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Watch trailer on Steam ↗The Infernal Abyss
vitANDnik Games · Published by Pirat Lightfire
Positive — 97% positive (31 reviews) · 14 achievements
Last updated 28 Sept 2026
Face the nightmares of the main characters and find a way out of this hell.
£2.49
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie · 2024 · More under £5 games
Venture into the depths of The Infernal Abyss, an intense action-adventure game where you face terrifying nightmares and seek escape. Developed by vitANDnik Games, this 2024 release challenges your courage in a unique indie experience.
About this game
A game in the genre of single-player 2D Horror with adventure elements.
Key Features:
Pixel graphics
Single player game
Creepy atmosphere
This story tells about three friends — Nick, his best friend Steve and his girlfriend Veta, who have always been inseparable. However, everything changed in an instant when one of them broke the bond that united them. Not appreciating what he had, he often cursed his life and thought that death would be less terrible than the moral pain caused by his selfishness. This was his fatal mistake in this story, as well as in his future fate.
The basis of the gameplay is extremely simple: travel through locations, collecting everything you need to advance, and also find cassettes to learn more about our friends! Be careful, because every reaper has its own mechanics!
"Good luck, player, because I will come for each of you"
There are two difficulty levels in the main game.:
--| CASUAL |--
This game mode is a children's version of the main gameplay.:
-) Lightened enemies
-) Footprints pointing to objects
-) Lightweight bosses
--| CLASSIC |--
This mode is a classic game mode where:
-) minimum hints
-) aggressive behavior of enemies
It is highly discouraged if you have never played the game!!!
Note: although the game contains small elements of "Backrooms" (for example, moving through levels, or canonical level zero), it has nothing to do with the ent of this universe!!!
System Requirements
Will my PC run this? →Minimum
- OS: Windows OS
- Processor: Intel/AMD Quad-Core CPU
- Memory: 4 GB RAM
- Graphics: Intel HD Graphics
- DirectX: Version 9.0
- Storage: 500 MB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Important update!
Hey everyone!I want to share some pretty bad news regarding the game: it has received its final update... I won't be able to release the DLC.Reasons for the DLC cancellation:· Technical limitations: Ideas for implementing certain mechanics and large-scale locations couldn't be realized due to game engine constraints. Unfortunately, it couldn't perfectly execute everything that was planned.· Resources and time: Development required significantly more time than the developer could allocate without delaying other projects or burning out. There were no plans to release an unfinished product.· Story integrity: A choice arose: expand the universe or risk its coherence. Without a meticulously thought-out, worthy continuation at that time—one that would properly conclude the story—the developer decided not to spoil the impression of the main game by replacing its ending.The game's ending has been changed. You can also check out development screenshots in the new menu after completing the game.Once again, I'm sorry I couldn't release the expansion... I'm truly sorry...Read full article on Community Announcements (PiratLightfireNew)Patch NotesOfficial
Major Patch: Gameplay Fixes, Atmosphere & Optimization
Dear players!Welcome back to the gloomy corridors of The Infernal Abyss! A new update has just been released, full of fixes, optimizations, and atmospheric improvements that will make your immersion into the game even deeper. A huge thank you to everyone who shared feedback and reported bugs - you are incredibly helpful to the project!Here is a list of key changes in this patch:Gameplay and InterfaceNew Interface: The main menu, character selection screen, and the "Alexander's Storage" location have been completely updated.Improved Mini-Games: The gadget mini-games have received special effects and minor graphical tweaks. The following were also refined:The knight mini-game in Chapter 2: the knight slides less, and the end of the level is simpler.The beaver mini-game has been reworked.Controls: Cassettes can now be started not only by clicking but also by pressing Enter.Collision and Bug Fixes: Fixed a door issue in the hospital and a critical bug with the lever on the 2nd location, which could cause Nick to get stuck without being able to interact with the lever (special thanks to @notausertelegramm for the report!).Several levels have been optimized.Graphics and AtmosphereNew Visual Effects:Added a customizable VHS effect (can be enabled in settings).Darker, more realistic darkness now appears in dark stages and the cave of Chapter 3.Dust particles now float in dark locations to enhance the atmosphere.New "glitch" effect on cameras during the final battle.Graphical Updates: Improved the textures of "Death's" eyes and the graphics in the secret storage and the game's 3D segments.Sound and CutscenesUpdated Soundtrack: The chase OST from the rest area has been completely reworked.Sound Improvements: Adjustments made to grass walking sounds and other interactions. Fixed a bug with the Face sound effect on the 1st location (lag during its disappearance has been removed).Cutscene Change: The cutscene with evil Nick "Wait" has been altered, and one reference has been rem...Read full article on Community Announcements (PiratLightfire)Patch NotesOfficial
Major Update: Voice Acting, New Models and Fixes
Greetings! A major update for The Infernal Abyss has been released, adding long-awaited features, fixes, and changes aimed at enhancing your experience.Key Changes:New Character Models: The models for Veta and Steve have been fully reworked and now appear more detailed.Veta's Voice Acting: Veta finally has official voice acting, adding more atmosphere to the game.Bug Fixes: A number of errors that hindered gameplay have been eliminated.New Pointer: At the beginning of the game, in the scene with the 3D TV, a visual pointer has been added for the tape for your convenience.Updated Cutscenes: Some story cutscenes have been improved.Updated Credits: Information about the voice actors has been added to the final credits.Gameplay and Atmosphere:Reworked Sound: The music in the initial scenes (Main Menu, Character Selection, Alexander's Storage, Chapter Selection) now plays more quietly, with a smoother fade-in. This allows for a gradual immersion into the atmosphere without startling the player.Visual Effects: To better reflect the emotional state of the main character, Nick, the students at the school are now black and white.This update is designed to make your immersion into the game's grim world even more poignant. We thank you for your support and feedback, which help us improve the game!Read full article on Community Announcements (PiratLightfire)Patch NotesOfficial
4.2.2
The main change is that after the cutscene with the Spider Woman, Nick appears further away from the door, making it clear to the player that they need to move... I'm tired of updates...Read full article on Community Announcements (vitANDnik_game)Patch NotesOfficial
4.2.0
ALL CHANGES: 1) Updated "PAUSE" 2) Changed the way you exit the inventory menu 3) The ghosts in the hospital are easier to defeat 4) Added a pointer in some locationsRead full article on Community Announcements (vitANDnik_game)






