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Heritage - A Dragon's Tale

Screenshots

Heritage - A Dragon's Tale screenshot 1
Heritage - A Dragon's Tale: Gameplay + New Release Date Trailer trailerWatch trailer on Steam ↗

Heritage - A Dragon's Tale

CGWorks_HeritageDev · Published by N/A

Positive — 100% positive (31 reviews)

Last updated 28 Sept 2026

Conquer 17 challenging levels in this 2D platformer adventure game, using a combination of spells, your sword, and other skills and abilities. Explore the overworld between levels, defeat demons, find secrets, and gain experience to make yourself stronger for the challenges ahead.

DJCTQ 10Full Controller Support

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £6.69 · Highest: £6.699 Oct 2026

Action, Adventure, Indie, RPG · 2024 · More £5 - £15 games

Embark on a dragon's quest through 17 challenging levels, wielding both magic and blade. Explore an overworld filled with secrets and demons, growing stronger as you delve deeper into this indie adventure.

About this game

Embark on a grand quest as Flame, an anthropomorphic dragon, as he leaves his home in the sky for the dangerous world below to find and rescue his girlfriend Crystal from the nefarious General Mechos in this modernized love-letter to classic action-adventure games from the NES and SNES!

Jam-packed full of content, this game features 17 challenging levels, a total of 16 weapons (a mixture of spells and physical weapons), optional sidquests with varying rewards, a vast overworld between levels to explore, an experience and level-up system, and more! Defeat demons, conquer General Mechos' army, and discover your destiny in Heritage - A Dragon's Tale.

System Requirements

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Minimum

Minimum:
  • OS: 10
  • Processor: Dual Core
  • Memory: 4 GB RAM
  • Graphics: OpenGL 4-compliant onboard graphics
  • Storage: 2 GB available space
  • Sound Card: Realtek Audio
  • VR Support: N/A
  • Additional Notes: These are just rough estimates.

Recommended

Recommended:
  • OS: 10
  • Processor: Quad Core
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660
  • Storage: 4 GB available space
  • Sound Card: Realtek Audio
  • VR Support: N/A
  • Additional Notes: These specs should be more than enough to run the game smoothly.

Supported Languages

English, French, German, Spanish - Spain, Russian, Slovak, Portuguese - Brazil

Latest news

  • Patch NotesOfficial

    Patch 1.1.47.1616(Windows)/1.0.13(Linux) is Live!

    Hey everyone! Been a while since a new patch rolled out, but that's a good thing I think haha 😊 Anyway, here's a list of fixes in this patch: At the Western Torga Training Site it says you can only use your sword, but you can still swap to other weapons When using Ice I, it re-uses the mana cost for each ice crystal spawned rather than just once Spiked ceiling trap in Level 4 didn't cause instant death and could cause the player to be softlocked. On Level 6, there's a softlock when wind jumping up to a secret area if you're right against one of the walls When playing as NO Body, if a Zombie grabs you, it showed Flame's sprite instead Swinging spiked chain ball obstacles caused inconsistent damage depending on where you were in the game Falling stone blocks caused inconsistent damage similar to the swinging spiked chain balls Fixed an off-by-one counting issue with the bestiary (you could defeat all the monsters, but the bestiary would still show one entry remaining). Fixed the fire troll's bestiary entries not getting translated properly Added guardrails to prevent an undefined enemy from trying to get logged into the bestiary There HAS been a persistent bug with the bestiary that's been reported in the Discussions board for the game. I've concerningly never been unable to replicate this bug, even with users' save files, and to be fully transparent, I'm not sure what's causing it. As mentioned in the last couple notes above, I've added some checks that will ensure nothing is trying to be logged into the bestiary that shouldn't be. This should hopefully be enough of a guardrail to catch whatever is causing it. On the topic of the bestiary, your bestiary log SHOULD remain fine for this patch as all i did was add some guardrails and fix the off-by-one error, but with that said, since i DID have to touch the bestiary code, there is still a non-zero chance that current existing bestiary data may be impacted. If this occurs, I am deeply sorry in advance. with all this sai...
    Read full article on Community Announcements (caleb.cox05081993)
  • Patch NotesOfficial

    Patch 1.1.46.1614(Windows)/1.0.12(Linux) is Live!

    Hey all, got a new patch for you today! QoL: Added numbers for the player when they take damage or recover health when RPG Mode is active. Bug: Fixed issue where the player could get stuck in the Necrocarpals grasp when they died and the game would softlock. Bug: The puzzle in the lightning shrine would be auto-solved if you acquired the lightning spell upgrade elsewhere before solving the puzzle. Bug: Manually skipping the cutscenes where you freed the Gods could cause your rewards to be skipped Bug: Visual glitch where Flame would still be using his old sword during the mini-cutscene when unfreezing the warm springs in Glaciona Typo: Multiple minor typos and grammatical errors were addressed Bug: Flame would still show on the map when the fast-travel menu was open even if playing as NO Body Typo/Inaccuracy: Beta/unused desclh271001044usriptions for the Shadow Spell were accidentally left in. Bug: Fixed issue where the previously-selected fast-travel location would remain selected IF that chosent location had been on the edge of the screen and the player moved the cursor beyond the selected location As always, you can verify your game is up to date by the version info on the title screen and in the game window's title bar. Thanks everyone for your continued support! Hope you're all having a great day ^^
    Read full article on Community Announcements (caleb.cox05081993)
  • Patch NotesOfficial

    Patch 1.1.45.1612 (Windows) / 1.0.11 (Linux) is Live!

    Hey everyone, I have a patch for you all this afternoon ^^ Mostly just small bug fixes this time. fixed bug where the cutscene after defeating Captain Keplar would still play even if you had enabled "Skip Cutscenes" or were playing as NO Body fixed a spawn location bug with one of the teleporters in the final level fixed a bug where the griffon boss could respawn if you exited the room and came back after defeating them fixed a bug where the LV1 Light Spell would temporarily stop working after defeating either of the aforementioned boss As always, you can verify your version of the game is up to date with the version info on the title screen and in the game window's title bar. Thanks as always for playing and for your support ^^
    Read full article on Community Announcements (caleb.cox05081993)
  • Patch NotesOfficial

    Patch 1.1.44.1611 (Windows)/1.0.9 (Linux) is Live!

    Hey everyone! Got a small patch today ^^ Fixed a bug where defeating the next-to-last major story boss with LV3 Lightning magic could crash the game under a very specific phase of the boss' attack sequence Fixed a graphical bug where the flying Imp could be added to the bestiary twice As usual you can verify your version of the game is up to date by the version info on the title screen and in the window's title bar. Thanks as always for your support and feedback!
    Read full article on Community Announcements (caleb.cox05081993)
  • Patch NotesOfficial

    Patch 1.1.43.1610 (Windows)/1.0.9 (Linux) Is Live!

    Hey everyone! Here's a quick patch for you all this fine day! Crash that could occur if you tried to enter the final level after visiting a checkpoint in the next-to-last level Crash that could occur if you tried to use a teleporter while the Fury ability was active The version numbering information on the title screen should match the title of this announcement, as should the game's titlebar. Thanks for your ongoing support!
    Read full article on Community Announcements (caleb.cox05081993)

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