
Screenshots

Watch trailer on Steam ↗StreetSync
Tyler L · Published by Tyler L
Positive — 100% positive (15 reviews) · 30 achievements
Last updated 28 Sept 2026
Dive into a rhythm-action FPS rogue-like where every shot must sync with the beat. Slide, wall-run, and harness the rhythm using your own custom music. One missed note leads to your demise. Collect powerful cards to remix the gameplay and keep the beat alive!
£0.89
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Casual · 2025 · More under £5 games
Experience StreetSync, where precision and pulse collide. Slide, wall-run, and harness your custom music to dodge enemies and remix gameplay in this indie adventure that tests your timing and skill.
About this game
WARNING: StreetSync contains flashing images. If you experience epileptic seizures or blackouts when exposed to certain light patterns or flashing lights, immediately stop playing StreetSync and consult your doctor before resuming.
Shoot to your beat
Shoot to your custom beat. upload your track and add the Bpm to the song.
Change custom songs in-game using the pause menu. The feature will support .wav files.
Master your own beats!
Sync/Shoot
You’ll want some movement to go with that arsenal of yours. You’ve got to keep moving,
if you want to survive, since the enemies will not just stare at you till, they die.
Wall run, slide, double jump, ground slam, and dash your way through the streets to
confuse your enemies. Don't Stop till you believe they're dead.
Sync/Repeat
StreetSync is a rogue-like.
Parse through the vast procedurally generated levels, gain weapons and game changing
cards that will shift your playstyle. You will never guess what each run will have.
Features
- Fight Strong Bosses -
- Equip a Strong arsenal -
- Shooting to the beat -
- Harness the rhythm using your own custom music -
- Equip different cards that immensely alters gameplay -
- Wall run, slide, double jump, ground slam, and dash your way through the streets -
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: windows 10
- Processor: intel i7 CPU @ 2.6ghz or higher
- Memory: 8 GB RAM
- Graphics: Nvidia GTX 750
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: windows 10
- Processor: intel i7 CPU @ 2.6GHz or higher
- Memory: 16 GB RAM
- Graphics: Nvidia GTX 980
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 5
Changes: - When you load into the shop you cant instantly exit. - grapple hook now can reset after 25 seconds. - grapple hook can also reset when player is 25% further to the end point then previously.Read full article on Community Announcements (pradiantcell)Patch NotesOfficial
4th Patch
Changes: - Grapple hook now resets after you reach the end of the hook instead of on timer. - Credits have been edited. - added color swapping each beat to the gun fire particle. Fixes: - Fixed problem with "Spread The Love" perk not dealing damage to every enemy. - Fixed the spawn for the second phase of "ShiftSync" spawning out of bounds - Spelling in the final cutscene fixed - Laser sounds now stop after killing "WatchDog 3000"Read full article on Community Announcements (pradiantcell)Patch NotesOfficial
Patch 3
Changes: - Upgrades no longer disappear after purchasing for the first time once you purchase 5 upgrades within the same shop it will disappear now. - added change to tutorial text and includes text for double jumping. - added a percentage to the gadget build up to easier understand when you will gain your gadget back. - added button within the custom songs menu to return to the normal soundtrack. - made the descriptions on weapons clearer to read. Fixes: - no way to get -1 or 11 within the UI of rooms left anymore. - coins now rotating correctly . - right mouse button prompt in the tutorial has been fixed.Read full article on Community Announcements (pradiantcell)Patch NotesOfficial
New Changes
Balancing: - Watchdog 3000 toned down and laser shortened chances for other attacks have been raised - Lowered chances of coin dropping from perk card "making it rain" - Lowered sawn rates for tesla enemies - 5 weapons have been adjusted to be better balanced Changes: - Weapon descriptions added when interacting with weapons - Font has been adjusted to make it more readable - Parrying has hit stop now to add more impact - Getting hit now has a louder sounds and brighter effect - Coin flip has a much further range now and does double damage to the enemies hit - The colors of the layers now are shown in the Ui - key bindings added for aiming down sights Fixes: - Changed the wording in the tutorials to make it easier to read - Reworked most of the music tracks to make sure there are no empty spaces within the music - Music desyncing when player dies should be fixed (Give me feedback if this is still a problem) Thank you, guys, for the support on the game and I really appreciate it!Read full article on Community Announcements (pradiantcell)Patch NotesOfficial
material fix
fixed quick bug with new patch about bullets materials turning whiteRead full article on Community Announcements (pradiantcell)






