
Screenshots

Watch trailer on Steam ↗Mini Dungeon
Polar · Published by Polar
Last updated 28 Sept 2026
Explore "mini dungeons" in search of treasures while facing unique creatures in this action roguelike where you create your own weapons and strategies.
Free
Action, Adventure, Indie · More free games
Embark on perilous quests through tiny, treacherous mazes where your creativity shapes your survival. Mini Dungeon challenges you to outsmart foes and uncover hidden riches with every step.
About this game
Mini Dungeon is a roguelite game focused on exploration and combat, where the goal is to traverse dungeons, face a variety of enemies, and uncover secrets. The game features a completely unique combat system, allowing players to create weapons with distinct move sets. Additionally, it offers the ability to combine elements with each other, generating unprecedented reactions during battles.
In Mini Dungeon, you take on the role of an adventurer from the Mini Guild, an organization dedicated to cataloging the world. Your hero has been given the important task of filling their journal with information about various biomes, materials, weapons, and, of course, all the monsters encountered along the way. With the journal complete, the hero will gain access to forbidden areas, where the greatest dangers and the best rewards await.
System Requirements
Will my PC run this? →Minimum
Minimum:
- OS: Windows 10
- Processor: Dual Core 2.4 GHz
- Graphics: 1 VRAM / DirectX 10+ support
- Storage: 300 MB available space
- Sound Card: Yes
- Additional Notes: ᓚᘏᗢ
Recommended
Recommended:
- OS: Windows 10
- Processor: Quad Core 3 GHz
- Graphics: 2 VRAM / DirectX 10+ support
- Storage: 300 MB available space
- Sound Card: Yes
- Additional Notes: ᓚᘏᗢ
Supported Languages
English, Portuguese - Brazil
Latest news
AnnouncementsOfficial
Visual improvement in all scenarios - November 2024
Hi, lately we've been revising the look of the Mini Dungeon based on feedback from some players in closed tests. In these changes we focused on player visibility. These changes mainly involve the method in which the lighting is inserted into the scenes, as well as changing the size of all the characters (player and enemies), consequently making the room technically smaller compared to the previous version. {STEAM_CLAN_IMAGE}/45087645/7b34cbdfb7208622efc3ae682c7269232f2467e7.jpg Firstly, we're introducing the central lighting method for the room, where the edges of the room will be shaded, while the center will receive a large beam of light, allowing for greater contrast, as well as easier use of visual effects that emit light. This update also opens up the possibility of continuing to work with the Mini Dungeon's lighting, for example adding real-time lighting to small objects such as torches or skills, where previously, in addition to being badly optimized, it would have been barely visible to those playing the game. {STEAM_CLAN_IMAGE}/45087645/0499bd4cf07fbb884c6cb686c62a41ceac66672b.jpg Check the full video below: https://www.youtube.com/watch?v=ReSV9N_rc4wRead full article on Community Announcements (SrRinio)






