
Screenshots

Watch trailer on Steam ↗Wisdom Tower
Luminight · Published by Luminight
Last updated 28 Sept 2026
A Retro Metroidvania focused heavily on Exploration, Puzzle Solving Combat and Platforming.
Free
Action, Adventure, Indie, RPG · More free games
Embark on a journey through Wisdom Tower’s intricate levels, solving puzzles and battling foes as you explore this indie RPG. Dive into a world where every corridor holds secrets waiting to be uncovered.
About this game
Explore a handcrafted tower, seek out its secrets and find new spells to conquer your enemies.
Wisdom Tower aims to be a retro metroidvania, focused on exploration and puzzle solving. A heavy inspiration for the game is Doriath for the Commodore 64, and a misc of other games I love.
My major design goals are
Wisdom Tower aims to be a retro metroidvania, focused on exploration and puzzle solving. A heavy inspiration for the game is Doriath for the Commodore 64, and a misc of other games I love.
My major design goals are
- Encourage drawing a map with traditional methods, but also make it easy to keep track of where things are mentally.
- Ensure that combat stays less skill focused, instead each encounter should provide a mini puzzle.
- Non linearity by opening up most of the map early on, letting the players choose their own path.
System Requirements
Will my PC run this? →Minimum
Minimum:
- OS *: Windows 7, Windows 8, Windows 10 and Windows 11
- Processor: x86_64 CPU
- Memory: 2 GB RAM
Supported Languages
English
Latest news
AnnouncementsOfficial
Wisdom Tower Demo Available
Demo available It's been a while, and there has been some progress on the full game, however about a year or so ago, I've decided to clean up the demo one last time for the steam demo page. For this I've created a huge todo list of all the annoyances/bugs/feedback of the previous version, and kept chipping away at it. At some point I was almost done with it all, but I unfortunately got really stuck on composing better background music, but finally about a month ago I managed to get something decent that I'm happy with. (and not overtly annoying to listen to after 2 minutes).For the eventual 1.0 release, I will definitely practice more and add multiple songs too, but for now, I think this will do.Also check the trailer out!ImprovementsThere has been a lot of improvements (if you played the original demo), I'm probably missing a few, but to highlight the big ones:You can now save the game! There are 3 save files available, should be plenty.Improved controls setting, hopefully easier to navigatePause menu that lets you edit all of your setting + a cheatsheet to controlsSimplified Controls, you no longer have to select items, instead you can interact with doors if you have the key required (instead select item, there is an eat food button).Disable Screen Scrolling. This may become the default or even forced, at i can be really dizzying for most players.Adjusted a couple of areas (Druids' Den notably)Adjusted damage/spell speeds, druid spells no longer stick around (It was intentional, but it felt like a bug for lots of people)Better feedback on pickups (Especially spells, they are now autoselected too when picked up)A couple really small secrets:A small hidden room with a collectible that does nothing.A certain turret now keeps track of how many times it hit you.Bunch of bugfixesThinking back to how the game used to be, I hope you'll all agree that the current version is much much more enjoyable. What's next Unless there are any major bugs/incompatibilites found, I plan...Read full article on Community Announcements (Luminight)






