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Watch trailer on Steam ↗Kill The Music
Nikko Nikko · Published by Nikko Nikko · Official site ↗
Very Positive — 94% positive (117 reviews) · 40 achievements
Last updated 28 Sept 2026
Kill The Music is a Rhythm Action Roguelite about defeating hordes of enemies with musical instruments.
£4.25
£8.50Lowest price we've ever recorded
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Price history
Action, Indie · 2025 · More under £5 games
In Kill The Music, wield your favorite instruments to take down hordes of foes. Experience a unique blend of rhythm and combat in this indie action game from 2025.
About this game

RHYTHM:
- Auto-Attack to the Rhythm of the Music!
- Press to the Rhythm to power up your Attacks!
HOLD COMBO:
- Build up your Combo Counter and consume it with Hold Attacks!
- Hold Attacks auto-hit the Rhythm, letting you focus on Combat!
SOLO:
- Build up your Meter by collecting energy from defeated Enemies.
- At 100% launch a Solo that will power up your Instrument!
UPGRADES:
- At the end of the Round choose from a selection of Upgrades!
- Slowly building up a stack of ability that mow through hordes of Enemies.
STORY:
- Roxie's music venue is burned down, her friend's are dead and their spirits are under Death's control.
- After defeating Boss Fights at the end of your run, re-live Roxie’s memories and piece together her tragic story.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Core i7-6700 or Ryzen 5 1600.
- Memory: 8 GB RAM
- Graphics: Geforce GTX 1060 6GB
- Storage: 6 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
NEW GAME: Meaningless Random Numbers
(We’re still working on the next KTM patch but in the meantime checkout our new project!) Welcome to Meaningless Random NumbersWe’ve recently fallen in love with incremental games and wanted to toss our hat into the genre.Theme-wise we’re exploring the horrors of greed, the fear of uncertainty and what we’re willing to do to maintain control. Visually we’re taking a surreal mix-media approach, combining dithered photos, vector UI and drawn character portraits for an exciting new style. Please Wishlist and get notified when the demo drops!Nikko NikkoRead full article on Community Announcements (Nikko Nikko LTD)Patch NotesOfficial
V1.41 Update: Quality of Life Changes
Kill The Music v1.41 UpdateThis minor update focuses on quality of life changes. Changes:Added “fast scroll” when holding up or down in the Unlock MenuAdded setting for “Background Opacity” to make environments darker to help with gameplay readability.Removed overly colorful and “hard to read” background color variations from rotation.Fixed issue where “Kill The Music” Title drop during the solo tutorial can be mis-aligned based on player position. Added 1280 x 800 (16:10 but with black bars) Resolution option, to resubmit for steam deck verified status. Cheers,Nikko nikkoRead full article on Community Announcements (Nikko Nikko LTD)Patch NotesOfficial
v1.40 Mosh Pit Update
Kill The Music v1.40 Mosh Pit Update This Major Update focuses on expanding gameplay variety. We focused on new features that change the “game state” during the minute to minute combat. Update Summary New Chance Item with Randomized EffectsNew Round Win ConditionsNew Enemy Power Ups Major Balance Changes, Optimization and Bug Fixes2 New Songs!New Chance Item Effects: A new item drop that triggers a randomized effect on pick up. Stun All EnemiesMark All Enemies Large BurstLarge Shockwave Enemy VortexItem Vortex Heal 25%Disable CurseDamage UpDefence UpNew Round Win Conditions: Added new variations to Rounds from Absurdity 2 onward. Energy Round: Players have to collect spirit energy to complete the round. Instead of pure combat, the player is encouraged to focus on movement and area navigationMini Boss Round: Players have to defeat between 1 to 3 Mini Bosses to complete the round. Instead of horde combat, the player is encouraged to focus on single target damage. New Enemy Power Up: Added chance for enemies to “power up” mid-round from Absurdity 3 onward Enemy Health x2Enemy Attack x3 Balance ChangesVortex Buff: Vortex now stuns enemies after sucking them in, making its crowd control more effective. Guitar Echo Buff: Guitar Echo now uses the Guitar 2 variant, causing a shockwave on hit. Keyboard Circle Buff: Keyboard Circle Keyboard 1 Buff: Hold Keyboard now marks enemies as her starting condition.Dash Slash Buff: Damage increased to be inline with your instrument damage. Drum Damage Buff: Drum Damage increased to be inline with other instrument damage.Adjusted Upgrade Randomization for more Upgrade Variety.Re-tuned Enemy Health.Timer Rooms Shortened.Removed Fragment and Heal from Upgrade Pool.Added more Heals to Round Start Reward to balance losing Heals in Upgrade Pool Optimization Additional Texture Optimizations to improve Build Size, VRAM Load and Overall Performance. Put spawn count limitations to “move to beat” enemies to prevent significant frame drops. Perfor...Read full article on Community Announcements (Nikko Nikko LTD)Patch NotesOfficial
Kill The Music v1.30 Update
Kill The Music v1.30 UpdateThis update focuses on Mid-Run Saves and Balance.ChangesFixed issue where Run Start Animation was overly compressed.Fixed issue where Round End Animation was overly compressed. Fixed issue where Achievements were not activating. Fixed issue where New Instrument Guaranteed" could still appear as a Round Start Reward even though player is at Max Instruments (4) Buffed Laser Destroy Upgrade to fully stun laser enemies. Added and Enabled Steam Community Items (Cards, Badges and Emoticons) Demo updated to current changes (mid-run save disabled though)Read full article on Community Announcements (Nikko Nikko LTD)Patch NotesOfficial
Kill The Music v1.29 Update
Kill The Music v1.29 UpdateThis update focuses on Mid-Run Saves and Balance.Mid-Run SaveAdded Continue button in Main MenuMid-Run Saves are generated after Upgrade Selection after each round. Mid-Run Saves are overwritten when starting a new run.Mid-Run Saves are deleted when playing Tutorial. Mid-Run Saves are currently not available in demo. Fragments earned during Mid-Run save will not be applied until Game Over or Run Success.BalanceReduce overall Kill Quota by 10%Reduce Kill Quota for later Absurdities by an additional 10%Reduce overall Timer counts by 10%Allow Meter Gain during solo for Absurdity 8 onward.Read full article on Community Announcements (Nikko Nikko LTD)






