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Datacenter

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Datacenter screenshot 1

Datacenter

Zarpado Games · Published by Zarpado Games

Last updated 28 Sept 2026

Datacenter is a 3D tower defense-like and management game. Design your network infrastructure, optimize packet flow and defend against malware entering your infrastructure. Explore different locations, build datacenters to meet demand and interconnect them to grow!

Free to PlayComing SoonDJCTQ lSteam Workshop

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Indie, Strategy, Casual · More free games

Design and manage your own datacenter infrastructure in Datacenter, an indie strategy game that challenges you to optimize packet flow and protect against malware. Explore various locations to expand and secure your network.

About this game

About This Game
Datacenter is a game where you design, build, and manage your very own server empire. Packets come from the Internet to you and it's your mission to reply them back, with your own servers and network infrastructure. Optimize packet flow for maximum throughput, earn money to upgrade your hardware and explore new locations to build more datacenters. Watch out for malware damaging your infrastructure! The world has networking demands and you are in charge of providing them! 

Features:

  • Build & Expand: Continuously construct, upgrade, and optimize your datacenter for maximum packet throughput.

  • Research Tree: Unlock new devices, equipment and software that boosts your devices.

  • Global Expansion: Explore unique geographic locations, each with its own challenges and demands (electricity cost, unexpected government fees, sudden spikes of network traffic).

  • Interconnected Systems: Link your datacenters across the world to create a resilient global network.

  • Challenging Scenarios: Face increasing network traffic, evolving malware, unexpected outages, malfunctioning equipment. Keep your score up to get that datacenter with the highest certification!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64bit
  • Processor: Intel® Core™ i5-9600
  • Memory: 8 GB RAM
  • Graphics: GTX 970 4GB / Radeon RX580 4GB or better

Recommended

Recommended:
  • Processor: Intel® Core™ i5-9600

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Devlog

    Hi there!The fun thing about datacenters are racks, and currently the game doesn't support stacking devices on top of each other. That is not fun, so I added that. In order to do it I needed to re-design the devices, since currently they are not "stackable". For example this is the Load Balancer and the new design:I'm not decided on the colour yet, but I like the simple design. I didn't gave a second thought for the router and firewall and just copy-pasted the same design: That means the server now looks weird, since it looks like a desktop PC rather than a stackable server. I think it'll be fun to stack servers as well, so I added another colour for servers:It was fun stacking these devices and connecting them with cables:Devices internal logicFor the router I added a basic routing table. I don't like it as the final version but for now it gets the job done. The idea is not to be a "realistic" network simulator, this should be fun and not complicated to understand, so I'll figure out a better way to configure the routing table.Similarly the Load Balancer has a 1:1 balancing which is configurable:InternalsOne idea I had is to display the device's internal motherboard, so players could change RAM and CPU, and other stuff. This make the process of upgrading the server (which would be the "upgrading" your tower in a TD game) more diegetic (e.g. more RAM means the server can buffer more packets to process, more CPU means the server can process packets faster, etc).I made a silly animation to show this up in a separate camera viewport (since it's perspective and not orthogonal), the player will be able to click things around and add/remove stuff:I made this silly and simple models myself, they get the idea across and I get to easily replace them afterwards when I want to polish the game:RAM will be colour coded so we can have the player buy RAM that can carry 2x packets, 4x packets, etc. Usual "tower" upgrades.Fun vs realWhile working on this game I realized that many th...
    Read full article on Community Announcements (Zarpado Games)
  • AnnouncementsOfficial

    Devlog

    Hi there! I've been working on some levels for this game, and trying to think how the leveling system works. The graphics are rough, but that's ok for now. I'll polish things when the mechanics are working.A new game save slot will start the basic level. I took some inspiration from Bloons Tower Defense and added a "play" button below. Each time you press it a new wave of packets appears.If you get too many dropped packets, you lose.Players need to think how to connect devices in order to achieve packet efficiency.And waves get harder and harder.
    Read full article on Community Announcements (Zarpado Games)
  • AnnouncementsOfficial

    Devlog

    Hi there! I've been working hard on this game during my off-hours. Here are some in-game content I'd like to share.Cable physicsCable physics was the most difficult thing I had to do for this game. I tried so many things:Using a pre-rendered tube with multiple sections.Using Line3D nodes.Using external addons I randomly found on the Godot Asset Library.In the end I read about Verlet integration, gave it a very rough try and ended up being the thing I wanted. It's a procedural "rope" that follows the mouse and it's anchored in one point to a port. I'm pretty happy with how it looks and feels right now, although it obeys collisions with the floor it still goes through other devices (it generates collisions boxes procedurally so I might have done something bad there). For now I'm fine with it.Servers are the main component of the datacetenr, and are the only ones that can process a packet and reply it back.Test levelI made a test level to get packets flowing from one place to the other, then servers reply them back nicely. I'm still not sure how levels will work on this game, but for now just having a test level for me to fool around is ok.PacketsI made 4 types of packets for now: Ping, web, file upload and virus. The first three vary in speed and processing time in the servers, and the last one will just cause havoc on the datacenter (I'm still coming up with ideas, but one that I like is just straight up cause a fire).I ended up doing a custom particle shader for the fire and smoke, so it looks similar to the theme I'm going. Godot has a handy GPU Particle node that let's you customize your shader, I like what I got out of it. This will most likely be used somewhere.FutureI'm still developing some core game mechanics and I'm having fun just connecting random cables in ports and seeing packets flow through. I think that's the point in game development (having fun with one mechanic) where one needs to think about everything else around it. Levels? A world to explore? N...
    Read full article on Community Announcements (Zarpado Games)

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