Skip to content
Geeky Alien
Zero Agency

Screenshots

Zero Agency screenshot 1
Gameplay Trailer 1 trailerWatch trailer on Steam ↗

Zero Agency

ErraticDeviant · Published by Deviated Developments

Content notice: Pixel art gore, death and destruction of property.

Last updated 28 Sept 2026

Zero Agency is an old school 2.5D dystopian sci-fi Tactical RTS, guide four agents through a series of contracts, hacking, subverting or brute force blasting your way to victory.

Early AccessDJCTQ 12

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £3.39 · Highest: £3.399 Oct 2026

Indie, Strategy, Early Access · 2024 · More under £5 games

Navigate and strategize as you guide Zero Agency's agents through a series of hacking and brute force challenges in an old-school 2.5D tactical RTS.

About this game

Zero Agency is a squad based indie RTS game with tactical elements where you lead 4 cybernetic agents through a series of contracts, earning credits along the way, unlocking more deadly technologies and ultimately deciding the fate of a cyber dystopic world.

Zero agency features fully destructable buildings and structures in both cityscapes and desolate wastelands, unravel the dark history of the world and embark on a mission to either reinforce the control systems that define it, or to break them.

Enable your agents to hack tech, blow apart buildings or turn momentarily invisible through a series of itemisation and augmentation choices.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz
  • Graphics: GTX 970
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 0.1A: Deep Impacts (Graphical Update)

    Tessellation has been implemented and is now used on landscape terrain, enhancing craters, bullet impacts, character movement trails and Improving the appearance of lighting effects. https://steamuserimages-a.akamaihd.net/ugc/2486639255475512183/D4316CC14B274E5D477197A11936B459B7BEF46A/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Work continues on the second map, with building placement having been finalised and objective areas fleshed out: https://steamuserimages-a.akamaihd.net/ugc/2486639255475515433/7B51A486E3E690946F2B1D351C4CC016FDA8C2A4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Second artpass on the buildings BASE tile palette is my current focus before going further with structure placement (to allow for specialised buildings - (local (police) enforcer HQ and skybridges + animated tiles). General graffiti and commercial tiles/holograms may not make next update as lower priority, sans bugfixes for level 1 that I have been made aware of for the same reason. (Thankyou!).
    Read full article on Community Announcements (ErraticDeviant)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.