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Watch trailer on Steam ↗Dice Legends
Big Bite Games, Ad Luna · Published by Ad Luna, Big Bite Games
Mostly Positive — 78% positive (286 reviews)
Last updated 28 Sept 2026
Dice Legends is a roguelike deckbuilder with RPG elements in which you become one of 3 heroes, use unique dice to activate cards, and unleash lethal combos to defeat hordes of enemies. Explore the world, collect epic loot, and uncover the mystery of the Last Human — the mage who changed the world!
£19.99
Lowest price we've ever recorded
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Price history
Indie, RPG · 2025 · More £15 - £30 games
Embark on a thrilling adventure as one of three heroic characters, each with their own destiny. Unleash combos with custom dice in this indie RPG that combines roguelike challenges with epic loot collection.
About this game
Dice Legends is a single-player roguelike from an indie team including the creative mind behind GWENT and Cyberpunk: Edgerunners, featuring original music by the composer from Balatro.
In the game, you embark on an adventure in a high fantasy world as one of three characters — each representing a distinct class that uses a different type of dice: d6, d8, or d12.
With every defeated monster, you acquire new cards enhancing your build and tactical possibilities. But crafting a deck is only one part of the fun — the unpredictable nature of rolling the dice must be managed and controlled with items, card combinations, and power-ups. Dice Legends is all about using your game knowledge, wits, and a touch of luck to find that game-breaking combo that feels sooo satisfying to play!

Roll a pool of dice each turn and draw cards from your deck. Next, use dice to activate cards and set up your defense, debuff the enemy, or deal as much damage as you can. The more card-dice synergies you discover, the more unstoppable — and satisfying! — your combos become.

Choose from three heroes who specialize in different dice:
Lion Paladin ARIE — wields the power of the d6 dice to unleash immense damage or shield himself against incoming attacks.
Crow Demon Summoner KURO — manipulates the d12 dice to conjure and command powerful familiars onto the battlefield.
Toad Assassin XIN — agile shadow magic user that taps into the power of the d8 dice to accumulate damage over time or deliver massive critical damage.
Enter a world where a magical cataclysm transformed all humans into terrifying beasts. Choose where to go and what to discover, as you travel across the map in search of clues that reveal the story. With each successfully cleared location, you will obtain build-defining weapons, armor, accessories, and more. Once you craft the ultimate gear-card combination, take down the final boss and become a Dice Legend!
160 hand-drawn cards offering multiple options for synergies and combos
50+ enemies with multiple skills to challenge your best decks
4 visually distinct worlds — each with its own set of monsters and challenges
3 Heroes with unique play styles and different deck-building mechanics
75+ items for your characters to equip or use in combat
The world and narrative conceived by GWENT and Cyberpunk: Edgerunners creator and writer of Witcher: Ronin and No\Name manga — Rafał Jaki
Original musical score by Balatro composer — LouisF
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Pentium CPU G860
- Memory: 1 GB RAM
- Graphics: NVIDIA GeForce 840M
- DirectX: Version 11
- Storage: 3 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Patch 1.3.2
Hey all, Thank you for continuing to play and leaving your comments and impressions. Patch 1.3.2 is now live - we focused on smaller fixes. Patch notes:Fix for levels with more than 3 enemies (can happen when selecting the modifier that doubles enemies on a level)Fix for equipping items with double-click in the inventoryFix for cases where the inventory sometimes threw null errors and brokeFix for stat resetFix for the "Continue" button not always displaying the correct state DL TeamRead full article on Community Announcements (rjaki)Patch NotesOfficial
Update 1.3.1
Hey all, thank you for continuing to play and leaving your comments and impressions. Patch 1.3.1 is now live - we focused on smaller fixes and adding controller support for the game. Patch notes: Controller support Controller icons selectionGolden boots bug fixSave files bug fixesWrong resolution bug fixesNot being able to continue the game after closing the application bug fixBattle music looping resetting bug fixBlank cards backpack General bug fixes for item consistency. DL Team P.S. We are still working on Steam Deck game readability, so please stay tuned for that.Read full article on Community Announcements (rjaki)Patch NotesOfficial
Patch 1.1.2 and Tiny Roguelikes Event 2026
Dear Players, Thank you for your patience - patch 1.1.2 is out, and we focused on bug fixing. We will also participate in the Tiny Roguelikes Event 2026 with a 30% discount, starting on the 31st of Jan 2026 and lasting 14 days. Patch Notes: Fixed UI issues for some languages where text was misaligned. Corrected potion descriptions to better match their actual effects. Resolved an issue where statuses between fights were not always cleared properly. Fixed the Scarab Amulet not functioning as intended. Corrected the left portal (elite fight) from triggering incorrectly in some cases. Updated player damage reception logic to eliminate edge cases. DL TeamRead full article on Community Announcements (rjaki)Patch NotesOfficial
Patch 1.1.1
Hey All, Thank you for continuing to play and leaving your comments and impressions. Patch 1.1.1 is now live - we focused on big fixes and stability. Patch notes: Fixed the lock nodes on the boss when exiting and re-entering the boss fight. Improved the Hidden Blades item to correctly damage all enemies. Updated Midas Boots to more accurately update their buff. Fixed the Captain item, which was often breaking. Fixed the coin and dice gain animations. Corrected a bug where the dice highlight frame would stay on the card even if the player was no longer hovering over it. Fixed a bug where highlight frames appeared and remained on all cards when hovering with the arrow. Updated the game speed logic - now dice and card animations also speed up. Fixed an error that sometimes occurred in the save slot manager. Corrected an issue where progress could occasionally become negative. Fixed issues with the card view. Fixed a bug where an inventory item wouldn’t equip using drag-and-drop. Adjusted the achievement text on the loss screen to prevent overflow in some languages. DL TeamRead full article on Community Announcements (rjaki)Patch NotesOfficial
Major Content Update (Patch 1.1) - Portal System/New Items/Winter Sale (-30%)
Dear Players, One of our most significant game updates is now live - we are introducing a new Portal system designed to offer more variety and strategic decisions during each combat encounter, plus we have added more than a dozen new items to the pool to enable more diverse builds. The game is also part of the Steam Winter Sale -30% until Jan 5th. Portal System Now, when you click on a regular or elite combat encounter on the map, you will see two locked options on the left and right. After you defeat the bosses for the first time in stages 3 and 4, you will be able to choose from more than 20 variants, which can offer greater rewards (if you defeat the more formidable enemy), allow you to sacrifice some HP or GOLD to access a shop, or manipulate items, cards, and stats.We hope this will add variety while making chapters 1 and 2 faster and less linear. 2, New Items We added more than a dozen new items with a focus on supporting more build options + have more stats interactions. 3. The Game is now -30% As a small independent team, we would really appreciate it if you liked the game enough to leave a Steam review or tell a friend who constantly complains that he has nothing new to play :). 4. Bug Fixes • Fixed some legacy items• Fixed localization issues where users saw “no translation found”• Fixed a bug where the speed scale could drop to 0• Fixed an issue with save slots• Fixed a bug where a burned card could stay on screen instead of disappearing• Fixed an issue where too many dice could spawn on a level• Fixed item UI not being scrollable• Fixed scroll speed for ScrollRects DL TeamRead full article on Community Announcements (rjaki)






