
Screenshots

Watch trailer on Steam ↗Crayon Legend
Tabletop'd Games, NULLED FANTASY GAMES · Published by 5N Interactive · Official site ↗
4 user reviews — 100% positive (4 reviews)
Last updated 28 Sept 2026
Cursed nobles turned into Magic Doors watch their possessions eaten by an insatiable Mimic. Transported to this time-locked island, you must Jump, Lift, Search, and Feed to restore the kingdom. A family-friendly, 3D platformer with hand-coded physics, Unlock the doors to find your way home.
£2.49
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Price history
Adventure, Indie, RPG, Casual · 2024 · More under £5 games
Navigate through a cursed island as you jump, lift, and search for treasures. Created by Tabletop'd Games, this family-friendly 3D platformer challenges you to unlock doors and defeat the insatiable Mimic in Crayon Legend's unique adventure.
About this game


In the realm of Crayonia the world was once a beautiful place, that is at least for the nobles of the realm. Each of the 8 Royals became focused only on what made them happy. They stole the wealth from the surrounding lands until the towns began to dry up and fall to ruin. An Enchantress called the Timekeeper, showed pity on the Crayon Kingdom, and placed a curse on the Crayonian bloodline. Removing the castle from time, she placed the Floating Island into a never ending rainbow storm, and unleashed a Never-endingly Hungry Mimic to eat all of their possessions. The nobles were turned into Magic Doors and forced to watch. Until the Mimic was sated they couldn't escape. She left behind Beholders to put them back in their frames if they ever discovered a way to escape.
Having found the Magic book containing the Legend, you are Transported to the Timelocked Island. It's now your job to Jump, Lift, Search, and Feed in order to restore kingdom to its former glory and save the Nobles from themselves before the Timer runs out and you're trapped here forever.

Crayon Legend is a 3D platformer in a vast Magical Castle Open World environment. As you explore you unlock 8 Sections of the Castle which contain Thousands of Items. The Mimic Monster at the center of the Castle will request these items and a Timer will begin. Gather what it asks for before the timer runs out or it will wake the Beholders. If they catch you before you give the Mimic what it asked for you'll be thrown out of the castle and it will randomize the locations of the content forcing you to start that part of your search over again.
Unlock all 8 doors & free the Nobles to activate the portal and find your way home.


The game features a hand-coded Physics system where everything smaller than a treasure chest is movable, and can be carried through the castle. Run, Jump, Lift, and Throw your way through thousands of unique objects to find the treasures to sate the Mimic. Bonk the woken Beholders and Dash through the castle to find safety when you fail.
This is Family Friendly title, meant to be something you can throw on the Steam Deck and giggle to. It features cartoon shenanigans and 4th wall jokes. You can hand this one to a kiddo, or settle in and stream to your community without worry about anything untoward. The game is Paid DLC and Microtransaction free.

The game features Letters and Hints left behind by the servants before the curse set in. Alongside a vast library of narration about the areas and objects you find (triggered by a hotkey on demand while you're holding the items) the game tells a fairy tale about a unique cast of characters straight out of a Grimm's Fairy Tale.

Every Game randomizes the path through the Castle Grounds. And each time the map or game loads the contents of the castle rooms are randomized, as well as the locations of the keys and hints. Every time you play you'll get faster, but you'll always be hunting to find the items you need to move forward. Keep a close eye on what is in each room though, the former owners were very particular on what went in each room, so you'll start to catch patterns on where to go when the Mimic has a specific snack in mind.
You'll need to be clever to unlock the ever-growing library of achievements for the cast collection of items and experiences in the Wax Castle.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 SP1+, Windows 8, Windows 10 (64-bit versions only)
- Processor: Intel Core i3-2100 or AMD equivalent
- Memory: 4 GB RAM
- Graphics: DirectX 10 compatible graphics card like NVIDIA GeForce GTX 650 or AMD Radeon HD 7770
- DirectX: Version 11
- Storage: 6 GB available space
Recommended
- OS *: Windows 7 SP1+, Windows 8, Windows 10 (64-bit versions only)
- Processor: Intel Core i3-2100 or AMD equivalent
- Memory: 4 GB RAM
- Graphics: DirectX 10 compatible graphics card like NVIDIA GeForce GTX 650 or AMD Radeon HD 7770
- DirectX: Version 11
- Storage: 6 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
RELEASE UPDATE 4
https://clan.fastly.steamstatic.com/images/45108305/4de25acab52d7edeaed0dd1671e9c4b62ea23ddb.png https://clan.fastly.steamstatic.com/images/45108305/ecf1b3a4b3dcb8a9977c7405fcd69c340982675e.jpgRead full article on Community Announcements (5|N INTERACTIVE)Patch NotesOfficial
RELEASE UPDATE 3
{STEAM_CLAN_IMAGE}/45108305/4de25acab52d7edeaed0dd1671e9c4b62ea23ddb.png {STEAM_CLAN_IMAGE}/45108305/f63600b30b06d5465378ddaa3e1f1f8058b5e230.jpgRead full article on Community Announcements (5|N INTERACTIVE)Patch NotesOfficial
FIXING THE NAME BAR FOR ITEMS!
Hello friends; just a quick update to the Name Plate system for items. The following is now fixed: Name Plates no Longer Flicker Gems no longer trigger an empty nameplate Name Plates will no longer Con the wrong name from another item. Name Plates and Backgrounds no longer get stuck on the UI I replaced... the whole system with a new one on the Prefabs themselves. And invented 4 new things Unity can't natively do to do it! There are 4k pickups in the game... so such fixes take time. Thank you friends! Have fun!Read full article on Community Announcements (5|N INTERACTIVE)Patch NotesOfficial
RELEASE UPDATE 3
{STEAM_CLAN_IMAGE}/45108305/4de25acab52d7edeaed0dd1671e9c4b62ea23ddb.png {STEAM_CLAN_IMAGE}/45108305/cfde12d6a9819f509c39bcba88684a350b9b4119.jpg I took the time to replace the code for the Name Plates for the Items you feed the mimic to make it stop getting stuck and flashing. This should help the Epileptic Players a great deal (I'm working on the Floor Textures which are still Z-Fighting with the Fog Layer). And should stop the ADHD/OCD frustration it was causing. Thank you to both sets of testers for making me aware that it was a challenge. Part of making the game disability friendly is that I have to be aware of things which may be outside of my range of understanding. So I really appreciate the kind feedback and disability advocacy from the players! -BrandonRead full article on Community Announcements (5|N INTERACTIVE)Patch NotesOfficial
RELEASE UPDATE 2
{STEAM_CLAN_IMAGE}/45108305/4de25acab52d7edeaed0dd1671e9c4b62ea23ddb.png {STEAM_CLAN_IMAGE}/45108305/b923b402938065f83ca03bd3685b65395853fd47.jpg I've added (by Kazooii's request) a loading art screen for the Castle, to show and tell when you're loading new content. It should make the halt in the UI a bit more palatable. {STEAM_CLAN_IMAGE}/45108305/7e659e723ff271f59d2209648b410e849e7ab683.jpg Our friends the Watchers will come tomorrow, once I've finished work. But this was a complete rebuild. Instead of spawning 1,200,000 items in the scene and randomly deleting, I rewired and redesigned the Pooling System, Soy Sauce, and the Paper Pumpkin Plugins to work in combination with Game Creator's Instantiation plugins. So now the items instantiate from Item tables instead. I also designed a lovely Numbering system for the UI so that files get number IDs to make complex scenes easier to design. You should stay at 50+ FPS on smaller devices, and should be close to 200 FPS for the computers. Thanks to the early adopters. Now that I've squashed those rather large issues, you should see me begin progress on the Side Quests over the next couple of weeks, and get some achievements wired in. Thank you friends! -BrandonRead full article on Community Announcements (5|N INTERACTIVE)






