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Watch trailer on Steam ↗End of Everything
Happy Dayz Games · Published by Happy Dayz Games · Official site ↗
Content notice: Apocalypse Survival Sandbox includes mature content that players should be aware of: Violence: The game features frequent depictions of realistic violence, including blood, bodily injury, and death. Players engage in combat with zombies, alien invaders, and hostile survivors using melee and ranged weapons. Horror Elements: Expect very frightening scenes and psychological horror, creating a tense atmosphere. Language: There's occasional mild profanity, swearing, and cursing throughout the game, with some moderate crude language and occasional swearing. Mature Themes: The storyline and gameplay involve survival in a harsh post-apocalyptic world, which includes environmental hazards and severe weather conditions. Legal Drugs: The game includes implied use of alcohol or tobacco, as well as the use of alcohol or tobacco and the use of medical drugs in an unapproved manner.
6 user reviews — 50% positive (6 reviews) · 36 achievements
Last updated 28 Sept 2026
Survive a first-person world overrun by the infected in End of Everything. Scavenge for supplies, craft weapons and tools, build shelters, and explore a hostile wasteland filled with secrets and hidden quests. Play solo and adapt to survive.
£4.99
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Price history
Action, Adventure, Indie, Simulation, Strategy · 2026 · More under £5 games
Scavenge through a hostile wasteland and survive as you craft tools and build defenses against the infected in End of Everything. Explore a first-person world filled with secrets and hidden quests, adapting to thrive in this challenging indie experience.
About this game
👤 Solo Developer
End of Everything is developed by a single developer.
All aspects of the game — design, programming, systems, balancing, updates, and support — are handled independently.
Development progresses through regular updates, patches, and hotfixes, allowing systems to evolve while responding directly to player feedback.
Your feedback and support genuinely help shape the future of the game.
⚠ Language Notice
Currently available in English only.
Additional languages may be added in future updates.
🚧 The Game Has Evolved Since Early Access Launch
End of Everything first entered Early Access in October 2024 as a very early prototype build.
Since then the game has received numerous updates improving survival systems, UI, crafting, combat, and world design as development continues toward full release.
🧠 Overview
The world didn’t end quietly.
First came the panic.
Then the rot.
Then everything collapsed.
End of Everything drops you into the aftermath — a ruined world where the infected roam freely, supplies are scarce, and survival is never guaranteed. Cities stand abandoned, the land is unforgiving, and whatever caused the outbreak left behind scars, secrets, and unanswered questions hidden throughout the environment.
This is a first-person survival experience focused on scavenging, crafting, exploration, and long-term endurance.
The infected are not tied to waves or timers — they persist naturally in the world. Every encounter forces you to decide whether to fight, sneak past, or retreat entirely.
The world won’t explain itself.
Survive long enough to earn the answers.
🎮 First-Person Survival Gameplay
A grounded FPS survival experience where awareness, positioning, and resource management matter more than raw firepower.
Every encounter costs supplies, creates noise, and increases risk. Poor decisions can quickly spiral into disaster.
Combat is only one option — sometimes the best strategy is simply avoiding conflict.
🧟 Persistent Infected Threat
There are no rounds and no safe resets.
The infected occupy buildings, roads, and locations across the map at all times. Areas must be cleared carefully, escape routes planned, and noise managed.
Some infected are slow and predictable.
Others are faster and far more dangerous.
Tight interiors, sound, and limited visibility can turn a simple scavenging run into a desperate fight for survival.
Exploration also rewards curiosity — hidden throughout the world are environmental secrets waiting to be discovered.
⚒️ Survival Systems That Matter
Survival goes beyond combat.
Core survival mechanics include:
• Hunger & Thirst – Manage food and water while scavenging the world
• Unsafe Water Sources – Some water may carry illness or health risks
• Stamina Management – Movement, combat, and escape rely on endurance
• Weight Limits – Inventory choices matter when every item has value
• Health as Long-Term Survival – Damage and illness can have lasting consequences
These systems are designed to create tension, planning, and meaningful decision-making.
🏗️ Base Building & Crafting
Create safety in an unsafe world.
Gather materials to craft tools, weapons, consumables, and equipment. Build shelters and storage to secure supplies, recover between expeditions, and prepare for your next journey.
Crafting and building systems continue to evolve and expand throughout development.
🌦 Environment & Atmosphere
The environment itself is a threat.
Dynamic lighting, sky, and weather systems affect visibility and tension.
Bright daylight exposes you.
Nightfall limits what you can see.
Environmental conditions change how you explore and survive.
Sometimes the world itself is the greatest danger.
🌍 Current Map — The Wastelands
A post-apocalyptic desert environment shaped by collapse, decay, and abandonment.
Once-active settlements now stand silent across the wasteland — scattered with remnants of the world that came before. From isolated homes and roadside stores to warehouses and industrial ruins, every location can be explored and scavenged.
Features include:
• Fully explorable buildings including homes, shops, warehouses, and industrial structures
• Hundreds of environmental objects such as wreckage, debris, furniture, and world detail
• Expansive open terrain combined with dangerous points of interest
• Hidden secrets and environmental storytelling waiting to be discovered
The Wastelands is designed to provide a complete survival experience, while also serving as the foundation for future maps and expansions as development continues.
🌍 A World After Extinction
This isn’t the apocalypse.
It’s what comes after.
Every location is designed to deliver atmosphere, tension, and environmental storytelling. As you explore deeper into the wasteland, it becomes clear that the outbreak wasn’t random — and survival alone won’t reveal the full truth.
Survive long enough to uncover what remains.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i5-4430 / AMD FX-6300
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 3GB / AMD Radeon RX 480 4GB
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Additional Notes: SSD
Recommended
- OS: Windows 11 64-bit
- Processor: Intel Core i5-6600K / AMD Ryzen 5 1600
- Memory: 32 GB RAM
- Graphics: NVIDIA GeForce GTX 1070 / AMD Radeon RX 580
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 3 GB available space
- Additional Notes: SSD
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
⚠️ End of Everything — Update 0.2.5 Live Now + 0.2.6 Roadmap
🔧 Update 0.2.5 — Survival Systems ExpansionThis update focuses on improving the core survival experience, reducing frustration, and increasing gameplay clarity.🧭 Navigation & World Awareness• Added a Minimap System - Shows player position - Displays death bag location - Supports player-built structures - More map icons coming in future updatesFull 2D Rendered minimap display that follows the player. • Increased tree spawn rates via RNG world generation - Improved access to wood - Reduced early-game grind• Compass tool has now also been removed.🎒 Inventory & Storage Overhaul• Removed weight system entirely - Now fully slot-based inventory• Storage upgrades: - Wooden Crates: 25 slots - Metal Crates: 35 slots• Items stack size has also been updated to better fit the new inventory system.🎒 Death Loot System Improvements• Players now drop a single backpack on death containing all items from inventory.Features: • 30-minute despawn timer • Mini-Map IconBackpack VisibilityAdded a world-space UI icon above dropped backpacksMakes it easier to locate your items from a distance in 3D viewNew death will not replace previous backpack.🦠 Sickness SystemUnsafe consumption now causes sickness instead of direct damageCauses: • Dirty water • Rotten meatEffects: • Can reduce health total below normal limits • Stamina drops to 0 briefly • Green sickness overlay \0.2.6 Update] • Cured with antibiotics💧 Water SystemsDirty Water: • Drinkable from sinks, toilets, bathtubs, showers • Restores thirst but may cause sickness • Respawns after ~6 in-game hoursWells (New):Players can now construct their own water wells to provide a renewable water source for their base. Once built, players can hold the interact key on the well to drink water directly, restoring thirst. Wells will consume stored water and slowly replenish over time, preventing unlimited use. This allows players to establish long-term survival bases in remote areas without relying entirely on indoor water sources.Buildable &...Read full article on Community Announcements (NekMinute)Patch NotesOfficial
End of Everything — Update 0.2.5-0.2.6 Roadmap + 0.2.5 Patch Coming Soon!
🧭 End of Everything — Update 0.2.5-0.2.6 RoadmapDevelopment for Update 0.2.5 is currently underway and will introduce major improvements to survival systems, world interaction, the new player experience, and overall gameplay balance.Many of these changes come directly from community feedback, and development will continue evolving as new systems and improvements are added to the game.Some systems will arrive earlier through smaller updates leading up to the full 0.2.5 release.🔧 Update 0.2.5 — Survival Systems Patch (Releasing Soon)Update 0.2.5 will introduce several improvements to survival mechanics, crafting clarity, and early gameplay systems while development continues toward the full 0.2.6 update.🦠 Sickness SystemA new sickness system will be introduced.Instead of taking direct damage from unsafe items, players may now become sick when consuming contaminated resources. Possible causes include:• Drinking dirty water • Eating rotten meatWhen sick, players may experience effects such as:• Health reduction over time • Brief stamina drops (stamina can temporarily drop to 0) • A green sickness screen overlay • Coughing sounds that increase as sickness worsensIf left untreated, sickness can reduce the player's overall health significantly below the normal 100 HP limit.Players will need antibiotics to cure sickness. 💧 Dirty Water ImprovementsDirty water now works with the sickness system.Players can drink dirty water from environmental sources including:• Toilets • Sinks • Bathtubs • ShowersDirty water restores thirst but carries a risk of sickness.Dirty water sources respawn after approximately 6 hours of in-game time.🥩 Rotten Food SystemRotten meat will now properly interact with the sickness system.Eating spoiled meat will risk causing sickness instead of immediate damage.🧰 Crafting UI ImprovementsSeveral improvements are being made to improve crafting interface readability.Improvements include:• Better crafting UI visibility • Clearer crafting material requirements...Read full article on Community Announcements (NekMinute)Patch NotesOfficial
End of Everything — Update 0.2.4 Live
Hello survivors,A new update for End of Everything is now live.Update 0.2.4 focuses on fixes, stability improvements, and UI polish while laying groundwork for upcoming gameplay systems planned in future updates.As a solo developer, releasing smaller updates allows development to move forward steadily while gathering feedback from the community and improving the core survival experience on the road toward version 1.0.0.🔧 Update 0.2.4 – Early Access Transition BuildThis update focuses on stabilizing the current build, improving the UI and player stats systems, and introducing small survival adjustments.Fixes & Improvements• Various bug fixes and gameplay polish • Stability improvements across core gameplay systems • Additional UI cleanup and readability improvements • Fixed an issue where zombie and hellhound groaning sounds could loop continuously • Fixed loading screen resolution scaling issues on 1440p (2K) and 4K displays • Fixed in-game UI scaling issues on 1440p (2K) and 4K resolutionsLoot & Survival Changes• Zombies now have a chance to drop Rotten Meat when killed • Rotten meat can restore hunger but damages the player's health, creating a risky survival option when food is scarceUI & Player Stats• Additional work on the UI and player stats systems • Improvements to the organization and readability of UI elements • Continued groundwork for integrating player stats into the main menuLooking AheadOver the next few weeks and months, updates beginning with 0.2.5 will continue expanding the survival experience.This includes the introduction of many more tools, melee weapons, firearms, equipment, craftable items, resources, and additional building pieces, which will roll out across upcoming updates following 0.2.5 as development progresses toward version 1.0.0.The goal is to steadily expand the world, improve immersion, and strengthen the core survival gameplay loop while giving players more ways to explore, build, craft, and survive in the wasteland.⚠️ Save File C...Read full article on Community Announcements (NekMinute)Patch NotesOfficial
End of Everything — Update 0.2.3
🔧 Update 0.2.3🚨 Critical Fixes & Core Improvements🛠️ Repair Station (Anvil) Exploit & Validation FixesFixed a critical item duplication exploit involving the Repair Station (Anvil)Certain non-repairable items could previously be inserted, causing duplication and broken interactionsStackable items can no longer be placed into the Repair Station, preventing unintended behavior and exploitsThe Repair Station (Anvil) now strictly validates repairable items and safely handles edge cases to prevent exploits and UI issuesAdded additional safety handling to prevent invalid items from being accepted through unusual inventory interactions🗺️ Playable Area Boundary SystemInvisible wall edges have been removedApproaching the edge of the map now displays a screen overlay warning indicating you are leaving the playable areaRemaining outside the boundary for 10 seconds will result in player death, preserving immersion while enforcing map limitsFixed an issue where players could respawn inside or too close to the out-of-bounds trigger, causing repeated damage after deathPlayers now correctly respawn safely back inside the playable area after an out-of-bounds deathAdjusted out-of-bounds warning text to be wider and more readable across different screen sizes🔧 Gameplay & Systems Updates🧠 Infected AI & Combat OverhaulInfected behavior has been significantly improved to feel more reactive, readable, and dangerous.Added a new Investigate state — infected will now search last known locations instead of instantly disengagingAdded line-of-sight and field-of-view detection, preventing infected from reacting through walls or outside their visionAdded hearing groundwork, allowing infected to react to sound-based events (footsteps, doors, gunshots) as this system expandsAdded a search pattern system, where infected scan and check multiple points around where you were last seen or heardAttacks now use a windup + recovery system for more readable, fair, AAA-style combat pacingAdded type-based spe...Read full article on Community Announcements (NekMinute)Patch NotesOfficial
End of Everything — Update 0.2.2a (Hotfix Update)
🔧 Update 0.2.2a — Hotfix This hotfix focuses on balance tweaks, usability improvements, and fixing several immersion-breaking issues. ✅ Fixed & ImprovedWater Sources Added Sinks, toilets, showers, and baths now provide dirty water. Drinking it carries a health risk, but offers more survival options beyond bottled water.Infected Hit Sound Fix Resolved an issue where infected hurt sounds would restart and overlap when hit multiple times in quick succession.Day / Night Cycle Adjustment Day length increased to 20 minutes and night length adjusted to 10 minutes (previously 10 / 10).Environmental Loot Expansion Feathers can now be found in world props such as couches and office chairs.Campfire Visual Fix Missing branches on the campfire model have been restored.Stick Drop Balance Stick drops from hitting trees reduced from 1–2 to 0–1 for better early-game balance.Sleep System Fixes Sleeping now works at all times of day. Players can no longer sleep if enemies are nearby.XP Bar UI Adjustment XP bar repositioned slightly to the right for improved visibility.Dismantle Balance Pass Dismantle efficiency reduced from 0.75% → 0.35% across all items.Player Stats UI Update Player stats are now visible on the home screen as a placeholder. The PlayerStatsManager has been moved to the main menu for better initialization.Storage Container FixesWooden Storage Box now spawns with 10 slots (previously 5)Metal Storage now spawns with 20 slotsMetal crate lid position adjusted for better visuals🔜 More Hotfixes Coming SoonA few additional hotfixes are planned in the lead-up to full release, focusing on final balance adjustments, polish, and stability improvements. These updates will help ensure core systems are fully tuned before End of Everything transitions out of Early Access and into full Indie release.Please report any issues via Steam Community Discussions.🔗 Get End of Everything now on Steam Note on Early Access & Pricing:With nearly two years of Early Access development, End of Every...Read full article on Community Announcements (NekMinute)






