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Arms of God

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Arms of God screenshot 1
Arms of God EA Launch Trailer trailerWatch trailer on Steam ↗

Arms of God

Dark Jay Studio · Published by Gamersky Games, Galaktus, Dark Jay Studio · Official site ↗

Content notice: Decapitation of fantasy characters

Very Positive — 88% positive (1,947 reviews) · 100 achievements

Last updated 28 Sept 2026

Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.

Early AccessDJCTQ 162 DLC available ↗Full Controller Support

£10.32

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £10.32 · Highest: £10.329 Oct 2026

Action, Indie, RPG, Early Access, Casual · 2026 · More £5 - £15 games

Explore a world on the brink of chaos as you gear up and unleash divine justice through five simultaneous weapons. Upgrade, merge, and create indestructible builds in this intense Bullet Heaven Arena Autoshooter from Dark Jay Studio.

About this game

What To Expect


Steam Deck Compatibility


About the Game

Gear up for a battle through hell in this roguelite Bullet Heaven Arena Autoshooter with Doom-inspired gore vibes, metal music, and a satisfying combat feel. Wield five weapons at once, upgrade and merge them to forge indestructible builds, and bring divine justice to a world on the brink of chaos.

Fire ranged and melee weapons simultaneously using up to 5 sacred 'arms'. As you face hordes of demons, you gain strength - sanctify your weapons and use mechanical arms to fulfill God's will upon the mortal realm and save it from the infernal conflagration.

In Arms of God every enemy type you encounter is a unique challenge. Each creature possesses distinct skills, attack patterns, and behaviors, making every battle a test of strategy and skill. Adapt your tactics, learn from each confrontation, and prove your mastery over the infernal legions.

Choose from 60 unique weapons - both ranged and melee - and learn ruthless ways to upgrade and merge several of them into a single monstrosity, creating builds so powerful they erase demon hordes and towering bosses back into the abyss. Mix weapons with upgrades to forge even more surprising combinations and uncover hidden synergies.

Begin your crusade by reclaiming the Order's headquarters - The Cathedral - from the clutches of demonic forces. Once liberated, this sacred bastion becomes your strategic hub for meta-progression. Hone your skills in the Training Ground to enhance your meta-stats, forge mighty weapons in the Armory, boost your in-game abilities in the Alchemy Chamber, and summon new valiant heroes from the Bell Tower.

Choose from among 10 different heroes, each with distinct abilities reshaping gameplay. Level up, evolve your character through meta-progression, and forge your path to the deepest abyss of hell, where you shall confront the ultimate infernal force. Fight through 60 handcrafted levels set across unique locations, each telling fragments of the story through the world itself - ruins, relics, and the scars of the apocalypse revealing the truth behind the fall of mankind.

Features:

  • Upgrade and merge weapons to forge indestructible builds and seek creative combinations for maximum power.

  • Battle through 60 levels across unique locations, with different enemies types and epic bosses.

  • Play as one of 10 characters, each with distinct abilities reshaping gameplay.

  • Hand-sculpted 3D characters; visually captivating game with dark and hellish stylized art.

  • Single-player game

  • Runs great on Steam Deck

  • Perfect for playing with just one hand

  • Engaging yet relaxing auto-shooter experience.

  • Made by a solo developer.

Dark Jay Studio is co-financed by the European Fund for Smart Economy 2021-2027 as part of the KPT ScaleUp Booster project.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: 64-bit Windows 10/11
  • Processor: Intel Core i5-6600 (3.3Ghz) or AMD Ryzen 5 1400 (3.2Ghz)
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 960 4GB or AMD Radeon RX 470 4GB
  • DirectX: Version 12
  • Storage: 9 GB available space

Recommended

Recommended:
  • OS: 64-bit Windows 10/11
  • Processor: Intel Core i7-8700 (3.2Ghz) or AMD Ryzen 5 3600 (3.6 Ghz)
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce 1080 Ti or AMD Radeon RX 5700 XT or INTEL Arc A770
  • DirectX: Version 12
  • Storage: 9 GB available space

Supported Languages

English*, Polish, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Simplified Chinese, Korean, Russian, Thai, Traditional Chinese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update v0.618 - Tokyo Game Show, Unreal Engine 5.8 & What’s Next

    We’re at Tokyo Game Show!Arms of God is currently at Tokyo Game Show, thanks to our publisher Gamersky!If you are attending the event, you can play a special demo version of the game at the show. It is really exciting to see Arms of God being played on the other side of the world, but development definitely isn't slowing down.The next major update - October 21 (hopefully)Right now, I am working on the next big update, planned for October 21.One of its biggest additions will be a completely new location built around a new mechanic called Curses.The structure of this location will be a bit different from the areas currently available in the game, and completing it will be required to unlock the next difficulty level.The update will also introduce:a new Torment difficultya new bossa new enemythe new Curses mechanica new locationplenty of balance changes, fixes and quality-of-life improvementsThere is still a lot more planned for Arms of God, and I am definitely not stopping work on the game.Today's update v0.618 - Unreal Engine 5.8Today's update was a pretty big technical undertaking.Arms of God has now been migrated to the latest version of Unreal Engine 5.8. That doesn't mean I am suddenly going to start using every new Unreal feature, though. For performance reasons, the game does not use technologies such as Nanite or Lumen, and I currently have no plans to change that.One of my priorities is still making sure Arms of God looks good and runs well on older hardware.That said, the engine migration allowed me to improve lighting and shadows across the entire game.I have also added support for:NVIDIA DLSSAMD FSRFrame GenerationFSR also works on Steam Deck, although personally I still recommend keeping FSR and Frame Generation OFF, with Anti-Aliasing and Quality set to LOW.Because Arms of God uses baked lighting, the visual difference on Low settings is relatively small, while the performance improvement can be very useful on Steam Deck.Other improvementsThere are also ...
    Read full article on Community Announcements (Dark Jay Studio)
  • Patch NotesOfficial

    v0.601 - hotfix

    v0.601- Fixed Frost VFX on flamethrowers.-Fixed the weapon hover window so it no longer covers weapon upgrades and DPS.-Fixed score calculation on Inferno difficulty. Bosses now grant 2x more score on Inferno, as intended.
    Read full article on Community Announcements (Dark Jay Studio)
  • Patch NotesOfficial

    Update v0.6 - new leaderboard, fixes, optimization, rebalance

    Hi! Just a quick heads-up that another Arms of God update has just gone live! Here’s the full list of changes: What's NewThis update focuses heavily on balance, performance, and build variety, with major changes to weapons, Prayers, explosions, projectiles, and Endless Mode.Major Balance UpdateI've rebalanced most weapons, Hero starting stats, Damage Prayers, and Resource Prayers to bring weaker options closer to the strongest builds and reduce some of the extreme scaling I've been seeing.Balance changes:Rebalanced most weapons.Rebalanced Hero starting stats.Rebalanced Damage Prayers.Rebalanced Resource Prayers.Damage bonuses now multiply all damage.Resource bonuses are now capped at +300%.Dodge to Damage and Armor to Damage conversions now grant 1%.Removed the 10,000 damage cap.Maximum Frost damage is now capped at 1,000.Melee Attack Speed minimum interval changed from 0.4s to 0.2s.Explosion Range and Range stats are now capped at 6000.Bonuses against Burned, Electrocuted, and specific enemy types are now additive instead of multiplicative.Increase attack speed from skill use from 3% to 4%Since Damage is now a multiplier, the Damage on Skill perk has a maximum value of 50% instead of 100%Make all weapons 5% fasterSkill damage gains 50% more damage from Crux PowerRemove Shrine from Endless Ascent last levelAdded healing on level up.Major Performance ImprovementsExplosions, Burning Ground, and projectiles received significant optimization and refactoring.One of the biggest changes is how explosions interact with AOE weapons. Projectiles will no longer create another explosion for every enemy hit by effects such as Aura Emitters and Lasers.Projectiles still need one more major optimization in the future. It's a complex change that may take several weeks to complete, but it mainly affects extreme cases with exceptionally high projectile counts combined with Vortex Emitters.Explosive Weapons ImprovementsMines, Grenade Launchers, Airstrikes, and other explosive weapons r...
    Read full article on Community Announcements (Dark Jay Studio)
  • Patch NotesOfficial

    Update v0.576 - Endless Mode Fixes, Stability & QoL

    Thanks everyone for all the feedback about the game and Endless Mode.Watching your scores, builds, and all the creative ways you're finding to completely break the game has been absolute gold for me.I know that Endless Mode currently runs into technical and performance problems at very high waves. Together with our new programmer, we're working on several more complex solutions to improve performance.Crashes at very high Endless waves are also often connected to these performance issues. This update should already help in some cases. Additionally, your Endless Mode save is now preserved if you quit or crash, allowing you to continue from the beginning of your last Endless wave. UPDATE v0.576Potential fix for some crashesEndless Mode optimizations - more are comingEndless Mode save is now preserved on quit or crashSmall fixes and improvements to Endless Ascend levelsUpdated Endless Levels artFixed quest positions on some Endless LevelsFixed weapon hover flickeringBurn and Electrocute effects now stack correctly, with a 3-second stacking windowFirst Burn damage tick now occurs after 0.5 secondsRecentered Frost Aura VFXImproved gamepad navigation in the HUBDisabled unlocking heroes through the unlock shortcutAdded animated pause menu backgrounds based on the current ActChanged "Exit to Menu" to "Abandon Crusade"Added an option to abandon the CrusadeChanged "Quit" to "Quit and Save"Added confirmation windows for Quit to Main Menu, Quit and Save, and Abandon CrusadeFixed Codex - PerksI've also added the option to Abandon Crusade. If you decide you don't want to continue your current run, you can now end it and receive the meta-resources you've earned without having to intentionally die first.I also made another iteration on gamepad navigation in the HUB, and I think it feels significantly better now. Let me know what you think about the changes and where the controls still feel awkward or not quite right.Endless Mode has also helped me identify that not every damage calc...
    Read full article on Community Announcements (Dark Jay Studio)
  • Patch NotesOfficial

    Hot-fixes v0.574

    v0.574 * Fixed the leaderboard UI showing the current player's Steam name below the box * Fixed the minimum number of prayers condition not working in Endless Mode * Fixed the shop being empty after Wave 1 due to no Tier 1 weapons being available I know there have been quite a few updates, but I think this should be the last hotfix for now :)
    Read full article on Community Announcements (Dark Jay Studio)

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