
Screenshots

Watch trailer on Steam ↗Dead Soul TowerDefense:Shadow Labyrinth
HY Indie Game · Published by HY Indie Game
Mixed — 56% positive (18 reviews) · 55 achievements
Last updated 28 Sept 2026
This is a pixel-style classic tower defense game. You need to summon souls to fend off enemy attacks, and each type of soul has its unique skill tree. You can also build your own maze in the game to prevent enemy invasions.
£8.49
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Price history
Indie, Strategy · 2025 · More £5 - £15 games
Navigate through a pixel-style Shadow Labyrinth, where each soul you summon has its own unique skill tree. Strategize your defenses by building intricate mazes to thwart incoming enemy assaults.
About this game
This is a pixel-style classic tower defense game that incorporates roguelike elements. You need to summon souls to fend off enemy attacks, and each type of soul has its unique skill tree, with skills randomly selected upon upgrading. The game features an endless mode where you must achieve the highest score possible to unlock more skill trees.
You can build your own unique maze.
8 unique defense towers, each with their own specialized skills: Steal, Slow, Stun, Critical Hit, Multi-Arrows, Bloodthirst, Poison Arrows, Armor Reduction...
Killing monsters increases your experience level. When you level up, you can randomly choose unique skills to build your own playstyle.
You can adjust the difficulty of the levels to achieve higher scores.
Upgrade your skill tree for permanent boosts!
Achievement system: Unlock more Soul Artifacts and challenge higher difficulties!

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System Requirements
Will my PC run this? →Minimum
- OS: windows 10
- Processor: i5
- Memory: 2 GB RAM
- Graphics: Integrated Graphics
- Storage: 1 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Fix the bug of "A3"
Fix the bug of "A3"Read full article on Community Announcements (HY Indie Game)Patch NotesOfficial
Enlarged the pause panel UI to prevent text misalignment.
Enlarged the pause panel UI to prevent text misalignment.Read full article on Community Announcements (HY Indie Game)Patch NotesOfficial
Bug Fix
1. Fixed the bug where fullscreen mode was not working. 2. Now, you can press ESC to return to the menu on the map selection screen. 3. Fixed the bug where the game couldn't end after monsters spawned early.Read full article on Community Announcements (HY Indie Game)Patch NotesOfficial
Added a toggle to display health.
If too many monsters cause lag, you can try turning off the health display to improve performance.Read full article on Community Announcements (HY Indie Game)Patch NotesOfficial
Fixed the bug
Fixed the bug where some sound effects' volume adjustments were ineffective and optimized performance slightly.Read full article on Community Announcements (HY Indie Game)






