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Isle of Reveries

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Isle of Reveries Trailer trailerWatch trailer on Steam ↗

Isle of Reveries

desertcucco · Published by desertcucco · Official site ↗

Very Positive — 96% positive (162 reviews)

Last updated 28 Sept 2026

Make a pilgrimage skybound to the Isle of Reveries, where any wish can be granted. Conquer mysterious dungeons, solve puzzles, and explore a vast overworld in this retro-inspired adventure.

Free to PlayComing SoonDJCTQ 10Co-opFull Controller Support

Free

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Action, Adventure, Indie, RPG · 2026 · More free games

Embark on a skybound journey to the Isle of Reveries, where you'll conquer dungeons, solve puzzles, and explore an expansive overworld. Dive into this 2026 indie RPG from desertcucco.

About this game

Take control of an owl named Lief as they make a pilgrimage skybound to the forsaken Isle of Reveries, where it's said that any wish can be granted. Players will fight through six mysterious dungeons, each with their own unique themes and puzzles, and meet charming anthropomorphic characters along the way in this Zelda-inspired adventure.

Use your fairy companion’s magic to duplicate and spawn a variety of objects in the world, and discover how they interact with your robust set of items to solve head-scratching puzzles.

EXPLORE A VAST OVERWORLD & CONQUER DUNGEONS

Eight different biomes in the overworld. Seven different dungeons, each with their own unique theme, mechanics, and key item.

COPY & SPAWN OBJECTS

Use Lief's fairy companion to copy and spawn a myriad of objects, using them to solve puzzles and fight terrifying enemies.

FORGE A COMMUNITY

Construct various buildings and forge a township. Characters that Lief saves throughout the game will move to the township, offering new quests and stories.

DUNGEON CRAWL WITH A FRIEND

Play through TWO separate multiplayer stages with a friend, either in local co-op or online via Steam Remote Play Together.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core 2 Duo
  • Memory: 2 GB RAM
  • Storage: 150 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Sep 24 small update

    - Fixed a bug where the raft could get stuck against walls. - Adjusted object color-coding for interactible objects. They all had a light beige color to them (throwables, pushables, etc) to denote that they're interactible. Swapped that color for a lighter tone so it stands out a little more. - Changed the tile you push the color cubes onto to make it a little more clear (reminder from last update).
    Read full article on Community Announcements (desertcucco)
  • Patch NotesOfficial

    Sep 23 small update

    - Changed the tile you push the color cubes onto to make it a little more clear. It's still blue but looks like the cube now. - Made a small graphical adjustment to the HUD that only me and one other person will notice.
    Read full article on Community Announcements (desertcucco)
  • Patch NotesOfficial

    Sep 22 small update

    - Added some additional hint dialogues as to the whereabouts of an optional item: the Power Pogo - For step 5 of the trading sequence, if you're holding the Letter for Clavius, you'll now run into him on the pathway to the Flooded Castle (along with his standard location in Weeping Wetlands). This is to increase the odds that you'll upgrade your sword before Dungeon 3 if you've been keeping up with the trade sequence to that point. - Plus some minor bug fixes here and there.
    Read full article on Community Announcements (desertcucco)
  • Patch NotesOfficial

    Sep 19 - Menu hotfix

    - Fixed an issue with the menu where you're able to walk around with it still open by pressing certain buttons, bug was caused by fixing a different bug. I love when that happens.
    Read full article on Community Announcements (desertcucco)
  • Patch NotesOfficial

    Jump Slash Updated

    Try it out! Lief's new jump slash works with any sword level. Since it's a powerful maneuver, it requires 1 magic to use, just like Lief's tools.Also, a free content update is coming soon. I've been working on finishing a dungeon that was originally cut. It'll be added as an optional side dungeon with a powerful buff granted upon completion. More useful on a new playthrough or mid-playthrough, so if you've already finished the game you can play the dungeon for funsies.
    Read full article on Community Announcements (desertcucco)

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