
Screenshots

Watch trailer on Steam ↗Clairvoyance
P4 Studios · Published by P4 Studios · Official site ↗
Content notice: There will be some potentially disturbing but mainly cartoony imagery involving body horror. The game's setting involves a scientific laboratory with little regard for ethics. Human experimentation and its results will be displayed in a cartoon style.
9 user reviews — 100% positive (9 reviews) · 48 achievements
Last updated 28 Sept 2026
See incoming attacks before they land. Combine fists with foresight in this martial arts roguelike featuring tactical, grounded combat.
£4.29
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Price history
Action, Indie, Early Access · 2024 · More under £5 games
Experience the thrill of seeing attacks before they strike in Clairvoyance. This early access action game from P4 Studios combines tactical combat with martial arts, offering a unique blend of foresight and fists.
About this game
CLAIRVOYANCE
Clairvoyance is a 2D tactical martial arts roguelike with an aesthetic inspired by 2000s era flash games and media.
SEIZE YOUR AGENCY
Who are you?
You are a test subject in a world where human life is secondary to scientific progress. You were intended to be trained, studied, and disposed of.
You need to get out.
Hopelessly outnumbered and under-prepared, you have but one advantage: you know their next move before they even think of it. This, they could not have planned for. It's time to live or die as a person.
It's time to express yourself.
REALISTIC COMBAT, SUPERNATURAL POWER
Clairvoyance features a grounded combat system inspired by real sparring. Footwork affects attack timing. Rolling with a punch can reduce damage. Different strikes have unique damage, reach, and risk.
This level of detail would be overwhelming in a traditional brawler. But in Clairvoyance, you're given foresight: a brief glimpse of where attacks will land before they happen. Reaction speed becomes secondary to positioning, precision, and timing.
FREEDOM OF MOVEMENT
Forget rigid animations and simplistic hitboxes. In Clairvoyance, you're in control:
Tight hitboxes on every limb
Fully independent head movement
Mid-attack micro-positioning
Combined, you can bob and weave around attacks like never before while simultaneously preparing your counterattack.
NATURALLY FLOWING ATTACKS
Every move has a starting and an ending stance. With this physical logic for combo creation and execution, make use of the natural levels of "friction" in using one move after another.
INSPIRED FIGHTING STYLES
You can choose between a variety of fighting styles, each with unique movesets and passives inspired by their real life combat philosophies. The style you choose will define your approach to every fight.
ENDLESS POSSIBILITIES
-Highly customizable movesets
-Multiple weapon types
-Multiple characters, all with unique stats
-Powerful upgrades and items
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: AMD Ryzen 3 7320U Quad-Core Processor
- Memory: 8 GB RAM
- Graphics: Intel UHD Graphics 630
- Storage: 2 GB available space
- Sound Card: N/A
- VR Support: N/A
- Additional Notes: N/A
Supported Languages
Latest news
Patch NotesOfficial
Beta 13.4
Dev notes I seldom get to do something long enough to let it become easy, as I tend to move on to new things quickly where I'm back to learning again, but this latest batch of updates was relatively stressfree to make. It felt really good to see how far I've come in this space and made me motivated to continue to learn by starting my own practice project in Unity. The game feels more and more complete by the day, to the point that I'd happily let my friends and family play it with the knowledge that I had a part in it. -Voduke -Rebalanced several gene mods' rarities -Added the new version of Cybernetic enemies with pulse cannon ability to the spawn pools of Breakout and Arcade Mode -Polished multiple trials' descriptions for player clarity and balance -Rebalanced all rooms in breakout mode -Made balance tweaks to the BrawlerRead full article on Community Announcements (DanQZ)Patch NotesOfficial
Beta 13.3.7
-Fixed event which moved the player to a random room -Updated blood effect -Updated the update log and made it controller compatibleRead full article on Community Announcements (DanQZ)Patch NotesOfficial
Beta 13.3.6
-Added more sound effects: enemy reloading, tentacle attack, laser beam, damage aura attack -Character select menu re-sorted so that the more difficult to unlock characters are later in the list -Added overworld map node hover animation -Added overworld movement sound effects -Added lines that show where guard tokens will move next turn when hovering over relevant nodes -Fixed incorrect back arm bend direction when using snake style and picking up a weapon -Miniboss cyborgs given a mini-version of the cyborg arm cannon -Leapers given a mini-version of the mutant boss tentacle attack -Added blood splatter particle effect, and a setting to toggle it -Fixed some enemies having incorrect cosmeticsRead full article on Community Announcements (DanQZ)Patch NotesOfficial
Beta 13.3.5
-Fixed gamepad character/style select navigation -Brawler adjustment buffs: leg power 0.9x -> 1.3x, speed 0.85x -> 1x -Brawler adjustment nerf: arm power 1.6x -> 1.4x -Arcade mode enemy spawn adjustments to be more dynamic -You only need to fill the fear meter to rout enemies, not kill someone after the meter is filled -Staff finisher damage buffed from 100 -> 130 -Knife finisher damage buffed from 140 -> 150Read full article on Community Announcements (DanQZ)Patch NotesOfficial
Beta 13.3.4
Beta 13.3.4 -Should have fixed UI scaling issues on Mac -Fixed more random events -Buffed combat stim damage resistance from 25% to 50% -Buffed berserker to no longer take increased damage and duration from 7s to 10sRead full article on Community Announcements (DanQZ)






