
Screenshots

Watch trailer on Steam ↗EarthRoyale 3
Lizzycat / Lizabeth Gidlund · Published by Lizzycat / Lizabeth Gidlund
Mixed — 66% positive (56 reviews)
Last updated 28 Sept 2026
A simulation map observation game where you watch the world simulate into the future in the most chaotic way possible
£5.89
Lowest price we've ever recorded
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Price history
Indie, Simulation, Early Access, Casual · 2024 · More £5 - £15 games
Explore a world in constant flux as you observe its simulation evolve unpredictably. Dive into the unique blend of indie and casual gameplay from developer Lizzycat, available now in Early Access.
About this game
The game is pixel based with 3 different map size options:
the big map size is roughly 5x5km per pixel and 8192x4096 pixels big.
the medium map size is roughly 10x10km per pixel and 4096x2049 pixels big.
the small map size is roughly 20x20km per pixel and 2048x1025 pixels big
Each map size also has 4 different base game variant maps
Defacto is a Defacto map of the world where the borders and what countries exists is based on who is in actual control of what land
UN is a map where the borders and what countries exists is depending on what the UN sees as a country and what is generally accepted as the legal borders of the world
both of those maps have a option to also have what is known as "micro nations" on them.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7+ & Windows XP
- Processor: Intel Pentium
- Memory: 1 GB RAM
- Graphics: Intel(R) HD Graphics 500
- DirectX: Version 9.0c
- Storage: 300 MB available space
- Sound Card: Any
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Summer Sale
Don't own and want EarthRoyale 3?? Well right now there's a 50% saleStill to expensive but you already own EarthRoyale or want it?? get the bundle for now 62% cheaper!!!idk what else to write here ehhhhh if you wanna try a mini project i've been working on it exists on both EarthRoyale and EarthRoyale 3 as a beta/version launch option under the name EarthRoyale 2.5, it's a mix of EarthRoyale 3 and EarthRoyale with influence from my super old non steam game EuropeRoyale but unlike them it's super ruched, non polished and 0 time spent optimizing!!! with a new version of it possibly being shadow droped soonRead full article on Community Announcements (Lizzycat03)AnnouncementsOfficial
EarthRoyale 2.5
Due to being heavily burnt out lately while also dealing with a bunch of personal stuff i decided to make a new mini EarthRoyale game in within only 3 weeks.This has been added as a launch option to both EarthRoylale 3 and EarthRoyale, this is because i want it to be playable to anyone who have bought either game for freeDue to the time restraints i only had time to do Europe, with Balkan not being fully finished and will most likely be updated to the same detail as the rest of Europe at a later time.Due to how much more simple it is there is a bunch of fun events in it like1, War2,Buy City3.Buy Subdivision4.Buy land belonging to own culture5.City Revolt6.SubDivision Revolt7.Culture Revolt8.Form Alliance9.End Alliance10.Form Defense Treaty11.End Defense Treaty12.Declare war on entire world13.Form Union14.Split up UnionThe map includes population number which in turn (along with a hidden luck number) influences what side wins each battleThera are 10 map modes you can switch between (1 per number button)You can turn on auto repeat mode by pressing CapslockYou can turn on next event by pressing spaceRead full article on Community Announcements (Lizzycat03)AnnouncementsOfficial
Beta 4 plans & Content vote
sorry for so many posts recently and no updates, just got well again after being sick for all of january and end of december and really want to get into the work mood again on ER3 going to try to work on smaller stuff while slowly working on the big projects related to ER3 instead of only working on these big daunting parts, this hopefully means a smaller beta 4 will release in the near futurefor this i'm considering just doing a event and some provinces for some countries and to choose what i'll do i thought why not make a vote for it. will most likely continue doing it this way for a few updates now while working on the map maker in the background and implementing the province lag reduction once all provinces are doneaiming to release the first one / beta 4 on 1/2/2026 but might be delayed due to hospital visits or time taken to make itTLDR will do smaller updates from now on with event + provinces, will hold votes for what i add first with aim at first release 1st februaryEvent vote: https://forms.gle/6yKARAPZjbFQMjAk7Province vote: https://forms.gle/GxMNZ4S7YxYXM1Si9Read full article on Community Announcements (Lizzycat03)Patch NotesOfficial
Development Update / seeking feedback for major re design of gameplay
What's Happened since october?Basically i've had a big burnout due to nearly no income from game anymore, lower ammount of player feedback than i'm used to and working on stuff i hatethe things i've worked on is the map maker wich is just pure torture for me, and 3 planned "DLC'S" that will be minor small fantasy/mythological stuff purely as a small bonus for donating money to the future development of the game. i've also worked on a side project to try to lower the burnoutontop of that i've had around 7 or 8 doctors appointment, moved house, had family over and a bunch of other stuff i've had to do that has stoped me from working while draining a lot of energyWhat's is in the next update right now?Right now i'm done with around half of Alpha 1 of the map maker, all planning for the DLC stuff, i'm testing a new system that dynamically lowers what the game simulates each day depending on FPS and testing a auto camera system.Major change to how the game's coded/done that i'm consideringi'm considering changing the game from being fully pixel based to being semi subdivision/province based with the provinces being split/merged each day based on how many of 10 ish battles each side won or lost and the size of the subdivision, this would decrease lag a lot and allow me to possibly remove medium and small map to increase development speedthere's a vote for it right now in the game's Discord Server any feedback on it would be highly apreciatedRead full article on Community Announcements (Lizzycat03)Patch NotesOfficial
Beta 3.01.1
Fixed Typos in gameFixed minor issiuesUpdated Unity to fix security issues found late last weekRead full article on Community Announcements (Lizzycat03)






