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Synchronous

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Synchronous screenshot 1
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Synchronous

Rochester X · Published by Rochester X Games

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

Synchronous is a puzzle-platformer where you commandeer up to three unique player characters at once. Use numerous gizmos to solve 49 increasingly complicated puzzle levels, and all this is made possible by magnetization, allowing characters to move simultaneously and independently at once.

Early AccessDJCTQ l

£2.49

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.4911 Oct 2026

Indie, Strategy, Early Access · 2024 · More under £5 games

Control up to three distinct characters simultaneously as you navigate complex levels using magnetization. Synchronous challenges you to think strategically and creatively in this early access puzzle-platformer from Rochester X.

About this game

Overview:

Synchronous is a 2D puzzle platformer game based around metal boxes that move synchronously. Different boxes have unique abilities. However, each metal box possesses a magnet that enables it to remain on any metal surface on command. (This is the main mechanic of the game.)

Content:

This game contains 49 meticulously crafted puzzle levels divided into five chapters, each featuring numerous gizmos and gadgets that must be navigated and utilized to reach the goal. Each level also contains an elusive collectible to reward creative thinkers. Some levels test primarily platforming skills, while others are solely puzzle-based. In the platforming levels, when one box is destroyed, the level must be restarted. This is not the case for the puzzle levels. If you think any level is miscategorized, please let me know.

Chapter completion times are recorded, so after exploring the entire game, you can test your speed as well. Your progress, times, and collectibles are constantly saved, so you can always pick up right where you left off.

Controls:

The controls are explained here as well as in-game:

Movement: Arrow keys / WASD / D-pad / Analog stick

Jumping: Up arrow key / W / Space / South button (controller)

Magnetizing: Down arrow key / S / Shift / West button (controller)

Pause Menu: Escape

Show Timer: T

Development:

This game is still in development, so I would love feedback and criticism on every aspect of the game.

There are currently five layered music tracks implemented in the game plus a Title Theme.

The game is continually being updated (though not consistently) and is currently at version beta 0.16 pre5. It is available for Windows, Mac, and Linux. Feedback is welcome and appreciated!

Thanks For Playing!

- Rochester X

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i3
  • Memory: 250 MB RAM
  • Graphics: Intel or AMD Integrated Graphics
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5
  • Memory: 1 GB RAM
  • Graphics: Intel or AMD Integrated Graphics
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    b0.17.1

    Changelog:Whoops who knew publishing an update in a day with no testing was a bad idea.Fixed the Small Box's movement.Fixed player sprite swap issues.Tweaked multiple levels for the new physics.Reduced the intensity of lightning effects in Chapter 3.Tweaked the music progression in Chapter 3.Calibrated the boxes' masses so that External Magnets push them at the correct speed and they push the Small Box more naturally.Reimplemented giving players a boost when unmagnetizing from a wall if a direction is held.Removed the "Thank You for Playing" scene since it was kind of unprofessional.Fixed instructional text always displaying for controller when only using keyboard.Removed lens distortion from the post-processing effects as it was causing visual artifacts at low volume weight levels (likely due to editor version upgrade).
    Read full article on Community Announcements (Rochester X)
  • AnnouncementsOfficial

    b0.17

    Changelog:(Can't really find a build of b0.16 release and it's been a bit, so I figured I'd start fresh. These changes have been made some time in the past year... probably.)Adapted the movement controller from Reboot to Synchronous. This includes:Physics-based horizontal movementVariable gravity for upward/downward movementGenerally snappier movementFixed instructional banner body text disappearing.Fixed that one tile in Level 1.5 that got erased at some point. Updated the Thank You for Playing screen to not aggressively request feedback and changed the content of the message.Disabled sound effects universally.
    Read full article on Community Announcements (Rochester X)
  • Patch NotesOfficial

    b0.16 pre7

    Changelog: Added an improved box respawn animation. Made boxes' horizontal momentum reset upon respawn. Made Level 3.10 less laggy. Made respawning boxes unable to be moved. pre6 / iOS v1.0.3 : New respawn animation testing. Drastically reduced the intensity of the rain effect. Updated the Short Player's particle distance. Ensured level bounds are not visible on devices with irregular aspsct ratios. Added a fade animation to the splash screen. Made all canvases respect width instead of height when using a low aspect ratio. Fixed UI anchor points for instructional banners. Made the camera size update on scene load to accomodate screens with low aspect ratios. pre7 / iOS v1.0.4 : Happy new year. Enhanced the mobile experience.
    Read full article on Community Announcements (Rochester X)
  • Patch NotesOfficial

    b0.16 pre5

    Changelog: Added particles to player landing. Added a sound effect for hitting the ceiling. Made music tracks not break when their tracks are desynced. Added a toggle in Settings to turn off sound effects. Implemented the revised Chapter 1 Theme. Implemented the revised Title Theme. Implemented stream controls through UDP broadcasts. Added particles when a box lands and hits the ceiling. Added a sound effect when a box hits the ceiling. Made Level 4.6 less pointless (after being made pointless by a change in jump height). Made External Magnet particles not appear in the goal's radius. Added backgrounds for several chapters and reworked the screen effects animations. pre5 : Particle testing, new music testing, and bugfixes.
    Read full article on Community Announcements (Rochester X)
  • Patch NotesOfficial

    b0.16 pre4

    Changelog: Made the mobile control buttons less obtrusive by scaling with height instead of width. Made saving utilize a .json file instead of PlayerPrefs. pre1 : New save system testing. iOS v1.0.0 : Initial App Store release. Added a drum hit when landing. Added a Collectible post-processing and music layer. pre2 : New sounds testing. Made level titles scale with height instead of width. Animated level title entrance and exit. Made the camera zoom in when a level restarts because a box was destroyed along with a slowdown. Made the game pause when the windows loses focus. pre3 / iOS v1.0.1 : New animations testing. Added a rain effect to Chapter 3. Updated the Android icon. Refined and expanded on the rain effect. Tweaked the player land sound. Made the continue button always greyed out if there is no save data. pre4 : Android and rain testing.
    Read full article on Community Announcements (Rochester X)

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