
Screenshots

Watch trailer on Steam ↗GULLET
Joshua Allin · Published by Joshua Allin
Content notice: Throughout the game, the player will be traversing a giant mouth via rappelling. As they play the game they will need to plant climbing anchors into the surface they are climbing. Sometimes that surface may be fleshy or tooth. There are squishy sound effects and low poly red particle effects. Occasional crude language in text.
Positive — 85% positive (33 reviews) · 4 achievements
Last updated 28 Sept 2026
GULLET is a difficult cosmic-horror exploration game in which you rappel down into and explore a colossal mouth post-rapture. In it you will manage resources and control how quickly you descend by how tightly you squeeze your left hand brake in real life and in the game.
£5.89
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Price history
Adventure, Indie, Simulation · 2024 · More £5 - £15 games
Venture into the expansive cosmic mouth of GULLET, where you'll navigate through a post-rapture world. Manage your supplies and adjust your pace by squeezing a brake, all while exploring this unique indie experience crafted by Joshua Allin.
About this game

A short, difficult, replayable single player experience that should take a few hours.
Experimental gameplay, where the player has granular control over the strength of their jumps and the tightness of their grip on their laser tether to influence their descent speed.
Your flashlight, laser tether and D.O.T.S. flare gun all use the same power source. Use your energy carefully.
(Almost) No HUD. All interactions and information are in-world
Horror fueled by building tension and a slow descent into the darkness and danger of a mouth-shaped structure that may be alive and was somehow involved with the end of the world.
5th gen console inspired graphics (late 90's, early 00's) enhanced with some modern technologies.
Original soundtrack inspired by the horror game GOATs.


A mysterious phenomenon causes most people to vanish and the oceans to rise. Furious maws, towering over even the tallest of man-made constructs, surge from the ocean. After years alone as the last human left, your rations are depleted and your time is short. In your final moments, descend into one of the colossal gullets to satisfy the last morbid curiosity mankind will ever have.


Use your sci-fi rappelling equipment to reach the bottom of the Gullet. Your laser tether is your main piece of equipment. Use either a combination of held keys or an analog trigger to control how tightly you grip the handle and how quickly you descend. Use your flashlight and D.O.T.S. flare to light up your surroundings and carefully plan your descent. Using your equipment will deplete your battery, including the very tether from which you hang. Using the battery charger to pass ions over the lithium ion strip in your battery and stay on top of your charge level will be the key to survival.

System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7+
- Processor: Intel Core i5-6600 @ 3.3 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent
- Memory: 8 GB RAM
- Graphics: Vulkan compatible
- Storage: 450 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
📦Announcing my New Horror Game, Morbid Mailroom
In a claymation prison for occult offenders, you are the package inspector. Search packages for hidden contraband, coded letters, and cursed objects. Balance duty, compassion, and survival as you decide what reaches the inmates and what burns in the incinerator. Your choices cannot be undone. Wishlist it now!Read full article on Community Announcements (Jawschey)AnnouncementsOfficial
In 2 weeks I have a BIG announcement that I'm very excited about... 🤫
Stay tuned here or on my socials (links below) to keep up on my upcoming work.Read full article on Community Announcements (Jawschey)Patch NotesOfficial
Patch Notes 1.0.6
Change List Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry. Added walls I’ve been deep in development on my next game, but I haven’t forgotten about GULLET. After reading a recent review (thank you!), I went back and replayed the final section and found a way to tweak it. The changes made should make that part a bit less frustrating for some players, while still keeping the tone and theming I was going for. As always, I love hearing what you think. Feedback (good, bad, weird, angry) is super valuable, so don’t hesitate to reach out! Joshua Allin Solo Indie Game Developer | joshuaallindev@gmail.com | bsky.app/profile/joshuaallin.bsky.socialRead full article on Community Announcements (Jawschey)Patch NotesOfficial
Patch Notes 1.0.5
Change List Adjusted a late game area as some players were having a harder time with it than intended. The depths / invisible platforms level geometry. These changes should keep the appeal, narrative significance and symbolism of the gameplay experience in this area intact while reducing the share of players who struggled greatly.Read full article on Community Announcements (Jawschey)Patch NotesOfficial
Patch Notes 1.0.4
Changes Made: Expanded hint that explains braking mechanic. Fixed a bug that cause some hints to repeat themselves after respawning in certain edge cases Some new players were having trouble understanding the brake mechanic so I expanded the explanation in the hint that triggers before the first rappel. Now the hint is more detailed and should further help ensure players don't make it past the brake tutorial without understanding this core mechanic.Read full article on Community Announcements (Jawschey)






