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Watch trailer on Steam ↗ZENOMATRIX
Prpl Moth · Published by Prpl Moth
Positive — 94% positive (17 reviews) · 1 achievements
Last updated 28 Sept 2026
ZENOMATRIX is the first ever game to seamlessly combine puzzle-solving and horror, face and overcome your fears as you navigate a surreal realm inspired by early 90's CGI experiments, and engage in first-person conundrums against creatures that only move to attack when not directly observed.
£4.29
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Price history
Action, Adventure · 2025 · More under £5 games
Navigate through a surreal realm filled with first-person conundrums as you solve puzzles and face horrors that lurk unseen, all set against the backdrop of early 90s CGI-inspired visuals.
About this game
[WORKSHOP SUPPORT COMING SOON]
Horror games, among other things, are all about the lack of information, they're about keeping the player in the dark, both thematically and literally, but also mechanically, while puzzles, by design, are required to communicate all the information the player could possibly need, in order for them to be solvable, which is why, even though puzzles feature heavily in horror games, they are always separate from the horror, and are used as either filler, or a distraction.
But, what if the WILLING acquisition and relinquishment of information, was both the main puzzle mechanic, AND the main horror element?
What if the monster was both a threat to be overcome, but also a puzzle to be solved?
ZENOMATRIX is a first-person puzzle game that seamlessly combines a classic horror mechanic and puzzle-solving in a way that has never been done before.
Explore colorful, surreal worlds inspired by the "Silicon Dreams" aesthetic of late 80's/early 90's CGI.

Solve puzzles where you must think ahead and plan every move if you want to make it to the end, dealing with enemies that will move to attack if not directly observed.
Learn how to use the different gadgets and mechanics provided to you, as well as the environment and even the enemy behavior itself to your advantage.
The game also features a very easy to use level-editor that players can use to create, modify and share their own levels, allowing for potentially endless hours of fun and creativity, long after story mode is finished.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 2.7 GHz
- Memory: 8 GB RAM
- Graphics: 4 GB
- DirectX: Version 11
- Storage: 1600 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: 4.7
- Memory: 16 GB RAM
- Graphics: 8 GB
- DirectX: Version 11
- Storage: 1600 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Quick performance fix.
Big patch is still not here but... -You can now turn off floor reflections (planar reflections) in the settings menu to improve performance. -Replaced development build with shipping built, there should a be a noticeable performance improvement now.Read full article on Community Announcements (Prpl Moth)Patch NotesOfficial
Small fix.
Big patch + Workshop support is...not here just yet. BUT I added the option to invert the mouse's Y axis, as well as fixed a bug where you previously couldn't consistently change the amount of boids in the blue zone. Welp, see you in a few more months!Read full article on Community Announcements (Prpl Moth)Patch NotesOfficial
First (and hopefully last) big patch.
-Made main menu desktop windows' default size slightly bigger because some people didn't realize there was more stuff you can interact with. -Changing V-sync and framerate in the settings now applies said changes instantly. -Disabled Scepter minimum use range. -Fixed level editor bug where Operator Gates (the doors with little mannequins next to them) switched positions occasionally. -Reduced Operator Gate open/close reaction time to prevent cheesing, and made it so gate panels don't change size on the X-axis. -You can rotate objects and zoom in/out in level editor using the + and - numpad keys, just in case your mousehweel is broken like mine. -Steam icon in main menu browser now links to my developer/curator page, it's a bit bare-bones for now but I'll be improving it as time goes on. -Fixed bug where Scepter occasionally misses an enemy and they stay frozen in a cowering position, now they automatically shatter after a second. -Tweaked Yellow World boid and Green World humanoid spawn-rates so they're affected by both current framerate AND framerate limit. Tweaked levels: 2,3, 3-0, 3-1, 5-1, 5-2, 5-3 and 7-2. Left out a couple bugs, those will be fixed in next patch.Read full article on Community Announcements (Prpl Moth)Patch NotesOfficial
More level fixes.
Couple tweaks to about 5 levels to just make them better at communicating what they do.Read full article on Community Announcements (Prpl Moth)Patch NotesOfficial
Little bug fix.
If I did everything correctly then you should now be able to see a screen overlay in the form of a vertical eye over your screen when encountering a Dark enemy, which is the way it should be, apologies for the mistake. Next patch will be level fixes.Read full article on Community Announcements (Prpl Moth)






