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Watch trailer on Steam ↗Rebel Fury
Hexes of War · Published by Hexes of War, GMT Games · Official site ↗
Positive — 90% positive (40 reviews) · 9 achievements
Last updated 28 Sept 2026
Rebel Fury is a digital implementation of the wargame published by GMT Games and designed by Mark Herman.
£8.50
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Price history
Indie, Strategy · 2025 · More £5 - £15 games
Navigate the tactical challenges of Rebel Fury, where every decision shapes the outcome. Developed by Hexes of War and released in 2025, this indie strategy game brings the depth of GMT Games' renowned wargame to your fingertips.
About this game
Rebel Fury is a solo or two-person turn-based strategy wargame based on the Rebel Fury boardgame created by the legendary game designer Mark Herman and published by GMT Games. The game includes six historical battles: Fredericksburg, Chancellorsville, Chickamauga, Chattanooga, the Battle of the Wilderness and Spotsylvania.
Players can battle human opponents online or play against the game's AI. There is a special solitaire-only scenario with a simplified AI for learning the game.
Rebel Fury features gameplay based on the historical wargaming boardgames of the 70's and 80's. Players maneuver markers that represent their units on a hexagonal map that mimics the gameboard and cardboard counters of traditional boardgames. Turns are completed in an "I go, you go" style, wherein players alternate their turns with their opponent until one player passes. Once that happens, a random number of unopposed actions are given to their opponent. Pass too early and you risk giving your opponent the opportunity to maneuver completely around your forces. Combat is resolved through die rolls modified by terrain, battle line factors, and the use of artillery support. Attackers benefit from supporting units. Defenders benefit from being in defensible terrain.

Rebel Fury is Volume 1 of The Civil War Heritage Series published by GMT Games.

Each side has an historically accurate order of battle that encourages the player to attempt to outdo the generals of history. Each battle has a unique set of victory conditions that mirror the strategic goals of history.
This design features a new system of Civil War combat akin to the old SPI Blue and Gray Quads. Each game in Rebel Fury is quick-set-up, quick-playing, and deeply interactive. The density of counters in each scenario is low, allowing you to see and experience the big picture of the battle.
Rebel Fury places you, the player, in the role of the Army Commander (Lee, Burnside, Hooker, Bragg, Rosecrans, Grant). You maneuver your army to find the enemy’s flanks, concentrate your forces for an attack, and determine where to commit your artillery assets.
Units are portrayed at the Infantry/Cavalry division level. The Civil War Heritage series game system features a new Zone of Influence/Zone of Control mechanic that controls unit formation (March/Battle) based on their proximity to your opponent. As your units close with the enemy, your forces naturally break into battle formation, where they then maneuver the last distance to engage. Unlike most hex and counter wargames, this system allows you total freedom to move units in any order multiple times, unleashing the full range of historical tactics in a simple and clean format.
Combat features a differential combat system with few but significant factors that capture the key features of Civil War division level combat. Units are rated for quality, artillery support, supporting units, and terrain. The game features artillery duels with the occasional Exploding Caisson result. The Civil War Heritage series combat system accurately depicts the ability of units to launch multiple waves of attacks on the same position, capturing the back-and-forth nature of many famous combat duels.
Each battle features special units and situations, such as Wilder’s Brigade of mounted infantry (Chickamauga) plus other famous units and personages.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7+
- Processor: Intel Core 2 Duo 1.8 GHz or AMD Athlon X2 64 2.0 GHz
- Memory: 4 GB RAM
- Graphics: 256 MB ATI HD2600 XT or better, 256 MB nVidia 7900 GS or better, or Core i3 or better
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: DirectX 9+ compatible sound card
- Additional Notes: Requires mouse
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: 1.8 GHz Quad Core CPU
- Memory: 8 GB RAM
- Graphics: 512 MB ATI 4800 series or better, 512 MB nVidia 9800 series or better
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX 9+ compatible sound card
Supported Languages
Latest news
Patch NotesOfficial
Patch for Entrenchment rule
This patch fixes a rule that was previously mis-interpreted. If a defender is in an entrenchment and is attacked from one of the two rear hexes, the defender should receive *no* terrain defense bonus, even if the entrenchment is in a woods hex. Previously, the defender would receive a bonus for being in the woods.Read full article on Community Announcements (btipton)Patch NotesOfficial
Sept. 9, 2026 Patch
Fixes an incorrect Corps assignment for Ricketts and Getty units in the Spotsylvania scenario. They were assigned to the V Corps, and should have been the VI corps.Read full article on Community Announcements (btipton)Patch NotesOfficial
Patch for Disaster bug
This patch fixes a bug in which a Disaster result during Last Chance Attacks would ignore the number of mandatory attacks if the number of attacks remaining was 1, even though the rules require all mandatory attacks to be resolved regardless of attacks remaining. This patch also fixes a bug in the Fredericksburg solo scenario that allowed off-map units to enter the map in locations other than "K".Read full article on Community Announcements (btipton)Patch NotesOfficial
Patch for multi-game bug
This patch fixes a bug in which units from one game might be displayed on another map after starting a different scenario without closing the game.Read full article on Community Announcements (btipton)Patch NotesOfficial
Wilderness bug fix and update of rules to latest Civil War Heritage Series
This patch fixes a bug in the Wilderness scenario that would cause the 2nd player to move first in the movement phase and would mis-identify the active player on one prompt. Also updates the rules to the latest version of the Civil War Heritage Series. 1. Cavalry Divisions cannot move into a hex that would force them to make a mandatory attack. Their opponent's moves, however, can create a mandatory attack situation for them. If this happens, the cavalry unit will be allowed to attack infantry to resolve the mandatory attack. 2. The exploding caissons result occurs even if the player did not use artillery for this combat. 3. Geographic victory may not be blocked by enemy units within 4 hexes of an entry hex. Previously, the rule was 5 hexes, but the game had a bug that extended it to 6.Read full article on Community Announcements (btipton)






