
Screenshots

Watch trailer on Steam ↗Command Deck
k-critical · Published by k-critical · Official site ↗
Very Positive — 99% positive (84 reviews)
Last updated 28 Sept 2026
A retro sci-fi deckbuilder where enemies play by the same rules as you. Command your ship, build powerful deck combinations, and watch your decisions unfold in fast-paced, satisfying space combat.
£12.79
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Strategy, Early Access · 2025 · More £5 - £15 games
Navigate and strategize in this retro deckbuilder where your ship’s decisions shape intense space battles. Build powerful combos against foes who play by the same rules, all while k-critical guides you through early access.
About this game

Command Deck is a sci-fi, deckbuilding, turn-based roguelike where you control your starship with a deck of cards.
As the Captain of the starship Peregrine, you’re on an exploration mission to the Outer Reaches, a remote frontier. Face a hostile civilization that has a secret to keep. Uncover the truth behind an ancient and powerful artifact that threatens the entire galaxy.
Your cards direct your ship in combat. Will you raise shields, or will you play cards to fire your blasters? Careful choices and strategic thinking will be required to survive in the Outer Reaches.
Gameplay Features
Fight enemies who fight with their own decks.
Enemy captains control their ships with cards, the same as you. Their powerful decks will create danger for your ship. But you can turn their tricks back on them by disrupting their hands, adding glitches to their decks, and stealing their cards.
Endless replayability in the Outer Reaches.
Every visit to the Outer Reaches is unique, with different map events, enemies, and rewards. Your decisions open new possibilities in this randomly-generated frontier where danger and opportunity are constantly in flux.
Build a powerful ship.
Choose cards, recruit officers, and upgrade your ship. Find powerful synergies between your deck, crew, and systems to take on your most dangerous enemies.Uncover a galactic mystery.
A hostile civilization guards an ancient, powerful artifact. Can you uncover the truth before it's too late?



System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 or newer
- Processor: Core i5 or better
- Memory: 8 GB RAM
- Graphics: NVidia GT 1030 or better
- Storage: 500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update v0.6.1
Build v0.6.1 is now available!FeaturesImproved the item selection highlight, including when selecting augments and face-down cardsWindows now show a selected count when multiple items need to be selectedShip info and run history now shows the difficulty for custom gamesTweaked visuals for the Sample mechanic card selection UIImproved card diversity on low-cost cards for the card exchange and trade offer encountersBugfixesFixed games being always marked as custom, which caused unlocks to not work for new playersWhen very large card decks overflow a window, the buttons are now still clickableFixed Conglomerate class player ships being offered cards that should not have been availableFixed bugs related to custom decks with Conglomerate class player shipsFixed friendly station encounters removing an augment from the option pool even when the player wasn't offered oneRead full article on Community Announcements (eejohnson)Patch NotesOfficial
Hotfix 0.6.0b
This build fixes a number of bugs related to the new custom game mode.Fixes for issues caused by running out of common augment options when playing an extended campaign with large sectorsFixed the extended campaign sometimes showing the same event multiple timesFixed the custom deck mode showing the wrong card options for Conglomerate class player shipsFixed the prioritization system card counts being too high on Magus and PiousRead full article on Community Announcements (eejohnson)Patch NotesOfficial
Update v0.6.0a is now available!
FeaturesFour new common augments and two new major augmentsOne new sky and a new colour palette that can apply to many of the existing skiesTwo new enemy ships and one new encounterA new Harder+ difficulty can be unlockedMajor augments and faulty augments now have distinct artUpgraded versions of augments have a visual indicatorCards now have a visual indicator of their upgrade levelVSync and Frame Limit options have been added to the settings menuA new Custom Game mode can be unlocked, with the following options:Set the random seedLarge sectorsChoose an augment at the start of the gameDraft your starting deck from a random poolExtended Campaign modeChanges and Balance UpdatesOn Easier difficulty Sector 4 and Sector 5 boss fights are now less dangerousAdded Mixed Defense cards, Stable Shield 2 is now less commonAdded upgrades for the Overdriven Blast cardsOverclock now upgrades to Overclock+, Overclocked Attack remains in the random drop poolAdded Recycle and Clear card for Coalition class player ships and an Accumulator 3 card for Conglomerate class player shipsQuantum Flux Sampler augment can now be upgradedReworded the Corrupted Metal event as Contaminated MetalFaulty Memory Module tooltip now indicates No-Ops are x3 in combat for Conglomerate class player shipsMeta Refractive Lens augment now shows the boosted laser strength in card tooltipsCards that cannot be retained now show a text labelUpdates to the home base text between sectorsBug FixesFixed a bug where under rare circumstances sectors could have more nebula fights than normalThe random seed now shows correctly on the map after loading from saveRead full article on Community Announcements (eejohnson)Patch NotesOfficial
Update v0.5.7
Build v0.5.7 is now live. Added Resonant Laser, Load And Store, and Analytic Defence cards to the random drop pool Fixed the UI rendering at a scaled resolution in the credits scene Fixed the animation on the Vent Atmosphere cardRead full article on Community Announcements (eejohnson)Patch NotesOfficial
Update v0.5.6
Build v0.5.6 is now live. It has a number of minor bug fixes. Fixed the Vrux encounter so it is no longer possible to get two copies of the same augment. Fixed a freeze bug caused by loading a run in progress started from an earlier build. Fixed the missing drop shadow on augments in the UI Fixed a bug with cards starting in the wrong position when created in combat. Fixed a regression on a 1-frame UI glitch when receiving an augment after combat.Read full article on Community Announcements (eejohnson)






