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Rogue Rhythm

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Rogue Rhythm

SLASH@HEART · Published by SLASH@HEART

4 user reviews — 75% positive (4 reviews) · 20 achievements

Last updated 28 Sept 2026

A roguelike with rhythm-based combat. Learn a new mechanic after every boss and become skilled enough to challenge God Himself!

DJCTQ 10

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.299 Oct 2026

Adventure, Indie, RPG · 2025 · More under £5 games

Explore Rogue Rhythm, where every defeat teaches a lesson and every victory propels you closer to challenging the ultimate enemy. Dive into an adventure that combines indie creativity with deep RPG progression.

About this game

  • Fight 60 different minions and 10 different bosses

  • Discover 1-8 variants of each minion and log them in your Journal

  • Destroy your enemy with both 5-key and 2-key rhythm-game mechanics

  • Each boss introduces a new mechanic

  • Strategize your loadout by playing against your enemy's weaknesses (or with your strengths)

  • Get a performance score at the end of the battle and compare it to your best

  • Challenge yourself with the DEMON or OMNIPOTENT difficulty settings

  • Travel between 30 procedurally generating dungeon floors

  • Each set of 3 floors changes the theme from Cave, Nature, Ocean, etc.

  • Learn the procedural algorithm in order to reach the end in as few moves and battles as possible


  • Collect 204 different items

  • Even early-game sets are viable because all sets provide similar power but different effects

  • Each boss drops a unique item or grants an effect that will change how you play the game

  • Make sure you aren't missing anything by checking your Collection Log

  • Listen to 41 different beats

  • And 10 different ambient tracks

  • Sound effects and design by Hubert "Maeror" Łabuda

System Requirements

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Minimum

Minimum:
  • OS: Windows 10/11
  • Processor: Dual Core i3
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce MX130
  • DirectX: Version 11
  • Storage: 700 MB available space
  • Sound Card: DirectX Compatible Sound Card
  • Additional Notes: If your display is not 16:9, Windowed mode may be more suitable

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Brightness Setting, QoL, Fixes

    Changes - Added a battle background brightness setting - Gave the player invincibility for the first half beat of the fight so if you are spamming keys while waiting for the countdown and you go a bit over the countdown, it wont affect you - Changed "collect" on loot screen to "return" if you didn't get anything Fixes - Boss' doing damage animation no longer overlaps onto the attack bar - You no longer see the final boss' mechanic upon first opening the help menu - You can no longer take damage while spamming keys before the first boss
    Read full article on Community Announcements
  • Patch NotesOfficial

    OST, Silhouettes, 2 Volume Bars

    Changes - Anywhere there were question marks for items or enemy variants, it's now black silhouettes - There are now separate setting volume sliders for music and sfx, if you find something that seems wrong or unaffected, let me know on discord - Added link to the Spotify OST in the credits Fixes - Mini collection now displays items correctly - Fixed more issues with mini and main collection log if you had started a 2nd save file or deleted 1 of the 2 save files - More volume inconsistencies fixed where if you changed the slider, it would be louder or quieter than normal
    Read full article on Community Announcements
  • Patch NotesOfficial

    Hotfix

    If you were unable to create a new save file, that should now be fixed from the last patch. And there was a visual issue with the loot screen where the equipment wouldn't display which is now fixed.
    Read full article on Community Announcements
  • Patch NotesOfficial

    Bug Fixes and More Tutorials

    Important - the next note after pausing is no longer stacked on top of another note - windowed mode is now always 16:9, fullscreen should look better for widescreen users too A NEW STAT - the adrenaline stat is back from older versions of the game. it is only found on the floor6 boss unique and it's explanation can be found in the help menu under the nature boss/unique tab including math TUTORIALS - various stats are now explained (with math) under the first tab in the help page that weren't explained before. these stats exclude unique-exclusive stats and weakness stats - powerlevel math is now explained under the equipment help menu tab - weakness math is now explained under the weakness tab in the help menu - accuracy stat and math are now explained under the uniques that provide them - there is now a WASD to move minitutorial on new save creation - there is now a dungeon splits minitutorial on new save creation Fixes - hitting save in settings brings you to the main menu if you were in the main menu, and dungeon if you were in the dungeon - fixed various issues with the floor changing arrows - ensured the player cannot move while dungeon pop-up tutorials are visible
    Read full article on Community Announcements
  • Patch NotesOfficial

    Important Bug Fixes, Volume Changes, and Balancing Patch

    Important - loot screen should always come up after winning a battle, this caused a rare softlock before - enemy max per floor was broken so it should be much better now Volume Changes - there is now a settings button on the main menu screen instead of just inside the dungeon ui - volume setting is now properly perceived linear - changing volume is now instantly saved - volume now changes properly even while music is fading in - battle hit, misses, and quarter warnings sfx are now affected by volume - layered transition sfx are now affected by volume Gameplay - removed half notes and dodge notes from floor 3 boss cause "you made it too hard" and "its the hardest boss in the game" - vitality is very nerfed as it was too op but its still really good ngl so play around with it - accuracy is now a stat on two uniques, this increases the hit area - snake now properly displays in collection log - removed half notes from the final boss - on zoom in, enemies no longer disappear Other - steam cloud saving is now supported - steam db now owns a key - lowered polish and swiss price against steam's recommendation
    Read full article on Community Announcements

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