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Mini Dungeons

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Mini Dungeons Trailer 1 trailerWatch trailer on Steam ↗

Mini Dungeons

Matthew Fong, Minjang Jin · Published by noodlebapstudio

3 user reviews — 67% positive (3 reviews)

Last updated 28 Sept 2026

Mini Dungeons is a Top Down RPG where you take control of Jimmy an adventurous bunny looking for treasure deep within the depths of the dungeons. Along the journey in the depths - recruit various companions along the way, unlock new abilities, and get that sweet loot!

Early AccessDJCTQ 12

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.499 Oct 2026

Adventure, Indie, RPG, Early Access · 2025 · More under £5 games

Embark on a quest to uncover hidden treasures as Jimmy, an adventurous rabbit navigating treacherous dungeons. Recruit allies, unlock skills, and face challenges in this top-down RPG from Matthew Fong and Minjang Jin.

About this game

Mini Dungeons is a turn-based Roguelite RPG set in a mysterious dungeon filled with dangers that lurk in every corner. Battle, Loot, and Upgrade your character and the companions you meet along the way but be wary, the dangers that lurk may prove challenging.

  • Turn Based Combat. Engage in turn based combat where every decision counts. Plan your moves carefully to outwit enemies and survive the dungeon.

  • Procedurally Generated Dungeons. Explore dynamically generated levels each time you enter the dungeon.

  • Loot and Upgrade. Discover and collect powerful weapons and armour during your journey. Equip them to strategically increase your chances of survival.

  • Release Sealed Potential. Releasing a character's sealed potential. Interact with an Altar to obtain powerful boons to unlock unique skills and abilities tailored for different playstyles.

  • Challenging Boss Fights. Confront challenging bosses that will test your skills and strategy. Adapt and overcome these difficult encounters.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: 7/8/10
  • Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible graphics card
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: 7/8/10
  • Processor: Intel Core i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 compatible graphics card
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Version 0.22.0 - MAJOR UPDATE

    Hello! It's been a while since our last update. A massive overhaul has arrived, headlined by a top-to-bottom UI refresh, a redesigned Skill Tree, and dozens of stability and polish fixes. Thank you to everyone who has been patient and reported issues - here's everything new in v0.22.0.Note: UI work is ongoing. While this update overhauls most major screens, some elements are still being replaced, and visuals will continue to improve in upcoming patches. Thanks for your patience as we polish the look across the entire game.FeaturesNew Skill Tree Evolutions — Skill Trees can now feature multi-step evolutions within a single branch, opening up deeper build customization.Back Button in Options UI — Added to both Battle and Inventory Options screens.Inventory Scrollbar — The Inventory can now be scrolled from top to bottom.Persistent Room Lighting — Lights in previously visited rooms will now stay on as you progress.ChangesUI OverhaulCompletely remodelled the UI across the Inventory, Formation, Map, Potential, Merchant, Altar, Battle, and Settings screens.Potentials now appear in a grid layout, matching the Equipment screen.Battle UI has been realigned with the Order UI for visual consistency.Equipment screen titles now correctly reflect the active tab.The first tutorial has been updated to match the remodelled Inventory.Systems & PerformanceSave and Load system updated to fully support the new Skill Tree progression.Loading screen speed has been optimized.Jimmy's run-to-idle animation transition is now significantly smoother.Reinforced logic for many unique items.Refactored Item Status and Slots code to minimize future exceptions.Ability button in the Battle UI no longer hides its selection indicator when hidden states are present.Bug FixesCombat & BossesBosses can no longer be reduced to 1 damage during invincible patterns.Boss no longer remains invincible after a game reset.Fixed boss health bar overlap.Fixed boss and player facing the wrong direction after cinematic ...
    Read full article on Community Announcements (noodlebapmatte)
  • Patch NotesOfficial

    Patch Notes: v0.19.1

    Hello all,We’re pushing a small patch to address a few issues, add some new content, and make minor improvements. New Features:Added new units: Bone Wraith, Skeleton KnightSkeleton MarksmanDark NecromancerUpdates:Modified the way the Potential UI is displayed for better clarity.Bug Fixes:Fixed an issue where summoned units did not correctly set their dodge position.Corrected some in-game text with grammar errors.We’ve also updated our feedback form for reporting bugs and issues. You can find it here: Mini Dungeons Feedback Form Thanks again for your continued support and feedback!— The Mini Dungeons Team
    Read full article on Community Announcements (noodlebapmatte)
  • Patch NotesOfficial

    Hotfix v0.18.3

    Hello everyone, We’re releasing a hotfix to address a couple of issues found in-game. A larger patch is scheduled for release in the coming weeks.Fixes:Fixed an issue where Cheat Mode appeared in-game.Updates:Expanded the notification bar to support longer text.
    Read full article on Community Announcements (noodlebapmatte)
  • Patch NotesOfficial

    Patch Notes: v0.18.2

    Hello all! We've been hard at work fixing bugs and issues since launch. Below is a list of all the changes we've implemented. Thank you to everyone who's supported us and left feedback since launch! New Features:Added a new Arm item, Shield, which increases defence and enables the Defend action.Added six Level 6 items that were previously missing.Added missing video content.Added new sound effects and background music.Updates:Updated Pyro’s Grand Ceremony to address lag during Quick Time Events (QTEs).Decreased Ghoul damage by 5.Updated the Potential Info UI by increasing its size.Adjusted values for several potentials.Adjusted the lighting for certain candles in Level 1.Bug Fixes:Fixed an issue where the player disappears after a game over.Fixed a bug where items not equipped could still be sold.Fixed a bug where certain object pools were not functioning.Fixed an issue where the Mirror object in Vin’s Shadow Dance ability didn’t work.Fixed a chest bug where unique items would not generate.Fixed a bug causing unique items to degrade to a lower level.Fixed an issue with the weapon merchant not offering weapon slots.Fixed input delay when interacting with NPCs.Fixed long loading times.
    Read full article on Community Announcements (noodlebapmatte)
  • AnnouncementsOfficial

    Mini Dungeons is Now Available in Early Access!

    Hey everyone!We’re incredibly excited to announce that Mini Dungeons is officially available in Early Access on Steam!After months of development, testing, and community feedback, we're finally ready to invite you into our world. This is just the beginning—and your input will help shape what’s to come.What to ExpectTurn-Based Combat. Engage in turn-based combat where every decision counts. Plan your moves carefully to outwit enemies and survive the dungeon.Procedurally Generated Dungeons. Explore dynamically generated levels each time you enter the dungeon.Loot and Upgrade. Discover and collect powerful weapons and armour during your journey. Equip them to strategically increase your chances of survival.Release Sealed Potential. Releasing a character's sealed potential. Interact with an Altar to obtain powerful boons to unlock unique skills and abilities tailored for different playstyles.Challenging Boss Fights. Confront challenging bosses that will test your skills and strategy. Adapt and overcome these difficult encounters.What’s Coming Next? We have big plans for future updates, including:Refined Gameplay loop.Dungeon effects and events Dialogue System + Cutscenes.More Equipment and skill systems.More Party Members.MinigamesEndgame Dungeon Content.We’d love to hear what you think! Share your feedback, report bugs, or just hang out with us in the Steam Discussions.
    Read full article on Community Announcements (mattefong)

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