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The First Settlement VR

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The First Settlement VR screenshot 1
The First Settlement VR | Start & Core Features Gameplay Trailer trailerWatch trailer on Steam ↗

The First Settlement VR

Christian Wendt · Published by Christian Wendt · Official site ↗

9 user reviews — 89% positive (9 reviews)

Last updated 28 Sept 2026

Build and manage a growing medieval town in The First Settlement VR. Place over 50 buildings, manage citizens and merchants, run production chains and trade with neighbouring towns – all in an evolving sandbox city builder experienced entirely in VR.

DJCTQ 10VR

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.799 Oct 2026

Indie, Simulation · 2025 · More £5 - £15 games

Step into the role of a medieval settler in The First Settlement VR, where you'll build and manage your own virtual town using over 50 unique structures.

About this game

Build, Trade, Thrive: Your Medieval VR Adventure Awaits

The First Settlement VR is an evolving VR city builder focused on sandbox-style town building, management, and atmosphere. There is currently no traditional, fully scripted story campaign – the focus is on freely building and developing your city. New systems, buildings, and features are being added over time.

Step into the medieval world of The First Settlement VR, where your vision shapes the future of your own town. Start from the ground up, choosing from over 50 unique buildings that define your town’s economy and daily life. Raise homes for common citizens and unlock a new tier of inhabitants – Merchants, who bring wealth but also demand their own specialised buildings, services, and more refined living standards.

As your town grows, so does your perspective. Walk the streets in immersive first-person and move among your people, or rise high above the rooftops to oversee your production chains, districts, and city layout from a strategic vantage point. Experience your settlement across a full day and night cycle as lighting and ambience shift over time. Switch seamlessly between ground-level immersion and elevated planning to build and manage your settlement your way.

Engage in trade with neighbouring towns to secure scarce resources or sell your surplus for profit. Balance the basic needs of your citizens with the more sophisticated expectations of your merchants as you produce everything from essential foodstuffs to luxury goods. In this VR experience, you’re not just an overseer; you’re a visible part of the community—walking the streets, observing the environment and the people, and seeing the direct results of every decision you make.

Ongoing updates will continue to expand the game with additional buildings, systems, and citizen needs based on player feedback. If you’d like to see what we’re working on next, you can find the current roadmap and join the discussion on our Discord.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Processor: Intel i5-4590 / AMD FX 8350 equivalent or greater
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GTX 1070 / AMD R9 Fury equivalent or greater
  • VR Support: OpenXR
  • Additional Notes: This game requires a VR headset and is compatible exclusively with Meta, Valve, Pimax and Pico devices. Start your game through the app that is set as your OpenXR Runtime.

Supported Languages

English*, German
*languages with full audio support

Latest news

  • Patch NotesOfficial

    New Special Buildings and Logistics Update

    Your settlement is growing and so are your possibilitiesThis update introduces major new construction projects, three additional buildings, and more control over storage and production. The game’s visuals have also been improved, alongside various bug fixes.Large Special Buildings for Every MapEach map now features its own large special building, such as a palace or a castle. These buildings are not completed all at once but must be constructed in six individual stages.This creates a major building project that will accompany you over a longer period and require a considerable amount of resources. With every completed stage, you can visibly watch the building grow.Three New BuildingsThree additional buildings have been added: the Chapel, the Church, and the Fine Mill.The Chapel and Church expand the selection of public buildings. The Fine Mill complements the later production chains and provides another way to improve the supply of your settlement.Prioritize Goods in WarehousesWarehouses now have their own management interface. There, you can choose which goods a warehouse should prioritize when accepting deliveries.This is especially useful in larger settlements with multiple warehouses and longer production routes. It allows you to store important resources more precisely where they are needed.Release Finished Goods for CollectionFinal production buildings have also received a new management interface. You can now decide which finished goods should be made available for collection. Additional information about each building and its production is displayed there as well.This makes it easier to see what has been produced and which goods should be transported onward.Visual Improvements and Bug FixesThe game’s visuals and presentation have been improved in various areas. The update also includes several smaller bug fixes.Thank you for all your feedback and for supporting The First Settlement VR. I hope you enjoy constructing the new buildings and trying out the new ma...
    Read full article on Community Announcements (chr.wendt)
  • Patch NotesOfficial

    Performance Improvements & Visual Tweaks

    This update focuses on making The First Settlement VR run smoother and look a bit nicer. 🚀 Performance Improvements Optimisations to improve overall performance and stability, especially in larger settlements. 🎨 Minor Graphic Adjustments Small visual tweaks and polishing touches to enhance the atmosphere and clarity in various areas. Thank you for your continued feedback and support!
    Read full article on Community Announcements (chr.wendt)
  • Patch NotesOfficial

    Day & Night Cycle

    This update introduces a more atmospheric look and feel to your settlement with the Day & Night Cycle. 🌗 New System: Day & Night Cycle A full day and night cycle has been added to the game, bringing more life, variety and mood to your town as lighting and ambience change over time. 🛠️ Small Improvements & Polish A series of small improvements and fixes. Thank you for your continued feedback and support!
    Read full article on Community Announcements (chr.wendt)
  • Patch NotesOfficial

    Merchants & New Horizons Update

    The settlement keeps growing – and so does the depth of your city- building experienceThis update introduces a new citizen tier, more strategic tools, and multiple visual and UI improvements to make managing your town feel better than ever.🧠 New Research: Reduce ConsumptionResearch options to reduce the consumption of both citizens and merchants.Fine-tune your economy by lowering ongoing resource demand and stabilising your production chains.🧍‍♂️ New Citizen Tier: MerchantsIntroducing Merchants as a new population tier with their own needs and dedicated buildings.Adjust your city layout and production to satisfy more advanced demands and unlock new strategic choices.Several existing buildings have been rebalanced and adjusted to fit the new tier.🏗️ Buildings, Warehouses & SymbolsNew, larger warehouses to better support growing production districts.The starting warehouse now includes a walkable interior, serving as a new starting room for the player.Every building now has its own unique symbol, clearly integrated into the UI for faster recognition and planning.🎯 UI & Visual ImprovementsImproved UI for clearer information and a more readable layout.Visual and graphic adjustments to enhance the overall look and atmosphere of your town.☁️ Elevated Strategic View & Extended SightNew elevated strategic view: get a higher perspective on your surroundings and see your town from above.Extended sight with a subtle blur effect to improve depth and focus while looking across your settlement.Level size has been increased, giving you more space to grow and experiment with different city layouts.Thank you for playing The First Settlement VR and for all your feedback and support – this is just another step on the road, with more systems, buildings, and citizen needs to come. 🏰❄️
    Read full article on Community Announcements (chr.wendt)
  • Patch NotesOfficial

    A New Era Begins – Major Update Now Live!

    A New Era Begins in The First Settlement VR! A huge update has just arrived—bringing major improvements to how you build, manage, and experience your medieval settlement. This marks the next step in making your VR world feel truly alive. What’s New in This Update: Bird’s-Eye View: Take control with a brand-new top-down perspective to place buildings more easily and plan your village like never before. Tutorial: New to the game? No worries! A guided tutorial now helps you get started step by step. Enhanced Environment: Trees, fields, and natural surroundings have been upgraded for a richer, more immersive world. Improved Building Placement: Smoother and more intuitive placement system for constructing your settlement. More Worker Variety: Your workers now have more visual diversity to bring your town to life. Increased Animations: Citizens and workers are now more active—bringing movement and energy to every corner of your town. New Public Building – Market: Introduce a central hub for trade and daily life in your settlement. Citizen Happiness Reactions: Citizens now react to their happiness—dancing with joy or showing discontent depending on how well their needs are met. Public Building Demand: Your people now expect certain public buildings—making city planning even more important. Growing Fields: See your plantations and farms come to life with visible plant growth over time. Minor bug fixes and stability improvements.
    Read full article on Community Announcements (chr.wendt)

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