
Screenshots

Watch trailer on Steam ↗Don't Lose Aggro
Oren Koren · Published by Oren Koren
Very Positive — 84% positive (137 reviews) · 11 achievements
Last updated 28 Sept 2026
Protect your team by forcing enemies to attack you in this single-player action roguelite inspired by MMO raids. Create unique builds, unlock powerful talents and master the art of tanking to command the chaos!
£6.75
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, RPG, Early Access · 2026 · More £5 - £15 games
In Don't Lose Aggro, protect your squad by taking on enemies yourself. Master unique builds and unlock powerful talents to survive the chaos until early 2026.
About this game
Join the Community

Roadmap

About the Game
Protect your team by forcing enemies to attack you in this single-player action roguelite inspired by MMO raids. Create unique builds, unlock powerful talents and master the art of tanking to command the chaos!

Damage your enemies to hold their attention! Or force them to attack you by running away!
Don't Lose Aggro lets you play any kind of tank you can think of, focusing on control, strategy and positioning.

You have the assignment of protecting your group from harm!
Companions, while alive, provide powerful abilities that can be upgraded, which are key for a successful run.
Don't Lose Aggro allows you to choose whether to protect your companions or go full hard-core and sacrifice them!


Use your abilities to utilize the tank you aim to become. Charge can close a gap between you and the enemy but if you're the slower type, you can always pull them towards you!
Some abilities are aggressive and focus on damage, whilst others focus on protection and healing.


Upgrade your lasting tanking builds by spending talent points to suit your preferred playstyle. Play as a Dodger, Blocker, Kiter, or Taunter - each with distinct mechanics and upgrade paths.

Battle through the lava-surrounded Isle of Doom, survive the Cyclone Sands' sandstorms, and face the final challenge in "The Fallen City."
As you progress, you'll unlock new arenas and fight new enemies & bosses to prove your tanking skills!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64-bit
- Processor: Intel Core i3-8100 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 950 / AMD RX 460
- Storage: 10 GB available space
Recommended
- OS: Windows 10/11 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 3 3300X
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1050 Ti / AMD RX 570
- Storage: 10 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Major Update 1 Out Now!
Hi Tanks!The first major update of Early Access is officially out.I wanted to take this chance and thank all those who playtested it, provided feedback throughout Early Access and shaped the contents of this update, I tried making this update as community-focused as possible.Waiting for you in the Discord or in the Steam forum!Patch Notes:New Threat SystemNew threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirelyCompanions also generate threat by dealing damage and healingThreat Meter HUD showing your standing against your current target as well as other party members threatThreat decays over time, enemies left unchecked will prefer companions as targets Party Size & Companion ChangesParty size increased to 3Companions now take a role of Primary and SecondaryPrimary Companion: Holds both passive and active abilitiesSecondary Companion: Holds only passive abilitiesCompanions now weave in auto attacks alongside their abilitiesCompanions may actively disengage from high threat targetsCompanions will always auto attack an already engaged enemy (for now)Ranger teleport revamped. Teleport now triggers when the ranger gets hit and brings the ranger to safety with a short cooldownRanger passive revamped, now fires Heartseekers on enemies the player holds on them for 10 seconds, repeating every 10 secondsAt level 10, the companion upgrades are rolled between all living companionsHealer now auto casts Holy Ground if the player is below 25% HPCompliments voicelines added and will trigger when companions don't take damage for some time during combatAcknowledgement voicelines added when marking an enemy New Companion: SummonerThe summoner raises an army of skeletons that follows youPassive ability: summon a minion every 3 seconds, up to 5 minionsActive ability: Sacrifice a minion, healing the player for 60 healthMinion damage is attributed to the Summoner’s threatSu...Read full article on Community Announcements (Oren)AnnouncementsOfficial
Playtest Finished
Hi Tanks!The playtest is finished, thank you to everyone that played and gave feedback.If you haven't yet, please Submit feedback through this form, it helps a ton.Stay tuned, more news coming!Read full article on Community Announcements (Oren)AnnouncementsOfficial
Playtest is live!
Hi Tanks!The playtest is live, sign up and get instant access by clicking the button on the store page "Request Access"Submit feedback through this form, it helps a ton!Patch Notes:New Threat SystemNew threat system. A threat table now drives enemy target selection. Damage, heals and taunts all generate threat, the old health threshold system has been replaced entirelyCompanions also generate threat by dealing damage and healingThreat Meter HUD showing your standing against your current target as well as other party members threat Party Size & Companion ChangesParty size increased to 3Companions now take a role of Primary and SecondaryPrimary Companion: Holds both passive and active abilitiesSecondary Companion: Holds only passive abilitiesCompanions now weave in auto attacks alongside their abilitiesCompanions may actively disengage from high threat targetsCompanions will always auto attack an already engaged enemy (for now)Ranger teleport revamped. Teleport now triggers when the ranger gets hit and brings the ranger to safety with a short cooldownRanger passive revamped, now fires Heartseekers on enemies the player holds on them for 10 seconds, repeating every 10 secondsAt level 10, the companion upgrades are rolled between all living companions New Companion: SummonerThe summoner raises an army of skeletons that follows youPassive ability: summon a minion every 3 seconds, up to 5 minionsActive ability: Sacrifice a minion, healing the player for 60 healthMinion damage is attributed to the Summoner’s threat New System: Marking TargetsYou are now able to mark enemies to be focused by your partyDefault keybinds: Left mouse button on keyboard, South Button (A) on controllerSummoner minions will also prioritize hitting the marked target New System: Pull CounterA counter now appears on the screen and provides bonus the more enemies are targeting you in combatTier 1: “Tanking” requires 5 enemies targeting you (Wave Defense) or 4 (Dungeon Crawl) and provides a 5% bonus to...Read full article on Community Announcements (Oren)Patch NotesOfficial
Playtest for the first major update starts August 22!
Hello Tanks!The first Early Access Major Update is finally coming together and will be ready for public playtesting starting August 22.Your role in the playtest is critical for the game's success, as this one changes core systems and overall pacing, so please consider participating!Sign up to the playtest:https://docs.google.com/forms/d/e/1FAIpQLSfT054eu6dNo-Vs3-foe1ceRBfgTys71iH-Tl-Kd2aSJwAdmg/viewform?usp=publish-editorIn this update, you will experience:Increased party size (from 2 to 3)New companion behaviorsNew system: marking targetsNew companion: summonerNew tutorialNew shieldToughness modifiers per shieldNew ability - Blood StrikeNew Status Effects / DebuffsNew UX/UIAnd much more! (full patch notes coming soon)See you thereOrenRead full article on Community Announcements (Oren)AnnouncementsOfficial
Devlog #2
Hi tanks!This month was focused on polishing the existing experience, tackling onboarding processes and also designing new abilities, shields and builds.I hope to get this into a playtest version and share the latest build with you soon.Work started to increase the party sizeThe new design will contain a primary and secondary companion, for a total team size of 3.The primary companion will keep their active ability, but the secondary one will only have passivesUX improvements are at worksCarrying out the vision to make tanking more accessible is no easy feat, another iteration of tutorial polish and improvements to the explanations is required.In this example, examining what reads best for color contrast and positioning of the UI elements for best readability.A new dungeon is being builtI don't have visuals to share yet, the new dungeon will focus on decision making throughout with less linear pathing, more player agency and freedom while exploring.New shields are being designedWhat corresponding effects should they have?Implementing new abilities and buildsBlood strike will be a new ability for the utility slot that heals for the damage dealt, with a new build path revolving around self healAdding new status effects like Slow & Root and various upgrades across all abilities that build off itAdding a Damage over Time effect and build to abilitiesAdding upgrades to the effect of Toughness and how it playsThat's it for this month, and as always, let me know your thoughts on the forums or the Discord!Read full article on Community Announcements (Oren)







