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Risk the Dark

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Risk the Dark

CafPain · Published by CafPain

8 user reviews — 100% positive (8 reviews)

Last updated 28 Sept 2026

Risk the Dark is an action-filled top-down roguelite set in harrowing darkness. Struggle to escape a shadowy, monster-infested cave while battling threat after threat. Using a variety of weapons, melee, as well as interactions with NPCs and items, light your way and Risk the Dark.

Early AccessDJCTQ 12Full Controller Support

£9.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £9.29 · Highest: £9.299 Oct 2026

Action, Indie, Early Access · 2025 · More £5 - £15 games

Navigate through shadowy caves, battling threats and using weapons to light your way. Risk the Dark challenges you with intense action in an indie roguelite experience.

About this game

Action Roguelite


Risk the Dark is a real-time action roguelite where you play as a survivor struggling to escape formidable darkness.
With the interplay of light and dark, various heavy and survival mechanics come together to create an immersive and challenging experience.
Explore the shadows, grow in strength, and find the exit.

Isolated in the Darkness




After the 'Tearing', the monsters emerged. During the struggle, a thrown grenade left you stranded in an unknown cave.
Alive but shaken, you discover that you are not alone.
Risk the Dark to survive.

Light and Darkness




In the smothering darkness, create light sources to serve as your eyes. Using these resources, illuminate your path and dispel the gloom.

Various Combat Styles




Enhance and complement your build to get the most out of your journey.
With melee, ranged attacks, throwables, and elemental combat options, mix and match to create a diverse play style.
Use equipment, modding, consumables, and accessories, as well as the skill mastery system to support your decision.
With the right set of skills, you will show them that it doesn’t take a hero to Risk the Dark.

Special Boss Fights




At the end of each area, you will face an especially fearsome foe.
Evade their attacks and strike their weak points to take them down and prove that you are not an easy target.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: window7
  • Memory: 16 GB RAM
  • Graphics: GTX 960
  • Storage: 4 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • Memory: 16 GB RAM
  • Storage: 4 GB available space

Supported Languages

English, Korean, French, Italian, German, Spanish - Spain, Russian, Swedish, Japanese, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Polish

Latest news

  • Patch NotesOfficial

    Bug Fix 0.3.12v

    Bug Fix - Melee attacks triggered after shooting with a ranged weapon.
    Read full article on Community Announcements (KCM)
  • Patch NotesOfficial

    Patch Notes v0.3.11

    Patch Notes v0.3.11 1. Lantern Improvements * The lantern's light radius and central brightness have been significantly increased. * The lantern now remains on unless the player manually turns it off. * Using the lantern no longer consumes Light. * Added a new mechanic where taking damage reduces the Light Gauge. * Certain enemies and attack patterns are specialized in draining the Light Gauge. * The Light Gauge now recovers faster while the lantern is turned off. * If the player remains without light for a certain period of time, they will enter the Darkness state. * While in Darkness, damage taken is increased by 50%. * After the Light Gauge is fully depleted, the lantern will automatically reactivate once it has fully recharged. * Activated lanterns can now be manually turned off. 2. Proficiency Improvements * The previous Resonance Strike effect has been merged into the Linked Attack effect in the Melee Combat proficiency tree. * Resonance Strike has been reworked. Melee attacks now have a chance to deal 30% increased final damage. * Additional Light has received a new effect. Gain 0.5 Light when defeating enemies. * Midas Touch has been removed and replaced with Alchemy. Alchemy : If consumables or ammunition are insufficient, Light can be consumed instead. * Added a new effect to Magazine Pouch. Dodging slightly increases item pickup range. 3. Magic Mastery Improvements * Added the effect of Elemental Understanding. Elemental Fragments can now be collected to charge the Element Gauge. * Added the effect of Elemental Absorption. * Element Gauge gain increased by 10%. * Special activation chance increased by 10%. * Caster Awareness has been merged into Dull Stimulation. * Dull Stimulation has been replaced with Elemental Extraction. Defeating enemies has a 20% chance to generate a random Elemental Fragment. 4. Weapon Balance Adjustments * Element consumption rates for firearms have been adjusted in greater detail depending on weapon category. 5. Quick Use Menu C...
    Read full article on Community Announcements (KCM)
  • Patch NotesOfficial

    Patch Notes v0.3.10

    - Bug Fixes Fixed an issue where suplies descriptions were not displayed correctly in Some tab.
    Read full article on Community Announcements (KCM)
  • Patch NotesOfficial

    Patch note v0.3.9

    - Improvements Attack effects are now displayed for all melee attacks. Adjusted the attack range and mechanics of all melee attacks to align with the new visual effects. - Bug Fixes Fixed an issue where a different object was thrown when using throwing stars. Fixed an issue with incorrect accumulation of A Ray of Light Fixed an issue where dialogue would trigger under certain conditions.
    Read full article on Community Announcements (KCM)
  • Patch NotesOfficial

    Future Update Plans

    Hello, this is CafPain, the developer of Risk the Dark. It has been about 9 months since the game was released, and I feel that I haven’t been able to properly share development news or future plans during that time. I’ve also received feedback about this, so I thought I should organize everything and share it, which is why I’m writing this post.From here on, Risk the Dark will continue to be developed in the following direction.Near-Term Updates (Target: April 2026)Improvements to some combat effectsPartial skill reworksImprovements to the usability/feel of the elemental systemLater UpdatesAddition of Stage 4 (new areas and combat content)Overall story improvementsAdditional NPC interaction contentMore variety in the farming systemLong-Term GoalsAddition of a companion systemContinued improvements to the combat system and overall game structureAddition of new playable charactersAddition of Stage 5New consumables and weaponsGame structure improvements (QoL)If we divide it into big categories, this is how it looks.Among these, the elemental system improvements may be pushed to later updates depending on development. I expect there will be a lot of trial and error.Depending on my situation, things may change, but the near-term update is currently planned for release in April. Thank you very much for reading. If you have any questions or feel there’s something I missed, please feel free to let me know.I will also try to regularly share updates such as patch content and development logs. And I will continue developing the game so that it can become a good game.
    Read full article on Community Announcements (KCM)

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