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Watch trailer on Steam ↗ASTRA : Era Of Anguish
NewOrderFantasySimulations · Published by NewOrderFantasySimulations · Official site ↗
Positive — 86% positive (14 reviews) · 8 achievements
Last updated 28 Sept 2026
Explore the valley of Laywind and unravel a grand mystery.
£4.29
Lowest price we've ever recorded
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Price history
Adventure, RPG · 2025 · More under £5 games
Embark on an epic quest through the enigmatic valley of Laywind, where each step uncovers deeper layers of a grand mystery.asto
About this game
THE STORY
Explore the valley of Laywind and unravel a grand mystery. A great incident has set off a chain of events and the ghosts of fallen soldiers now haunt long-dormant lands. A monolithic corporation lurks in the shadows. You are a mysterious unnamed soul whose circumstances remain yet unknown.
Astra: Era Of Anguish is an RPG prequel set in the GOR3 universe.
FEATURES
Old School RPG Combat:
To-hit roll combat, Your skill point allocation determines how well you can attack and defend yourself.
Character Customization:
Allocate skill points, and customize your appearance.
Open World Exploration:
Explore a world over 5x the size of Astra. Find sidequests and items; embark on a quest to unravel a grand mystery.
FREE DEMO AVAILABLE NOW
Play the first 20 minutes of the main story!System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or later
- Processor: Intel Celeron, Athlon Sempron or better
- Memory: 4 GB RAM
- Graphics: Direct 3D 9 compatible or better
- DirectX: Version 9.0
- Storage: 2 GB available space
- Additional Notes: UI Optimized for 16:9
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or later
- Processor: Intel i3 or better
- Memory: 6 GB RAM
- Graphics: Direct 3D 9 compatible dedicated GPU
- DirectX: Version 9.0
- Storage: 2 GB available space
- Additional Notes: UI Optimized for 16:9
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Astra: EOA 1.2
Hello welcome to Astra: EOA 1.2! You might be wondering where 1.1 is and it technically shipped as an update launch day to help fix a rare but major bug, in my haste I didn't properly index it. Either way! Astra: EOA 1.1: - Added collision detection underneath all maps so if the player fell out the current scene attempts to restart or load the most recent save. Astra: EOA 1.2: - Added indicator at the beginning of the game to specify the player has picked up wand and dagger, this is to help make it more clear as to what weapons you have so you don't try to enchant the dagger. - Adjusted decals in “easter egg house” to prevent flickering from a distance. - Adjusted Duke Ashlargs health to make him essentially immortal, (his health pool is massive but someone found a way to kill him without dying first) - Adjusted loading and exiting from certain interiors to prevent rare bug where wrong interior loads. Saves should be all fine, no need to reset. Thanks for all the support please reach out if I broke anything!Read full article on Community Announcements (neworderfantasysimulations)AnnouncementsOfficial
Astra: Era Of Anguish OUT NOW
Astra: EOA is out now! I hope you all enjoy the lots of work that have gone into this project it is tough developing open-world games but I would like to thank all of you guys for making it enjoyable and worth it. Astra: EOA marks the end of the Gor3 trilogy and the Gor3 franchise in terms of my involvement. When I made the first Gor3 game I had never made a game before and knew nothing about coding or how to ship a game. It has been such a joy to work on these games and learn game creation and I can't thank those who helped me with the creation of these games enough. Excited to keep making! Please enjoy!Read full article on Community Announcements (neworderfantasysimulations)Patch NotesOfficial
ASTRA: EOA Demo Update
The Astra: EOA Demo has a new update. Patchnotes: Fixes: -Fixed bug where the player could duplicate some interactable items. -Fixed bug where the player could randomly teleport to the wrong interior. -Fixed sound bug where the player could spam the interact key to enter a building. Additions: -Switched engine version from 6.6 -> 6.7 this shouldn't cause any major issues and might improve FPS.Read full article on Community Announcements (neworderfantasysimulations)






