
Screenshots

Watch trailer on Steam ↗DeltaPhysics
MacroTree Games · Published by MacroTree Games
1 user reviews — 100% positive (1 reviews)
Last updated 28 Sept 2026
DeltaPhysics is 2D nonlinear platformer - featuring clean physics-based platforming in a dynamic, interactive environment. Master movement upgrades to discover new paths through an interconnected map of platforming challenges and puzzles.
£8.50
Lowest price we've ever recorded
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Price history
Action, Indie, Early Access · 2024 · More £5 - £15 games
DeltaPhysics challenges you to navigate through a dynamic 2D world using physics-based movement upgrades. Interconnect different puzzle paths and uncover new routes as you progress, all under the guidance of MacroTree Games.
About this game
DeltaPhysics is 2D nonlinear platformer - featuring clean physics-based platforming in a dynamic, interactive environment. Master movement upgrades to discover new paths through an interconnected map of platforming challenges and puzzles.
Game Features
Nonlinear map of interconnected puzzles and challenges
Physically-simulated ability upgrades
Physics-inspired level design and mechanics, including special modes of movement
Note: DeltaPhysics is still in development, and some footage may not accurately reflect gameplay experience.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Can run WebGL / HTML5
- Memory: 1 GB RAM
- Graphics: Can run WebGL / HTML5
- Storage: 100 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-2410M 2.3GHz or Equivalent
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 3000
- Storage: 200 MB available space
- Additional Notes: Currently only supports 16:9 aspect ratio. To be updated with later game versions
Supported Languages
Latest news
Patch NotesOfficial
0.8.4 Beta
Hello DeltaPhysicists, Quick patch for smoother gameplay experience: UI Improvements Cleaner display when loading saves. Re-added VSync setting. Increased FPS slider steps. Updated UI layout to work better across aspect ratios (16:9 is still recommended). Misc. Softened some camera transitions and lookaheads to be less jerky. Some physics objects made more stable. Now that these tweaks are done, next update will come slower as focus shifts to updating audio.Read full article on Community Announcements (MacroTree)Patch NotesOfficial
0.8.3 Beta
Hello DeltaPhysicists, Some map tweaks and lots of subtle animation improvements for this patch. Audio still taking a bit before ready. Improvements Spawners now skip animation when no longer spawning. Added/Changed animations for spawning, breaking blocks, fading particles, and more. Upscaled some textures for clearer sprites. Changes Changed visuals for anchor-type enemies for cleaner look. Redesigned area around gear-stepping for better coherence. Tweaked some trails to match surrounding visuals. Additional tweaks and optimizations. {STEAM_CLAN_IMAGE}/45210343/0b4f9c4395c81af76660e3e1acc9dadb4e3f156e.gifRead full article on Community Announcements (MacroTree)Patch NotesOfficial
0.8.2 Beta
Hello DeltaPhysicists, Improved some rope consistency and added more visual polish in line with 0.8.1, Audio and more polish coming in later patches. Rope Stiffened grapple rope behavior while attached to moving objects. Added extra constraints to prevent rope from stretching. Adjusted forces related to Reel upgrade with respect to the stiffer rope. VFX Improvements Replaced collision effect to be more consistent with theming. Planetary gear area now have VFX when platforms collide with each other.Read full article on Community Announcements (MacroTree)Patch NotesOfficial
0.8.1 Beta
Hello DeltaPhysicists, been a while. Development not back to full speed yet, but definitely making progress. Still have a couple more tweaks in mind before 0.9. Sprite Changes Most sprites replaced with higher resolution versions to reduce blurriness. Reduced amount of green on Plinko area bumpers. Player details & upgrade displays adjusted for better thematic representation. Particle FX for shooting is made less intrusive. Additional detail adjustments. {STEAM_CLAN_IMAGE}/45210343/588f52e3759f75696f0896b9dbad3ac2b12ce297.gif Gameplay Tweaks Increased consistency for "Elevator" ball trajectory. Elevator platforms temporarily disable collision to avoid pushing objects against ceiling. Bumper car colliders better match their appearance.Read full article on Community Announcements (MacroTree)Patch NotesOfficial
0.8 Live
Hey DeltaPhysicists, 0.8 live, as the beta seems free of breaking changes. As mentioned in 0.8 Beta patch notes, changes won't be until after the development resumes. Please refer to the patch notes linked above for more update details, and hoping to be back in a few months.Read full article on Community Announcements (MacroTree)






