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Watch trailer on Steam ↗TD3D
Jake Peng · Published by Jake Peng
19 achievements
Last updated 28 Sept 2026
In Tower Defense 3D, the enemy may walk on the wall, and you can also build the tower on the wall, so you have to consider No longer just a plane, but the entire space.
£2.49
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Price history
Indie, Casual · 2024 · More under £5 games
Explore a new dimension of tower defense where space isn't just flat. Strategize your defenses in Tower Defense 3D, where every wall holds secrets and threats.
About this game
In a 3D environment, in addition to stopping the enemy from advancing, you may also have to stop the enemy from rising or falling!
You can use towers to block the enemy, but after the enemy gradually becomes stronger, it is better to build the tower on the roadside or wall.
Whether you choose to use low-level but massive towers to destroy the enemy, or use high-level and powerful towers to destroy the enemy, as long as you can stop the enemy, it is an excellent tactic!
In addition to powerful monsters, you also have to pay attention to small and fast-moving critters, but as long as you use towers that attack with a wide range, you don't have to worry!
If you are still not satisfied, use the talent tree to strengthen your tower to an incredible level and make those guys despair!
Next time, you have to be careful of them, they are attacking from all directions...
Game features:
1. The enemy is born at the green ball and goes to the end at the red ball.
2. Routes are randomly generated.
3. Achieving achievement levels can increase the flow level of waves and challenge and defend more enemies.
4. There are multiple series of towers. Each series has three directions for advancement. After advancement, each series has three directions for strengthening. After advancement, there may be different abilities.
5. The talent points for strengthening the tower are calculated based on the highest number of kills in a single defense (not limited to levels).
6. In addition to strengthening the tower's attack power, talents may also strengthen the tower's special abilities, and can also cause the tower's attacks to trigger debuff effects.
7. Enemies may be large or small. Because the radius is calculated, the tower may only detect large enemies at the edge of the detection range.
8. Enemies may be fast or slow, and non-pursuing bullets may hit enemies immediately behind the original target.
9. The enemy may walk on the wall, and you can also build the tower on the wall, but be aware that ordinary bullets cannot penetrate the wall.
System Requirements
Will my PC run this? →Minimum
- OS: Microsoft 64bit Windows 10
- Processor: 64bit Intel compatible Dual Core CPU
- Memory: 4 GB RAM
- Graphics: DX11 compliant graphics card
- DirectX: Version 11
- Storage: 100 MB available space
- Sound Card: DirectSound compatible
Recommended
- OS: Microsoft 64bit Windows 10
- Processor: Intel Core i5, 3.2 GHz or faster
- Memory: 8 GB RAM
- Graphics: GeForce GTX 750 Ti or better
- DirectX: Version 11
- Storage: 500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Added two new talents
A new talent of Tpye1 tower has been added. Small bullets near lv3 towers accelerate and redirect to the current target. A new talent of Tpye4 tower has been added. Class B Lv3 towers can rebound Class B bullets. The original talent limit for increasing WP has been changed from 20 to 15, and the basic WP has been changed from 3 to 8. A new talent is added to increase WP, with a maximum limit of 15.Read full article on Community Announcements (OQOQ)AnnouncementsOfficial
Add a fifth type of tower
Add a fifth type of tower New tower, bug fixes, UI adjustments, gamepad controls, button settings, sound effects changed, and wave skip function added. Added a fifth type of tower and its talents, Type 5 Class 0: The bullet will cause combustion, triggering burning damage after 5 seconds. Type 5 Class A: Short cooldown. After upgrading, the bullets will randomly ignite an additional nearby enemy. Type 5 Class B: The bullets will randomly ignite an additional nearby enemy. Upgrading will increase the number. Type 5 Class C: long cooldown, long attack range, high attack power, the bullets will randomly ignite five nearby enemies, and the number will increase as you upgrade. Fix the following bugs Towers sometimes fail to detect enemies and cause significant lag. The numb time is unlimited. SP is 1 less. Adjust UI When inspecting a space, conflicting towers will also appear as green radius circles, and conflicting walls will appear as red boxes. The middle mouse button can move the camera directly to where the mouse is pointing. The camera moves in a smooth manner instead of moving directly to the target point. Levels can also be selected with the left mouse button. Added gamepad controls and menu interface. Added key settings, but cannot replace the following keys Esc, Enter, PageUp/Down, Alt, Ctrl, Shift, F12, CapsLock, NumLock and START and SELECT of the gamepad. Adjust road sign model. Changed the sound effects of the first type of towers. The sound effects become quieter the further away from the camera. In the paused state, the start/end point patterns become translucent and become smaller the further away from the lens. Added wave skip function. In the first wave after entering the level, there will be no monsters coming out directly, and there will be 90 seconds to build the tower.Read full article on Community Announcements (OQOQ)AnnouncementsOfficial
Add New Tower
Added a fourth type of tower and its talents, Type 4 Class 0: Bullets ignore walls. Type 4 Class A: Bullets will randomly bounce and attack nearby enemies. If there are no other targets nearby, they will disappear directly. Type 4 Class B: The bullet will penetrate the enemy and bounce off the wall until it reaches the upper limit of movement. Type 4 Class C: The bullet will stay on the enemy, cause damage to the enemy again after one second, then randomly bounce and attack nearby enemies. If there are no other targets nearby, it will disappear directly. Fixed a bug where clicking on the tower would cause game errors. Adjusted some bullet models and road sign models. Changed the sound effects of the first type of towers. Talent: The upper limit of the ice effect is changed from 0.5 seconds to 1 second. Talent: WP limit changed from 10 to 20. WP production time changed from 15 seconds to 30 seconds. The waiting time for enemy waves has been changed from 10 seconds to 90 seconds. In addition to the space bar, left-clicking the "enemy icon" at the top of the game can also skip the "enemy wave waiting time". In the paused state, left-clicking the start/end point icon will move to the start/end point position.Read full article on Community Announcements (OQOQ)






