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Feastopia

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Feastopia screenshot 1
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Feastopia

White Star Studio · Published by IndieArk

Mostly Positive — 79% positive (275 reviews) · 62 achievements

Last updated 28 Sept 2026

Feastopia is a Rogue-lite culinary city-builder, inspired by Against the Storm. Forge a pact with an adorable deity and build a thriving foodie metropolis in a bountiful land. With randomized maps and events, unlock hundreds of wondrous abilities, experience a unique adventure every time you play.

£11.79

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £11.79 · Highest: £11.7911 Oct 2026

Simulation, Strategy · 2026 · More £5 - £15 games

In Feastopia, forge alliances with deities and construct a bustling food city across diverse maps. Each game brings new recipes and adventures, offering endless replayability in this 2026 simulation strategy title.

About this game

Feastopia is a rogue-lite simulation game.

In this rich yet mysterious land, you sign a contract with an egg that fell from the sky and undertake the grand task of establishing a prosperous food capital.

Make good on your promise as a contractor! Provide shelter for residents, secure food supply, weather natural and man-made disasters, and keep improving the industrial infrastructure to attract more people to join the believers in helping this peculiar egg grow.

Uncover all kinds of recipes, discover an array of fun food supply mechanisms, and explore multi-dimensional development routes!

A fantastical creature has hatched from the egg, and it seems to wield several curious powers. Awakened by the contract you’ve signed with it, the fledgling god sits and waits to be fed with food every day. Can you raise this little one well and unlock special attributes? Strategize and increase the little god’s stats to unlock various development routes. Make sure the growing god’s stomach is full — or else!

 

Create a city for the young god with randomly generated maps and food recipes! Challenge yourself in building a utopia with rogue-lite elements, and get a different experience every time you play! Create a wide variety of incredible, yummy dishes to please the baby god’s palate and win wonderful blessings and gifts for the city.

You start by planting crops to get ingredients and create delicious dishes, then move on to larger-scale production and the manufacturing of materials. A well-established supply chain ensures that the needs of the residents are met, increasing health and happiness. Endeavor to build a beautiful city to behold! Keep sharpening worker skills and upgrading to produce high-quality items!

Send out exploration teams into the wilds of the continent to uncover rare materials, food recipes, and treasures buried in time. Open up these treasures to get clues that help you solve the mystery of the godly contract you’ve signed!

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows 10
  • Processor: Intel Core i5-4590
  • Memory: 16 GB RAM
  • Graphics: nVIDIA GeForce GTX 750ti
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Microsoft Windows 10
  • Processor: Intel Core i7-8700k
  • Memory: 32 GB RAM
  • Graphics: nVIDIA GeForce GTX 1060
  • Storage: 5 GB available space

Supported Languages

English, Simplified Chinese, Japanese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    Version 1.3.0.1 Major Update

    Welcome to Feastopia! Lately we've deployed the following updates to the game:New Mode – Endless Mode: Unlocked after clearing Difficulty 3. Freely control the game difficulty by selecting your own challenge tags. In Endless Mode, Dango will not become enraged after the final cycle; instead, food offering requirements will keep increasing, putting your planning skills to the test.Endless Mode: Added a "Full Casual Mode" option to Endless Mode. Players looking for a relaxed experience can now jump straight into a stress‑free, laid‑back time.New Additions:Added 10 new challenge achievements related to Endless Mode.Added 6 new types of food.Added 22 new Grace Powers.Balance Adjustments:Adjusted the Wrath Gauge penalty for each failed Dango offering cycle.For Difficulties 16–20, the Wrath Gauge increase during the final cycle has been changed from +5/min to +4/min.Adjusted the upper limit of the Red Hood's Contentment Gauge increase from +20 to +10.Comprehensively reduced the Contentment Gauge requirement needed to clear Difficulties 11–20.Comprehensively reduced the Contentment Gauge requirement for obtaining Blueprints in Difficulties 11–20.Adjusted fire‑related probability values.Reduced the area ratio required to trigger decorative building effects.Join our community!We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord!
    Read full article on Community Announcements (WhiteStarStudio)
  • Patch NotesOfficial

    Version 1.2.0.8 Update Note

    Welcome to Feastopia! Lately we've deployed the following updates to the game:New Mechanics:Added 10 new decorative buildings. Once the decorations reach a specified area ratio, you can freely choose from optional effects.Wish Upon a Land:Changed the special node "Statistics Chart" to "Decorations". In the new version, the Statistics Chart can be used directly. After unlocking the Decorations node, "Decoration" type buildings can be constructed in the game.Optimizations:Optimized the island generation method, reducing the probability of island corners being completely covered by water, and lowering the chance of dense spawning of special event objects on the map.Optimized the Merchant Guild export stock control: when you cancel and select again, the previous value will be saved instead of resetting to zero.Optimized the resource trend changes in the Statistics Chart: temporary one‑time increases or decreases are no longer counted.Other Adjustments & Fixes:Adjusted some text descriptions and translations.Fixed incorrect descriptions regarding the source and usage of certain resources.Join our community!We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord!
    Read full article on Community Announcements (WhiteStarStudio)
  • Patch NotesOfficial

    Version 1.1.0.3 Major Update

    Long time no see~ Welcome back to the Feastopia! We've made a series of adjustments and updates to the game, hoping to bring you an even better gameplay experience. Here are the detailed updates:New Mechanisms:Added 22 new Dango's Traits. Now, each time Dango grows, you can select a trait-specific ability.Added Mist Events. Unlocking mist now has a chance to trigger a Mist Event.Mechanism Updates:Recipes will no longer be obtained through random drawing. Replaced by the Gourmet Codex. Recipes can now be acquired by increasing the number of Chefs, purchasing from the Merchant Guild, or supplying residents with food of a certain score. Consume them to unlock related culinary skills strategically according to your needs.Merged the functions of the Storehouse and the Pantry. The Storehouse now stores all types of resources.Optimizations & Adjustments:Optimized the building system. Removed the following buildings: Sawmill, Coal Yard, Smeltery, Gemcutter, Sand Yard, Renderry.Streamlined resource types. Removed the following resources: Plank, Coal, Premium Gemstone, Maple Log, Steel, Gemstone.Plank has been removed from construction materials and will be replaced by Log.The Spicery is now an initial building.Adjusted the maximum zoom distance. You can now zoom the camera out further using the scroll wheel.Updated the Collection to reflect all new content and adjustments.Balance Adjustments:Rebalanced the number of Blueprints obtained from various sources.Due to significant adjustments to resources, recipes, and buildings, correspondingly adjusted: prices of related collectibles, types and quantities of raw materials consumed in recipes, corresponding resource scores, related Grace Power effects, and related Dango effects.Adjusted the export speed of resources at the Merchant Guild. Speed is now tied to resource rarity.Comprehensively adjusted the impact of Happiness on the Contentment Gauge and the resource costs for Facility active effects.Increased Dango's food score req...
    Read full article on Community Announcements (WhiteStarStudio)
  • Patch NotesOfficial

    Version 1.0.9.2 Update Note

    Welcome to Feastopia! Lately we've deployed the following updates to the game:Optimized the Merchant Guild trading interface. All operations are now integrated into the Import/Export screen, accessible via the shortcut button in the bottom-left corner.Export limits for resources at the Merchant Guild can now be adjusted. Exports will automatically stop when the stock falls below the set limit.The game will now default to a paused state at the start of a new game.Fixed an efficiency bug occurring in foggy weather.Fixed an issue where skills for the Church and Alchemy Hut had incorrect initial states.Fixed a tooltip display error for resources on the starting effect selection screen.Fixed an issue where building outputs in the Collection showed outdated resource versions.Added a prompt below the Save & Exit button during the tutorial phase.Adjusted values: Increased the Wrath Gauge penalty for task failure.Fixed an issue where map generation occasionally failed to include a specific ore resource.Join our community!We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord!
    Read full article on Community Announcements (WhiteStarStudio)
  • Patch NotesOfficial

    Version 1.0.8.2 Update Note

    Welcome to Feastopia! Lately we've deployed the following updates to the game:1. Added a toggle in Settings to skip Dango's offering animation.2. Added a toggle in Settings to skip Dango's playtime animation.3. Added an option to hide bonus information on the Population Info panel.4. Icons and numbers on the Population Info panel will now change color when Happiness is too high/low, causing Contentment/Wrath Gauges to rise.5. Food resource tooltips now display the corresponding food score.6. Fixed incorrect effect values for the Large Potted Plant.7. Fixed an issue where the "Sunspark Warmthe" effect did not disappear after boosting structure efficiency.Join our community!We crave your feedback – share bugs, ideas, or culinary fantasies in the Feastopia Discord!
    Read full article on Community Announcements (WhiteStarStudio)

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