
Screenshots

Watch trailer on Steam ↗Codename TCT
MGP Studios · Published by MGP Studios
Content notice: Contains violence, flashing lights, intense action, strong contrasts, mild profanity.
Last updated 28 Sept 2026
The battle for Crimson Tide has begun.
Action, Adventure · 2027 · More free games
Embark on a thrilling journey through intense action and mystery as you navigate the challenges of Codename TCT. Experience the start of the Crimson Tide battle firsthand.
About this game
Following the Crimson Reapers path of destruction lead to a state-wide revolution. You are a citizen from the lower levels of the mega city and you will do your part. Will you gather funds to escape the city amidst chaos, or grab the opportunity to scratch some leftovers...or possibly much more. Be warned though: the NRF forces have entered the city to bring back order, but the left over gangs, along with the C.T.P.D. and Kyoncha Security will have their own plans and agendas.
Codename TCT is a FPS with parkour and roguelite elements, where you will forge your own tale through the streets and underbelly of the crumbling mega city of Crimson Tide.
Featuring:
- Smash it up with the stylish combat system. Destruction, chaos and slomo will form entrancing poetry in motion, with bodies and debris flying all over the place, in graceful time diluted bullet time along with the thumping dedicated dynamic Original Soundtrack
- The time is ticking. Time will progress during your journey, revealing new possibilities and opportunities as you go along.
- Your homies. Your blood. Take good care of them. You will have a limited amount of human resources so use them wisely.
- A beefy arsenal. Ranging from small caliber pistols with red laser aim, to heavy duty miniguns. Along with a supercharged kick which will smash enemies through the environment.
- A city at war! Witness the left over factions duke it out in the streets. Leave them to it, or join in on the fun. But know, that the balance of the powers will affect how certain levels will play out.
- Designed for gamepads. Keyboard and mouse are welcome and might find the game less challenging, but for a more immersive experience the gamepad is recommended. Movement and body movement is full in synch with the gamepads analogues providing an immersive and cinematic experience.
- Visit multiple districts of the city, ranging for the sub skylevel slums, through the glitz and glamour of Emerald City, to the bliss of Elysium.
- With branching paths, alternate events and multiple endings, depending on timeline progressions and world events which will be affected by your actions.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: 64-bit Windows 7, Windows 8.1, Windows 10
- Processor: Intel Core i5-4430 / AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960 2GB / AMD Radeon R7 370 2GB
- DirectX: Version 11
- Storage: 16 GB available space
- Sound Card: DirectX Compatible
Recommended
- Requires a 64-bit processor and operating system
- OS: 64-bit Windows 10
- Processor: AMD Ryzen 5-1600 / Intel Core i7
- Memory: 32 GB RAM
- Graphics: Nvidia GTX 1060 6GB or better
- DirectX: Version 11
- Storage: 16 GB available space
- Sound Card: DirectX Compatible
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Codename TCT 0.8.94 Demo Update is now live!
Good evening Everyone, The final update of the next fest demo of Codename TCT is up. And it's a bigger one! 0.8.94 includes one of the planned features: the livestream. Finally that "rec" stamp in the top right hand corner of the screen will make sense. This will be a critical mechanic to the main game for making cash. Along with the new simple combo system, the greater your killstreak, the greater your potential donation from a viewer. Demo will be up till 5th November. After that it should be making a comeback some time in 2025. Currently there is still an issue with how the multi option toggles work under visuals. This will be addressed soon and likely be fixed when the demo drops again in 2025. For the time being it's worth remembering that multi options under visuals have to be toggled with left and right after the other to toggle to the next preset. Also for those finding the game too dark: recommend toggling the cine contrast under visuals at the very bottom. Huge thanks and shoutout to the awesome friends and community who left their feedback and helped shape the demo! Consurai, Cris Rolan, Congo!, Hardwater, Igor, Kaduk, Marek Czerniak, GrafOrlockVII, Kyon'cha Operative, McMarius11, Rogue Cloud, SaneVirus, Sinth, Starskii, ZlimBratSki. Love You AllRead full article on Community Announcements (MGP Studios)Patch NotesOfficial
Codename TCT 0.8.88 Demo Update is now live!
Codename TCT Demo update 0.8.88 is now live and ready for download. The demo itself is expected to be available til the end of the month. After that it will make a comeback in 2025, most likely updated with a freeroam section. As for the update: this one boasts a new level and faction, besides the healthy dose of tweaks, fixes and polish. {STEAM_CLAN_IMAGE}/45172256/3eb158af9dcd779c61908d54ece53c12255bebba.jpg Changes include: -The Baths level, filled to the brim with a recurring Slavic gang. This level is accessible via regular progression, right after the slumblock garbage chute. {STEAM_CLAN_IMAGE}/45172256/f3b265787098ae8662e693f9a5b9b3f60145d0bb.jpg -Cinematic short range lens flare effect to apartment and baths -Fix train station collider to adapt to update AI aggro and not shoot through it -Updated station collisions for updated AI aggro -Added reverb zone to station topside encounter -Added reverb zone to passage -Minor tweaks to slide speed -General tweaks to AI groups to be slightly more aggressive -Multiple tweaks to destructibles sounds --- So that's it for this one. I'll most likely be following up with another, smaller update next week. Thanks for tuning in and till then, Cheers, MikeRead full article on Community Announcements (MGP Studios)Patch NotesOfficial
Codename TCT Demo update 0.8.87 is now live!
0.8.87 Codename TCT demo is now live. This one besides the regular, fixes, tweaks and polish, has some pretty cool new visual settings. Changes include: -fixed pistol reolad time -slumblock low audio added transition between passage arcade and main music crossfade (thanks: Kyon'cha Operative and McMarius11) -fixed AR timescaling bug with reload block -removed AI flee on low health (disabling this until I have some dedicated animations and sounds ready for this state. Currently, due to this, it looks like the AI is bugging out) -updated AI in station level -added multiple audio reverb zones based on environment surroundings -updated slide full speed and exit speed (should be more intuitive now, especially exiting) -added Visual bleed effect for player depending on damage taken -added new visual settings "post cinematic": sharper image with strong contrast -dependant on the above: pixelate feature, with multiple variations ---Read full article on Community Announcements (MGP Studios)Patch NotesOfficial
Codename TCT NextFest Demo update 0.8.86 is now live!
Update 0.8.86 for the Codename TCT NextFest Demo is now live and ready for download. First of all, I'd like to give a shout out and thanks to everyone who shared their feedback and reports! It's thanks to you, the game will be improving at a faster pace and you have my sincerest gratitude. So please don't stop now and keep the feedback rolling in. {STEAM_CLAN_IMAGE}/45172256/decdca55b5dff4dd61738e0ac2e8436c4cc8618a.png Taking the occassion, I'd also like to give a huge shoutout and thanks to the awesome community and friends, who were sent in their feedback prior to demo release and helped shaped the game into what it is now: Cris Rolan, Hardwater, Marek Czerniak, Kyon'cha Operative, Sinth, Starskii, ZlimBratSki. You guys rock! This update has a few more significant changes, focusing mainly on AI tweaks, since this was the most commonly recurring critique, especially the NRF specops. This might be a double edged sword, since now, at least in my opinion,the ground floor of the Tengu restaurant is a bit too intense. I mean, destruction was always the point of that stage, but now it might be happening a tad too fast;) with the updated aggro, if not moving expect your cover to be torn to shreds much faster than previously. Please share your thoughts and impressions here, so the best direction and solution for this stage can be set. As a comparison adding a clip of the pre-update ground floor. Let me know if you prefer the new aggro in the demo or the old one one from the clip So, now moving on to the update: 0.8.86 -updated AI and aggro for NRF specops. Mostly visible in the office tutorial exterior, as well as the Tengu restaurant ground floor. (thanks: Congo, Consurai, Dank) -Updated Station: level right hand section with destructibles props and encounter as well as details topside -updated glass destruction volume and player push through collider size (meanin the mantling bug is less likely to occur when jumping through glass panels/windows) -updated shotgun recoil a...Read full article on Community Announcements (MGP Studios)Patch NotesOfficial
Codename TCT NextFest Demo 0.8.84 Update is live
New NextFest Demo Update 0.8.84 just dropped. Thanks for all the feedback and reports! Please do keep em' coming. 0.8.84 includes: -Fixed incorrect default vfx options/settings (Thanks: SaneVirus) -Moved visual effects to dedicated settings under "Visuals" -Small tweaks to Tengu: added food to kitchen area and a few physical objects -Tweaks aggro range of low tier hoodlums, mainly for ranged variants and minimum distance to attack -Updated colliders for girders/support beams in office final encounter (Thanks: RogueCloud) -Updated and added missing ground area to Station (Thanks: RogueCloud) -For demo, replaced sniper with shortscope rifle on Station roof -Added neon arch to garbage chute exit to improve exit visiblity (Thanks: Congo) --- That's it for this one. More stuff will be coming soon. Cheers, MikeRead full article on Community Announcements (MGP Studios)






