grow). Use this ability to explore the game space and find a way to close the rift spheres that are metastasizing into our world.

Early AccessDJCTQ l

£2.49

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.4911 Oct 2026

Action, Adventure, Indie, Early Access · 2024 · More under £5 games

Navigate through intricate levels, shrinking or growing to overcome obstacles in this innovative 3D platformer. Discover the secrets of Scaler as you tackle puzzle elements and close rift spheres.

About this game

Setting

You play as an archaeologist who, in the process of studying an ancient parchment, accidentally activated a hyperdimensional entity, with which the parchment turned out to be contaminated. This entity began to attract fragments of other times and worlds (rift spheres) into our world. The release of energy at the moment of activation was not in vain for the main character - he acquired the ability to change his scale. Using this ability, he will have to close the rift spheres and deactivate the parchment before their metastasizing goes too far.

Please note that the game is gameplay-centric, there will be no story, just some form of plot presentation.

Gameplay

The game world is the main character's office, in which he accidentally activates the parchment. Rift spheres are scattered around the office. Each rift sphere is a unique location with its own type of gameplay (different types of platforming) and mechanics. Your goal is to try to reach the core of each rift sphere and deactivate it to close the rift.​ For that, you need to find a path to that sphere and then inside find a way to deactivate the core.​

Game features:

  • Self-scale changing mechanic: this is the main thing the game is built around. It lets you to explore the game world without any obstacles (if you see it - you can reach it) and very fast (you determine the pace yourself). It made the game world exceptionally large without being annoying (you can reach any place in a matter of seconds). It allowed for deeper platformer and adventure mechanics.
  • Seamless gameplay: the game takes place in one space, without cutscenes and loadings.

    Additional notes and disclaimers

  • I'm solo-dev, so be aware of the potential scope of the game.
  • Most of the 3d-models (and textures) in the game are assets from the Unreal Engine Marketplace. Everything else (music, SFX, VFX, mechanics, code etc.) created by me.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: AMD Ryzen 2600 or Intel Core i5-8400
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 1050 Ti (at least 4GB VRAM)
  • Storage: 4 GB available space
  • Additional Notes: Game itself consumes around 2-3 GB RAM.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, Spanish - Spain, Russian, Simplified Chinese

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