
Screenshots

Watch trailer on Steam ↗Comet Alpha Rescue
Graa · Published by Graa
Content notice: This game contains scenes of cartoon / fantasy violence and fighting, including depictions of cartoon weapons, bodily harm and cartoon character death.
Last updated 28 Sept 2026
Comet Alpha Rescue is a sci-fi 2.5D real-time action/RPG game made in a retro, cartoon style art with comic book-style storytelling, customisable combat abilities allowing for various play styles, detailed character development and progression and interaction with the environment as you explore.
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Price history
Action, Indie, RPG, Early Access, Casual · 2024 · More £5 - £15 games
Embark on a thrilling adventure as you navigate through a cartoon-styled sci-fi landscape in Comet Alpha Rescue. Customize your combat abilities and develop your character while interacting with the environment, all within Graa's unique early access experience.
About this game
Comet Alpha Rescue is a sci-fi 2.5D real-time action/RPG game made in a retro, cartoon style art with comic book-style storytelling, customisable combat abilities allowing for various play styles, detailed character development and progression and interaction with the environment as you explore.
Story
The story takes place around an alien soldier called Comet, who left his homeworld in search for for a way to save it and crashed on our world along with his team. After being captured and taken to a secret laboratory, he is experimented on in order to study and extract his magical powers to gift them to human soldiers and use them as weapons for humanity.
Take charge of him as he escapes captivity and fights his way though entire armies of humans, human/alien hybrids and their machines in trecherous forests to find and rescue his shipmates and leave Earth!
Story telling takes place mainly through comic-book style cutscenes, with brief game events during story progression.
Combat
Combat is designed to be flexible and accomodating to any play style, as well as highly detailed in the character's progression mechanics.
Players will be able to customise their abilities as they level up, including, for example, attack power, distance and/or ability recharge time.
Threatened by Hozicorp's militia, Comet makes use of his many magical abilities to defend himself.
The Ice Punch, useful in close quarters combat and to remove any obstacles he may find his way.
The devastating Lightning Bolt, to clear your way through enemy mobs.
When surrounded, the powerful Fire Ring will make short work of any enemy who comes close.
When overwhelmed, Comet may make use of his Magic Shield to temporarly resist any attack.
When facing many, or tough opponents, the high speed Dash will allow allow him to move quickly out of danger!
Each defeated enemy will grant Comet experience points with which to level up and improve his magic abilities, making him stronger in battle.
Aside from improving his powers, Comet's aspect will also change as he grows. As the story progresses, he will find new pieces to add to his zutarian combat armor, grating him increased strength and resistance.
Exploration
The game is being developed with exploration and environment interaction in mind, not just combat and storyline. Currently players will be able to interact with and destroy different objects found in the game as they progress.
EARLY ACCESS
The game is still in development and only a part of all intended content is currently playable. Please see the Early Access section of the page for a more detailed list of current features.

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 2.20 GHz processor
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 5500
- Storage: 500 MB available space
- Sound Card: Any sound card
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Update #2 is now live!
Hello everyone! Our second game update is now live! This one's more substantial than the first, here's the list: Visual stuff We've made a number of updates to various assets' art style, the map structure and other, smaller improvements. Updated terrain tiles including normal grass, corrupted grass and soil to match the new art style Expanded map with 2 new areas Updates to decorative assets such as stones and bushes with the new art style Added a shadow to the tree assets Added new decorative assets such as army crates, cut tree trunks and poison barrels The dark grass tiles found under the trees have been removed and replaced with normal grass tiles The tree layouts and heights have been chaged to make the map look more natural Added more decorative assets around the map Update Comet's idle animation with the new art style and a shadow Replaced the game title and menu fonts with a new, simpler and more crisp version Decluttered / simplified the character / level up menu As a last point, the game now supports modified app display scales (the % value under "Scale and layout" in the "Display" settings), this means it will look crisp at any % rather than stretched or cropped and blurry {STEAM_CLAN_IMAGE}/45130784/759ed37518682792d6e8278b5ce301455ab3a19f.png {STEAM_CLAN_IMAGE}/45130784/4be281824a1edfcece26d68c259282e3b4f25984.png Gameplay We've added game saving mechanics! As the map grows and there's more to do, you'll be able to save your progress. Note that you will only be able to do so when not in combart, or when enemies are far away enough from you. Also, the game will also be automatically saved during checkpoints and your last saved will be loaded after a game over. Sound Not much other than to say we've rebalanced some sound effect volumes. Bug fixes We found that when a game over happened with enemies around, their collidable boxes would remain in place when the game reloaded; they're now removed correctly. And that's it! Should you find any bugs please repo...Read full article on Community Announcements (GRAA)Patch NotesOfficial
Update #1 is now live!
Hello everyone! Our first offical update has just dropped! It's a minor one for now, but we wanted to get the ball rolling! Here are the changes: Graphics We're starting an overhaul to the game's overall art style, starting with the game's title and followed by most of the trees you'll see just about everywhere! {STEAM_CLAN_IMAGE}/45130784/cd592092fe50b3d7ae1a6f57b2f87e88039b0462.png Gameplay We've speed up Comet's horizontal and vertical walking animations to move around the map quicker; the main issue we heard from beta testers was that it felt too sluggish. Bug fixes The "Medkit!" text that shows up when you collect them now fades out gradually instead of just disappearing. The boss area entrance gate used to remain open after beating the game and starting a new one. Now it'll be closed properly. At the end of the boss sphere presentation cutscene the camera used to snap back to the player, it now stays focused on the sphere as the scene fades out, as it was meant to. Background / Engine On the techincal side we've make a number of background / engine improvements including: Better, more accurate error logging throughout the entire game to better help us keep track and debug any issues you might run into Audio bugs will not crash the game any longer; you will be able to continue to play but you might have to mute the game if it starts misbehaving. That's all for now! Should you find any bugs please report them in the bugs forum thread: https://steamcommunity.com/app/3091610/discussions/0/4424309823751839958/ If you want to contact us to let us know your thoughts or ask any questions, you can do so on the Steam forums or on discord: https://discord.gg/FRxCwcWuzy You can also follow us on social media to keep up to date with our progress! Instagram: https://www.instagram.com/graa_games_studio/ Tiktok: https://www.tiktok.com/@graa_games_studio Youtube: https://www.youtube.com/@graa_games_studio Until next time everyone, have fun!Read full article on Community Announcements (GRAA)






