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Watch trailer on Steam ↗Titans of the Past
Devil's Dozen Games · Published by Devil's Dozen Games · Official site ↗
Very Positive — 84% positive (115 reviews)
Last updated 28 Sept 2026
A deep party-based RPG. Crawl dungeons. Battle monsters with your weapons, spells, abilities. Utilize the 'time flows as you move' system to make decisions. Loot, level up, craft, develop your town. Unlock new classes and races, spells, items - to make a party able survive the hardest challenges.
£20.99
Lowest price we've ever recorded
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Price history
Action, Indie, RPG · 2025 · More £15 - £30 games
Explore dungeons filled with monsters and loot in Titans of the Past, a deep party-based RPG where every move affects time. Build your town and craft gear to survive the toughest challenges.
About this game
As the name implies, this game stands on the shoulders of the Titans of the Past: games like Wizardry, Might and Magic VI-VIII, The Bard's Tale, Eye of the Beholder, and Legend of Grimrock.
Another meaning of the game's name is hidden inside the game's lore for you to uncover. But we know for sure our players are clever and already have some good guesses.
We're a Ukrainian team making a game for an old-school, hardcore audience - just like us. We are creating a game we love and want to play, and we hope you will enjoy it as well.

Delve into the carefully handcrafted dungeons in first-person view, but command a party of characters. Develop their skills; find, choose, and tune their equipment; learn and use spells and abilities that any 90s gamer feels familiar with.
Customize your Adventurers with the ability to add custom Portraits, Voices, and Personalities.
Beware, the game is hard, tough as nails.
The game world moves only when you move - so it's a mix of real-time action and thoughtfulness of a 'pause when you wish' approach.
There are lots of mechanics and nuances in the game's RPG system to think of and develop your characters with. Look at what we have to offer!
Character classes govern what skill a character can develop, and to what extent;
Skills have 4 levels of Mastery, each with its own bonuses;
Classes have Class Abilities so warriors don't just swing their swords, and have buttons to press;
Races provide stat bonuses and also govern which classes are available for characters;
Lots of stats - from basic ones such as HP and Energy to Crit Chance, Crit Multi, a whole bunch of D&D-inspired attributes. Also there are cooldown modifiers, true hit and true miss chances, blocking, regeneration, resistances, attack and defense and so on;
Items come with suffixes and prefixes so you can judge yourself if the item is BIS or trash;
You can craft on items you find or buy!
Spells come in 4 varieties - for each Mastery level. A Grandmaster Fireball is so hot it's actually plasma. A Master Heal becomes AOE. Each spell has something interesting to offer.
Create any type of a fantasy hero you want!
We love games that allow us to put at least hundreds of hours into theorycrafting our builds. For those who love it as well - we've made a Class Constructor. This is where multiclassing also comes in. Considering the amount of Classes and Skills to pick from, there are many wild possibilities.
Embark on procedurally generated Adventures and choose your path between nodes like Dungeons, Campfires, Shops, Unexpected Events, etc. Make your decisions carefully, considering different Dungeon Modifiers that can hinder or ease your way and bring more loot, XP, resources - or peril.
Dungeons are hand-crafted to provide the best experience, and we also care about replayability. Monsters spawn, secrets, and gameplay-affecting mutators are randomized.
You'll have a good place to put the resources you bring from your adventures - your town! Like you do it in Heroes of Might and Magic, construct buildings and upgrade them. That unlocks new options for character creation - races and classes; new items to buy; new skills and spells to learn; new crafting opportunities; and so on.
The itemization in the game is procedural and quite complex. Expect something similar to Diablo and other ARPGs: prefixes, suffixes, tiers, rerolling until you are satisfied, and a bit of farming for BIS items.
35 classes
15 races
30 monsters
35 skills with 4 mastery levels each
200+ spells (also with 4 mastery levels)
200+ items
100+ item affixes
30 mutators, boons, and perks
…
All that brings you Infinite adventures!
We're a no-budget team working on a game we love, driven by passion. We have human resources we have, and this doesn't cover everything.
So to make a complete game we use mostly purchased and some free assets from various marketplaces.
We also use Synty assets - they are amazing and allow us to keep the artistic style coherent. In an ideal world we've used our own assets but that's impossible for us at the moment. We modified the enemies' 3D models to look somewhat more distinctive, and use many other asset packs and assets of our own creation.
AI image generation was used for Character Portraits and Spells/Ability icons.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Just your average processor, even office notebooks can run it. i5 is enough
- Memory: 8 GB RAM
- Graphics: Our Nvidia 1060 can run it well
- Storage: 4 GB available space
Recommended
- OS: Windows 10
- Processor: Just your average processor, even office notebooks can run it. i7 will run it comfortably
- Memory: 16 GB RAM
- Graphics: Our Nvidia 1060 can run it well
- Storage: 4 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
New map and some other stuff
Hello,We've finished work on the new map, so here's an update.New stuffNew map! We wanted something different this time, and as usual there are secrets waiting for you;Master Attribute Modifiers now scale infinitely (after 150 attribute points you get 1 mod point for every 10 attribute points);Added “Class Constructor Skill Points” in Misc options (default is 280 and you can change that now).The last two points, in addition to the infinite enemy scaling introduced earlier, allow for a truly infinite progression - now for both your parties and enemies. Skill points that you earn with Horseshoes can now be spent to max out all skills if you so desire, due to the Class Constructor Skill Points limit. This will definitely break any balance but it's a single-player game so why not?FixesFixed DoT damage breaking player stealth;Fixed some legendary items attacks and proc spells having energy cost;Fixed equipment tooltip have RES Dark and RES Light swapped;Read full article on Community Announcements (-13-)Patch NotesOfficial
Hotfix 1.1.3 - Patch Notes
Fixes:Fixed Legendary items generation, really;Fixed one legendary item having 5000 level requirement;Read full article on Community Announcements (Luneyl)Patch NotesOfficial
Hotfix 1.1.1 - Patch Notes
Fixes:Fixed Legendary items not dropping on Victory Loot Multiplier x0.5;Inventory items are now auto sorted by rarity and then by level within that rarity;Read full article on Community Announcements (Luneyl)Patch NotesOfficial
1.1 update - The Cascade - live now!
Hey people,Alex 13 here.Update 1.1 is now live. With a delay - which I apologize for. We've named it 'The Cascade Update' because of the infinite difficulty progression. Initially the feature was internally called 'Corruption' - due to our inspiration being the corresponding system in Last Epoch. But then Luneyl - our amazing Lead Dev who is actually keen at naming stuff - proposed this one, and it sticked.The last major updateFirst things first - this is the last major update for Titans. We'll probably do some hotfixes and balance tweaks. And we owe you guys a new map - it's also gonna be released (hopefully in March this year). But no more major features, no new monsters, no new spells.We promised you two big updates - here they are. In the initial plans we also mentioned controller support among few other things. That plan has been changed and won't be done. Plans change, and we reconsidered and rescoped as we thought would be best for the game. We might decide to add to or tweak something in the game in the future, but that's not planned and most likely won't happen.Why stop supporting Titans?Our game development adventure is currently in no way, shape or form able to fulfill our dream - to make it a fulltime, main job for the team. Continuing advancing this game is both stupid business-wise and something we don't want to do anymore.So we're not constrained by business or to say bluntly - money-related goals. Which has a very good side - freedom! We can do whatever we want. And surely we have ideas. So, basically, we want to start making another game.With a lot of lessons learned, small but extremely cozy community, and the belief that we can make fun games.So in the next few months we're starting a pre-production of our next game. I'll spoil it a bit - think Dominions 6 / Conquest of Elysuim 5 combat mixed with Titans' meta-progression. And with mod support. The Cascade Update - changelogGameplay:Cascade difficulty! Starts with level 41 and increases by 1 with ...Read full article on Community Announcements (-13-)Patch NotesOfficial
Update 1.1 delay
Hello guys,Alex 13 here. This is to let you know that we are late with Update 1.1. But we're alive and working on it. Our efficiency degraded somewhat due to the electricity issues we're facing these days, but we've also overscoped (again). But the update is already in the finishing state. All major features are there, we need to finish updating the localization and balancing. We are aiming to release it somewhere in February - so this month.Thank you and sorry for the inconvenience,13 and DDG team.Read full article on Community Announcements (-13-)















