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SCP: CARDTAINMENT BREACH

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SCP: CARDTAINMENT BREACH screenshot 1
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SCP: CARDTAINMENT BREACH

BrewByte · Published by BrewByte

Content notice: there isnt any real visuals shown but instead from flavor text of cards you can piece together how the cards act and attack

Very Positive — 92% positive (66 reviews)

Last updated 28 Sept 2026

SCP: CARDTAINMENT BREACH is a single-player turn based deck building card game based on the universe of the SCP foundation. You play as D-9341 who has been trapped in a room by 079 but has promised that on finishing of the game will unlock the gates and allow you to escape

Free to PlayDJCTQ 10

Free

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Indie, Free To Play, Strategy, Casual · 2025 · More free games

Embark on a turn-based journey through SCP's eerie corridors, crafting your deck to outsmart 079. Strategy meets horror in this free-to-play card game where every move counts towards freedom.

About this game

SCP: CARDTAINMENT BREACH is a singleplayer free-to-play strategy deck building game based on the SCP Foundation universe, an open source horror/fantasy writing project starring hundreds of anomalous objects and creatures.

THE STORY

In this game, you play as a human prisoner designated D-9341 who has found themselves inside of SCP-079s containment chamber due to a containment breach in which dozens of entities have escaped and caused havoc.

You then find out that 079 was the one who instigated the breach, and similarly to you, has the same goal as you: freedom.

079 is willing to form an uneasy alliance, as you would make its job much easier. However, it does not fully trust in your capabilities, and due to the nature of the facility, cannot trust you unless you are useful to it.

079 needs to know if you are capable and intelligent enough to be useful, and luckily has a program built into itself that the foundation used to play with it to test its capabilities.

If you fail the game, 079 states it will have to dispose of you through lethal means.

This game however, to prevent 079 from learning even more data about the outside world, was based entirely off of the creatures and objects stored in the facility.

This allowed 079 to piece together how the creatures worked and how to best exploit their weaknesses and strengths, and was able to formulate a plan for a containment breach.

THE GAMEPLAY

In this game, you put together a deck of 8 cards, including:

5 entity cards (SCPs like 173, 096, 106, 049, etc.)

2 item cards (131, 009, 500, etc.)

1 passive card (001, 207, 018, etc.)

The game has a turn based structure in which both you and 079 will place down one entity card and one item card per turn. Afterwards, the cards enter the "combat" stage, in which every card on the board, from top-left to bottom-right, will use their abilities. Some cards have special abilities, other cards can be stacked to build up their stats, known has horde cards.

Certain passive cards have abilities based on the daytime, which is only visible if a daytime based card is on the board. Every 3 days, the day/night cycle will change.

You and the opponent both have 10 HP, and to attack your opponent, your entity cards must enter the combat stage without having a card on the opposing side, thus leaving them open.

Max HP can be configured before starting the game.

Once you've proven yourself to 079, you can attempt again to see if you can beat it with a different or better strategy. This time, 079 does not threaten you with fatal consequences if you lose.

You can play as many times as you want, as even if you lose and are "disposed of" you may re-enter the game and try again.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    FUTURE OF SCP CARDTAINMENT BREACH! Newsletter: 3/16/26

    Hello everyone! this is 035! i just want to say that i am so sorry about the radio silence, ive been doing alot irl i also said "hey i want to work on a different game now" even though i haven't exactly finished this one i read every comment on these letters, the community feed, and reviews personally and it means alot that a game made by me could be seen by so many people! but lets talk about ACTUALLY finishing this game up to a more stable "full release" ============================================================================== things i want to be in the final build of the game: a ton, and i mean a ton of new cards! maybe an unlocking feature for more "op" cards a way more expansive story, the current one was super small ui, visuals and audio design upgrades, ill be honest this was my first ever project and ive been working on my second behind the scenes and have learnt ALOT the campaign being an actual "campaign" lol ============================================================================== "when WILL be the update? weve been waiting almost half a year!" uuuuh errrm idk, ill be honest i actually did finish the hyped up huge update a while back but i wasnt proud of it, i want this game to be really something special and the way it was back in 2025 just wasnt. atleast to me, it had the feeling of a dish that was missing its key note of flavour ==============================================================================so how can i help? well ANY and i do mean ANY scps commented, reviewed or posted to the community hub will most likely added in a way to the game, i want player feedback!!!! sorry for the wait,035brewbytecontact@gmail.com
    Read full article on Community Announcements (GustyByte)
  • AnnouncementsOfficial

    FUTURE OF SCP CARDTAINMENT BREACH! Newsletter: 8/26!

    Hello everyone! this is 035! (by the way to help anyone confused its cause my youtube persona is 035) i wanted to update players on my current progress and future of this game post full release update! just want to say that i got some good news and some not so great news for fans.. ============================================================================== Updates I've finished: - TONS OF BUG FIXES LOL - Removed old background music - Added an adaptive music system - Alot of ai changes in singleplayer mode - Changed descriptions of cards - Rework of the effect system (originally item cards used to change the colors of cards to show that they -Were affected but due to bugs and if you stacked multiple effects on a card it would only show the most recent color) - Cards no longer turn a different color when selecting a horde card / item cards - Ui changes ============================================================================== THINGS TO ADD BEFORE I DROP THE UPDATE: I'm currently having a lot of issue with netcode so most of the development process is me learning how to do it from scratch i want to include a standard mode and a "draft" mode draft would have the 2 players pick a card from 2 options, they keep the one they click and the opponent gets the other, idk i think it might introduce people to new card combo ideas that might be fun! ==============================================================================now for the bad news: i really love this game, its my first ever, i'm a single developer and this game has given me a lot of learning opportunities. this game will always have a soft spot in my heart but i also want to learn tons of more stuff! I'm not saying "oh i'm gonna abandon this game!" but i do want to try new games here and there, i hope people wont be upset about this change. BUT there is a light to it, i WILL come back to this game for a 2.0 update! once Ive learnt and mastered my skill i would love to do a whole remaster of this game! (als...
    Read full article on Community Announcements (GustyByte)
  • AnnouncementsOfficial

    FUTURE OF SCP CARDTAINMENT BREACH!

    Sorry for reposting but i do have some news! i'm kinda dumb lol i thought there was 2 months till Halloween! ill try and get this update out by the end of the month! thanks for all the love and support ive been getting! heres what you should expect from the 1.0.0 update! ============================================================================== Features: Multiplayer system better difficulty system dialogue and end screens remaster card effects remaster card type system tutorial faster rounds 3 different decks saves new menu screen tab that lets you see more in-depth explanations Controller support settings menu while in game =============================================================================== Audio Remaster: add 066 clear board sfx add 001 (when day breaks) kill card sfx add 3008-1 activated sfx ("the store is now closed. please exit the building") add item consumption sfx add special sounds for cards that deal damage (red ice and glasses) add sfx to when its the player's turn =============================================================================== Visual Remaster: screen shake for when the player's hp is attacked (toggle in settings) screen shake and scream when 066 attacks (same toggle) peripheral jumper is half opacity if its yours (only for you) new in-game pfps! (096, 106, 049) scanline intensity in settings card tweening company brand card intro =============================================================================== future card additions: scp 999 heals cards for 1 hp to the right and left of it for each round scp 939 rework? i might make it so it releases a gas that blocks its viewing and the opponent's card too? scp 096 was removed from current build cause his sprite is animated and im figuring him out lol scp 001 proposals! sheaf of papers: gives you a random card each round world gone beautiful: wipes the board after 3 rounds? =============================================================================== bug fixes: cards are v...
    Read full article on Community Announcements (GustyByte)
  • AnnouncementsOfficial

    FUTURE OF SCP CARDTAINMENT BREACH!

    before i start with anything, Thank you! the recent support i've been getting with this game means a lot to me! Now lets talk the future! at the current moment i'm working on a future project as this was kinda for funsies BUT i have a lot of ideas and updates for the game in the future so don't worry!! (i hope to get my current project out in time for Halloween so you can expect this update after Halloween) a major update that brings us out of early access is planned and ill be working on it here and there here are some of the changes: ============================================================================== Features: Multiplayer system better difficulty system dialogue and end screens remaster card effects remaster card type system tutorial faster rounds 3 different decks saves new menu screen tab that lets you see more in-depth explanations Controller support settings menu while in game =============================================================================== Audio Remaster: add 066 clear board sfx add 001 (when day breaks) kill card sfx add 3008-1 activated sfx ("the store is now closed. please exit the building") add item consumption sfx add special sounds for cards that deal damage (red ice and glasses) add sfx to when its the player's turn =============================================================================== Visual Remaster: screen shake for when the player's hp is attacked (toggle in settings) screen shake and scream when 066 attacks (same toggle) peripheral jumper is half opacity if its yours (only for you) new in-game pfps! (096, 106, 049) scanline intensity in settings card tweening company brand card intro =============================================================================== future card additions: scp 999 heals cards for 1 hp to the right and left of it for each round scp 939 rework? i might make it so it releases a gas that blocks its viewing and the opponent's card too? scp 096 was removed from current build cause his spri...
    Read full article on Community Announcements (GustyByte)

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