
Screenshots

Watch trailer on Steam ↗Super Loco World - Cozy Train Automation
Andrii Bychkovskyi · Published by Curve Games
Mostly Positive — 76% positive (390 reviews) · 14 achievements
Last updated 28 Sept 2026
Effortlessly build and automate intricate railroads and deliver goods to meet the demands of a dynamic world! Make clever use of signals and signposts to avoid traffic jams, and watch your villages blossom into bustling towns in this cozy take on the train tycoon genre.
£7.99
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy · 2025 · More £5 - £15 games
Experience the charm of train tycoon gameplay as you build and automate intricate rail systems. Watch your villages grow into thriving towns using clever signal management to avoid traffic jams.
About this game
Welcome to Super Loco World! As the freshly-minted transport tycoon around these parts, you’ll need to build up a rail network, manage train traffic, and keep the goods flowing to meet the growing demands of an ever-evolving world!
Embrace automation🚦
Your trains need more than just a route from you! Control their speeds carefully, manage rail junctions, and eventually automate the process using some very handy rail signals, including:
Signposts to direct trains carrying different goods in different directions.
Logic-based stop signs to help you manage congested areas.
Traffic lights to control the flow of trains into stations.
Effortless building 🚧
Forget about the fiddly side of crafting complex railroad systems in other train tycoon games. Instead, use your cursor like a painter’s brush and let the game automatically figure out T-junctions, bridges, or even curved rails!
Realistic train behaviour 🚂
Build your depot to create new trains, and bring them back whenever you want to add or remove carriages. Just watch out for traffic jams along the way, as each train's fuel supply is as precious as its cargo. Keep this in mind when designing your railway network. The greater the distance between points of interest, the higher your fuel bills!
A dynamic economy 📉
Every game world and its resources are randomly generated, giving you a fresh experience with every new run. Once a village’s basic needs have been met, you’ll need to expand your rail network to meet their increasing demands. As the number of trains in your fleet and the amount of resources you are gathering increases the balancing act between profit and loss becomes more challenging. Remember, the first thing you learn in train tycoon school is that revenue minus costs must equal profit!
Super Loco World's relaxing pace, soothing music and effortless construction belie an in-game economy that will test even the shrewdest businessperson and automation savvy industrialist.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3 9xxx or AMD Ryzen 3
- Memory: 4 GB RAM
- Graphics: Nvidia GeForce 10 series or alternative
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Patch #10
Greetings, Engineers!Update 1.3.3 for Super Loco World is now live. Introducing native full gamepad support and various changes and fixes. Full changelog below:Properly implemented controller support — the game is now fully playable with an Xbox gamepad.Added a loan system: you can now take a loan when you run out of money.Added an option to disable money transaction sounds.Emergency train evacuation is now free on Easy and Casual difficulties.Added information about which resources carriages can carry to the pause menu.Fixed campaign progression where the victory screen could appear before completing the Super Loco Engine step.In Free Play mode, furniture and clothing demand in towns has been merged, allowing delivery of either resource.In Free Play mode, fixed factory generation order (previously, rare cases could generate multiple identical factories in a row).When multiple identical regions are available, they are now combined into a single “Create Region” button with a numeric indicator.Fixed visuals for speed-adjusting signals.Added light beams to all train types during nighttime.All the best,AndriyRead full article on Community Announcements (John Weak)Patch NotesOfficial
Hotfix #8
I uploaded a small hotfix that fixes the issue with incorrect Depot behavior when the game is paused. Apologies for the inconvenience.AndriyRead full article on Community Announcements (John Weak)Patch NotesOfficial
Patch #9
Greetings, Engineers!I'm presenting you a 1.3.2 update for Super Loco World. Changelog below:Show fuel consumption when hovering over a trainSignificantly improved game performance as your railroad growsAllow multiple “check if another train is at location” conditions for AND logic in rail signalsReworked factory reward generation in Free Play mode to improve balanceFixed the furniture production value in Free Play modeIncreased number of visible tasks in Free Play mode from 30 to 50All the best,AndriyRead full article on Community Announcements (John Weak)Patch NotesOfficial
Hotfix #7
Hotfix (1.3.1) is live. Please see the notes below:Fixed an issue where the “town ready for level up” icon appeared when a town had reached its maximum level.Town production and upgrades are no longer blocked when there isn’t enough space for town buildings and decorations to appear.AndriyRead full article on Community Announcements (John Weak)Patch NotesOfficial
Patch #8
Greetings, Engineers! I wish you happy holidays and am happy to present the 1.3.0 update for Super Loco World. This update focuses on quality-of-life improvements many of you have been requesting. Changelog: 4 new train colors (Pink, Orange, Teal, Purple). We did our best to make the new colors clearly distinguishable from existing ones. As a color-blind person myself, I sometimes struggle with colors, so I’ve also added text captions where necessary (near train names, in the depot, etc.). Trains can now share the same name. If you create rail-signal logic that checks a train’s name, it will now work for every train with that name. Hotkey (hold ALT) to temporarily hide trains, making it possible to access rail signals beneath them. An icon is now shown when a town is ready for an upgrade. Added a Credits screen to the main menu. Fixed the refueling message when playing on Hard difficulty. The game is currently 25% off, which could make it a nice gift for any train enjoyer out there. And is it just me, or do trains have some Christmas vibes? 🎄🚆 Have great holidays, AndriyRead full article on Community Announcements (626Umbrella)






