
Screenshots

Watch trailer on Steam ↗HELLCARD II
Thing Trunk · Published by Skystone Games · Official site ↗
Last updated 28 Sept 2026
Hellcard II is a unique co-op deck-builder roguelike game. Descend into the paper dungeons on your own or invite friends to fast-paced tactical card battles against hordes of evil and dragons. Lots of dragons!
Adventure, Indie, RPG, Strategy · 2026 · More free games
Navigate treacherous paper corridors in HELLCARD II, an indie RPG where you battle hordes of dragons. Dive into fast-paced co-op deck-building action with friends or alone.
About this game
HELLCARD II is a cooperative roguelike deckbuilder that can be played solo or with a team of up to four players. The game takes place in the paper dungeons known from HELLCARD and Book of Demons, expanding into new biomes and storylines.
Nothing is purely cosmetic here
The solid deckbuilding foundation of the first game returns, now expanded with character stats and a deeper persistent layer: equipment. Unlock gear that transforms your hero's appearance while modifying your deck, stats, and buffs. Play the way you want, right out of the gate!
Watch where you step
What makes HELLCARD II unique and different from most deck-building games is that monster placement actually matters and can be used to your advantage. With monsters placed in either melee or ranged distances and divided between heroes, placement is vital for executing the most powerful combos.
Strategize with friends or solo
HELLCARD II supports co-op battles with up to four heroes facing the dragon threat. In single-player mode, you control all characters and all strategy. Play as a lone wolf with the power of an entire party at your disposal. In multiplayer mode, coordinate with your friends or strangers to defeat multitudes of foes.
Unfold the story
Every adventure is unique. The story evolves as you play. Rally your friends, gear up, and defend the realm to uncover the truth behind the dragon menace.
If you are excited about HELLCARD II, be sure to wishlist the game on Steam. Otherwise, consider wishlisting anyway - who knows, we might surprise you yet!
About Return 2 Games
Return 2 Games is a series of unique mid-core games inspired by the golden days of PC gaming. Each R2G title is a tribute to a single hit game from the '90s: a reimagining of a single universal story for a brand-new audience, using modern means and innovative, often vastly simplified gameplay mechanics.

If you want to learn more about Return 2 Games or support us in developing the series, visit the Supporter Pack store page. On release, HELLCARD II will be a part of it.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10, 11
- Processor: Quad-core CPU or greater
- Memory: 8 GB RAM
- Graphics: DirectX 11/12 GPU
- DirectX: Version 11
- Network: Broadband Internet connection
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Beta Ends, Demo is Live!
The playtest ended over the weekend, thank you all who participated! Every monster slain, every card played, every death and resurrection brings us closer to making Hellcard II as fun as possible. Not to mention every bug reported, that goes without saying. I will share some fun insights from the playtest at the end of this news.Demo is liveWhile the playtest ended, we relaunched that build as a demo, so that you can continue playing and reporting stuff ːarchduckː Demo has some stuff already altered based on feedback from the playtest and, maybe even more importantly, it will be localized. Right now there are few languages but we will be adding more over the next couple of days. So, What's In it?Demo features the Prologue and Soul Heist mode, taking place in the Evil Manor adventure. It's a slice of full content, but a comprehensive one that should give you a lot of Hellcard to play until the release ːArchduckː Beta Playtest InsightsNow back to the playtest and it's results. Here are notable achievements:Most Soul Heist wins by one player: four, achieved by five different players!Longest Soul Heist run: 6 hours 35 minutes. Either an epic and extraordinary well though out play-through or someone fell asleep at the keyboard ːarchduckːThree fastest Soul Heist victories: 37m 38s, 40m 12s, and 45m 33s. The Lich didn't know what hit him.Most chosen Soul Heist class: Cleric. Least chosen for a party: Berserker. Now the Berserker is sad. Not for long though, we are taking steps to make him much stronger than the puny Cleric, so he can force players to pick him instead!Where most of the players died in Heist: at the the miniboss and at the dragon boss, 52% of players died in either place. No surprise there, they are named bosses for a reason. Obviously we got way more insights, but these are the most fun ones! Most importantly we got a ton of written feedback from you all and we are crunching through it right now. After that comes balancing and polishing. And after that, who...Read full article on Community Announcements (Konstanty)AnnouncementsOfficial
Beta Playtest Sign-ups!
It is finally time for a playtest! I think it goes without saying that no game can be balanced and release-ready without testing. The whole team is looking forward to your feedback (and bug reports ːarchduckː). We want to use the Steam Playtest backend for this. We’ve never used it before, so we will all see how it works out, but on paper, it looks like a pretty easy and cool system. Sign-ups for the beta should be live now on the Hellcard II store page.On Wednesday the 19th at 11:00 AM UTC, we will start granting access. We will be letting players in over several waves. The idea is that this will give us fresh feedback on the improvements and fixes we'll keep adding during the test.Everyone who gets access will be able to invite up to three friends and give them instant beta access as well. This way, you can bring your co-op party into the beta even if they didn't sign up or don't get access in the same wave.The test will last until September 2nd.Now, what will be included in this build? We came up with a game mode that will allow newcomers to ease in and Hellcard veterans to ramp up the difficulty, all while testing the content from the Blackmail Manor adventure.The mode is called Soul Heist. The backstory is that the heroes fought through the dungeon, broke into the Lich's cache of treasures, and now have to grab cursed loot and escape the same way they came in. This proves tricky, because the more loot they grab, the more cursed cards they get in their decks.As Always, Stay Safe in Paper Dungeons ːarchduckːKonstantyRead full article on Community Announcements (Konstanty)AnnouncementsOfficial
Blackmail Manor Trailer
Adventures sometimes lead heroes to revisit places they have already fought in. Or will fight in. This offers an interesting perspective on how the larger story unfolds. Last time we showed you a sneak peek of the Evil Manor adventure. Today, the focus is on the same manor, but in a very different time. Expect lush carpets, enemies with a heartbeat, and cozy lighting. The Blackmail ManorFind out what caused the fall of the lord's family; atrocities so grave that they drove the whole family into the grave ːarchduckːThis adventure, like all others, comes with unique enemies, locations, and quests. There are also some quests shared between adventures, but that's for you to discover and untangle ːarchduckːSo, without further ado, the trailer!As always, Stay safe in Paper Dungeons ːarchduckːKonstantyRead full article on Community Announcements (Konstanty)AnnouncementsOfficial
Adventures! (New Trailer)
One of the perks of the new engine is that we can make small trailers relatively quickly. With our old tech making a trailer was a months long process. And this means we can show you what we are working on as we work on it ːarchduckːAdventures!Hellcard II will have adventures. Each adventure has its specific goals, side quests, and a final boss. Or two ːarchduckː Think of adventures as stories, each with unique map. The battles you encounter are random. Well, the entrance is always first and there is boss at the end, but the rest is semi-random. Why semi-random?Choices Matter!Because some of the rooms you might stumble into will depend on your team's choices! Say, for example, some of you accept a subquest from a suspiciously harmless old man at the gates. All he asks for is to take a couple of extra cards into your deck and bring them to a specific spot in the dungeon (totally not suspicious). This choice will unlock a new location that can be found further in the dungeon. Or maybe one of you equipped a not very potent but weirdly named piece of equipment. Or is unnaturally strong. Either might unlock doors normally barred. How Big Are They?Very. Each adventure actually has more content in it than the entirety of Hellcard I. Initially some of the rooms and quests in an adventure will be locked. As you progress these new rooms and encounters will unlock and get added to the pool of areas you can find during your run. Evil Manor AdventureSo, without further ado, here is a short in-game trailer of Evil Manor adventure. I would love to write more about the adventure and lore, but I can't without just repeating what's already in the video; and that's a bad habit ːarchduckːAs Always, Stay Safe in Paper Dungeons ːArchduckːKonstantyRead full article on Community Announcements (Konstanty)AnnouncementsOfficial
The Stats!
We want Hellcard II runs to be more like adventures, leaning into the RPG aspect of the dungeon crawl. And one can't have an RPG without stats! In Hellcard, the only ways in which characters differed were their decks and, to a degree, class artifacts. In Hellcard II, we are introducing Stats - a new way to specialize your deck or pivot into an entirely different build.Each class begins with unique base values. After every battle, when presented with card rewards, you now have the option to increase a stat instead. This means even if you don't want to bloat your deck, you can still progress your hero. Like your deck, stats will reset after every adventure.Ok, so what stats are we talking about?The usual suspects, each impacting the mechanics in more than one way. Most cards are affected and scaled by certain attributes. There is no iron-clad rule as to which attribute to use for which type of card. However, some combinations are natural, like melee attack cards that often use Strength to determine final damage. For instance, a card might deal STR*2 damage (don't worry, the game will also provide the final value, no need to dust off the math books). Still, that doesn't mean there can't be an occasional melee card that benefits from Wisdom. Each attribute interacts directly with core game mechanics, allowing you to fine-tune your hero's capabilities:Strength Determines how many artifacts the hero can carry. Artifacts have their weight (the rarer the artifact, the heavier it is, just like in real life ːarchduckː)Can also be used by cards to determine effects. An incentive to invest in it for specific builds.DexterityYour defensive potential. How much block a hero can have is Dex * 10. There are exceptions to this rule, but if you want to go defense, you should probably level this one.This also often affects how much block your hero gains from cards.Can also be used by cards to determine effects. An incentive to invest in it for specific builds.IntelligenceCan grant bonu...Read full article on Community Announcements (Konstanty)







