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Second Rate Superheroes

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Second Rate Superheroes screenshot 1
Gameplay Trailer 2025 trailerWatch trailer on Steam ↗

Second Rate Superheroes

Fun Asylum Studio · Published by Fun Asylum Studio

Content notice: Comic book violence. Suggestive humor.

Mostly Positive — 78% positive (36 reviews) · 99 achievements

Last updated 28 Sept 2026

A punishing superhero roguelite where you command 20 former losers-turned-superheroes and 5 sidekicks to save the Mayor and Hammercock City. Combining tower defense and survivorslike action; dozens of weapons and 400+ upgrade cards. Watch numbers get bigger and compete for the most broken results.

£4.29

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.2910 Oct 2026

Action, Indie · 2024 · More under £5 games

Lead a ragtag team of superheroes through perilous missions in Second Rate Superheroes, where every decision counts. Combining tower defense and survival tactics, this indie action game challenges you with over 400 upgrade cards and dynamic combat scenarios.

About this game

Bloodthirsty hordes of demons, criminals, clowns, and undead have flooded the streets of the once semi-relevant metropolis. The pantheon of the most famous and charming superheroes are dead or AWOL. Who's left? Well, uh… you guys are. Pick a 'hero' and fight to save Mayor McTrinkle and the, like, two untouched buildings left in the city. You know the drill: step up to the plate for once in your life, pick a sidekick, improve your super-hero game, and survive at least until one of the other Second Rates wakes up at noon and takes over your shift. Keep it up and maybe you'll get your own comic one day... if there was anyone left to write it. With intricate, interwoven and deep gameplay, crazy weapon combos, 20 heroes, 4 sidekicks, 4 levels, 3 difficulties, more than 400 upgrade cards, 82 permanent upgrades, and sweet, sweet hand drawn art – you’ll die over and over from anything but boredom. Ain’t nothing wholesome here: be prepared for a heart pounding urban adventure that juices up the action roguelike genre.

  • A new twist on the genre, giving you a Taunt mechanic and the use of Turrets to defend the Mayor, rather than just yourself.

  • Choose from 20 heroes (16 of which are unlockable), each of which plays entirely different.

  • Choose from 5 different sidekicks / unpaid interns with different bonuses - provided they stick around.

  • 20 minute anxiety inducing runs which can be made even harder with certain in-game cards or purchasable bonuses.

  • Combine 18 Core weapons, 12 Rare weapons, 4 Superweapons, and 4 Side weapons at your fancy.

  • Over 400 ‘cards’ to choose from, in multiple rarities.

  • Metaprogression in the form of 84 permanent upgrade points, plus purchasable one-time items, to turn your Second Rates into eventual First Rates.

  • 86 unlockable weapons, cards, lore and even music.

  • 4 different stages in 3 different difficulties.

  • 18 heart-pounding musical tracks

  • Hours upon hours of frustration, challenge, and heart-pounding fun.

  • 100% original hand drawn art.

Potential Future Roadmap:

  • New Stages.

  • New Unlocks.

  • Multiple new heroes that must be unlocked with late game achievements.

  • New weapons.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit) or later
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: 128MB, OpenGL 3+
  • Storage: 400 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Feedback Fix (1/27/2026)

    Due to comments from players, enemies will now flash when hit to make weapons feel more impactful and to give weapon feedback. A black background has been added during Level Up / pause to increase legibility of the UI. Death giblets have been made more dramatic, barring performance issues. Fixed an issue with the "Almost a Superhero" achievement incorrectly registering even if the requirements aren't met. Fixed an issue where the Leaderboard couldn't be accessed on controller. Adjusted the feel of powerup weapons when used with controller to make aiming a little easier.
    Read full article on Community Announcements (Fun Asylum Studio)
  • Patch NotesOfficial

    Resolution fix; saturation fix; 12/15/2025

    Fixed an issue where 16:10 screens were cut off on the right. Now the image will fit inside monitors with this resolution, albeit slightly squished. Everything has been slightly desaturated for better visual clarity, this was an issue from the computer I designed the art on having a screen with poor saturation levels. Fixed an issue where player stats on the Unlock Screen weren't visible for some players with low playtimes. Miss Noxious should no longer be able to use the "Gooey Center" card. Fixed some typos on Cards.
    Read full article on Community Announcements (Fun Asylum Studio)
  • Patch NotesOfficial

    Leaderboard (Beta) Update; 11/13/2025

    A Leaderboard has been added, displaying the top 25 players by all-time damage done. This is a beta feature and since I need to view user scores in order to actually polish it, changes will be made on the fly. This is also to prepare myself for the possibility of adding a daily run.Numbers now have commas in them to increase readability. This applies to most large numbers in the game (unless I missed some), other than actual in-game damage numbers.Fixed an issue where it was not correctly tallying the number of Heinous enemies killed.
    Read full article on Community Announcements (Fun Asylum Studio)
  • Patch NotesOfficial

    People Popper Emergency Fix (6/4/2025)

    Fixed an issue where People Popper's crit chance was resetting to 0 on her level up, which effectively nerfed her into the grave (for months before I noticed). Fixed some card errors.
    Read full article on Community Announcements (Fun Asylum Studio)
  • Patch NotesOfficial

    Weekly Patch 6/1/2025

    Consumable 'Shrink Ring' now has its Damage Reduction changed from -40% to -25% Consumable 'Fight in Darkness' now has a larger light radius, and enemy projectile speed is now -50%, improved from -40%. Fixed some issues with in game Hero ability descriptions not being clear enough. Red slime demons that spawn in groups on Down VERY Bad difficulty have now been made slightly less dangerous due to being too overtuned before. 'But Does He Deserve It' Red Card now heals the mayor to full health when you select it.
    Read full article on Community Announcements (Fun Asylum Studio)

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