
Screenshots

Watch trailer on Steam ↗Serpent's Gaze
Feeble Minds · Published by Feeble Minds
Content notice: The player needs to fight and kill enemies they encounter, throughout the whole game. There will be blood splatters but not more than that.
Very Positive — 89% positive (858 reviews)
Last updated 28 Sept 2026
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
£13.75
Lowest price we've ever recorded
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Price history
Action, Indie, RPG, Early Access · 2026 · More £5 - £15 games
Embark on perilous adventures as you battle through treacherous levels in Serpent's Gaze, an intense co-op third-person action game from Feeble Minds. Unveil the secrets of an ancient desert while facing formidable enemies.
About this game
Serpent’s Gaze is a punishing 1-4 player co-op third-person action game where you fight tough enemies and relentless bosses, all while uncovering the secrets of an ancient desert.
- SOULSLIKE COMBAT WITH A ROGUELIKE TWIST -
Choose your favorite weapon and fight tough enemies in heavy, tactical combat, with a plethora of different upgrade possibilities. Fight your way through handcrafted levels, and face the bosses – as many times as you need.
- PLAY AS A TEAM, OR FACE THE CHALLENGES ALONE -
With support for up to 4 players, you can face the challenges of the world together with your teammates, or play at your own pace alone.
- GATHER BLESSINGS AND CHOOSE YOUR PLAYSTYLE -
As you progress through levels, you find upgrades along the way – blessings from strange deities, gifts from your patron and strange relics to utilize in your pilgrimage. Choose wisely and explore endless builds and strategies.
- GET CURSED BY THE GODS, AND ADAPT TO NEW CHALLENGES -
The Curse system introduces random variables every run – everything from minibosses hunting you, to environmental hazards that keep new runs fresh and challenging.
The Awareness system brings even more challenges, making each successful run progressively harder.
- EXPLORE AN ANCIENT DESERT AND ITS MYSTERIES -
Battle through imposing environments inhabited by different factions. The desert and ruins belong to the nomadic Majin, while the city with its cathedrals is inhabited by the proud Attar’Esh.
- UNCOVER THE INTENT OF YOUR CREATOR -
You are a scion – brought to life by the withering tree god Magnolia, with the sole purpose of vanquishing the opposing gods and usurpers who currently rule the lands.
There is only one way to make the desert bloom again - violence.
System Requirements
Will my PC run this? →Minimum
- OS: Windows® 10
- Processor: Intel® Core™ i5-8500 or equivalent
- Memory: 8 GB RAM
- Graphics: Nvidia® GeForce™ GTX 1060 or equivalent
- Network: Broadband Internet connection
- Storage: 15 GB available space
Recommended
- OS: Windows® 11
- Processor: Intel® Core™ i5-12500 or equivalent
- Memory: 12 GB RAM
- Graphics: Nvidia® GeForce™ RTX 3060 or equivalent
- Storage: 15 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Major Update - Perfect block & Randomized Paths
We’re proud to announce a highly requested feature - the Perfect Block!With the latest update scions now have the ability to perfect block enemy attacks. Block in the last moment before a hit connects to avoid taking damage and deal some fatigue damage back to the enemy. This opens up a new playstyle that many of you (and us!) have been asking for. In the long run we will also be adding seeds and upgrades that trigger on perfect block, to further deepen the system. Another major feature we’ve been working on is Randomized paths. On the first two levels in both domains there are now a few paths and rooms that are randomly replaced between runs, so that the levels feel less static and to make every run feel less static. This is still under construction, and we will be adding more of these in future updates. To celebrate these changes we're going live, in great company, with the SoulSale - a sale for masochists! For our new players:Since we’ve launched in Early Access just before summer we’ve made numerous updates, adding weapons, improving progression, enemy and player tracking and combat feel, balancing, performance, adding shortcuts, implementing a checkpoint system, and adding content in different forms. We’ve also overhauled the power scaling system so that you can hone in more on your build.Please also be aware that most of this is subject to change - we like to experiment until we get the best result. This means that we need a lot of your feedback, so we warmly welcome everyone to our discord: https://discord.com/invite/serpentsgaze We’ve deployed 15 patches since we launched into Early Access this summer, making the game better based on the feedback we’ve gotten from you, Scions.Read full article on Community Announcements (wearefeebleminds)Patch NotesOfficial
Patch 1.0.15919
Introduced a parry mechanic. You can parry by perfectly timing block. Beware, not all attacks can be parried. Introduced alternate paths that appear on maps some times Adjusted enemy and player tracking Many bug fixes and performance fixesRead full article on Community Announcements (Ocke)Patch NotesOfficial
Patch 1.0.15788
Fixed an issue causing Firstborn to not be summonable on certain levels. Fixed an issue which caused some summons to drop loot incorrectly.Read full article on Community Announcements (Grodslukarn)Patch NotesOfficial
Patch 1.0.15778
Fixed an issue that made players unable to act under rare circumstances. Fixed issue with an event shrine that didn't give the reward to the player. Fixed Spores counting Rot from other players.Read full article on Community Announcements (Grodslukarn)Patch NotesOfficial
NEW UPDATE: PROGRESSION ADJUSTMENTS + NEW WEAPON
Hello Scions! Hope you had a pleasant summer, full of snakes and flowers. We've been hard at work since we've gotten back from vacations, and today is the day where we release a new patch. This new patch is mainly focused on two things: Removing RNG based progression and revamping the gameplay loop a little bit. Previously there were some major weapons and classes that required RNG to unlock. We have reworked these to require specific actions from the player to unlock, so it should no longer be possible to go 80 hours without having the opportunity to unlock these items.The gameplay loop changes how the player levels up, receives seeds and upgrades seeds. Previously you gained one attribute point to distribute on each level up, we're changing this so you get three points to distribute, but it takes more blood to level up. Seed choices are now exhaustive. So once you have picked a seed you will not be offered it again at later seed choices. "But how do I upgrade my seeds?" you say? The insights that drop from some elites and the nutrunners no longer give you random stats, but instead allow you to select one of your seeds to upgrade.These are experimental changes, and we're looking forward to your feedback and opinions.We've also added a couple more player colors both to the base game and the supporter pack and now allow all players to select their color freely. So now all players can run the same color, if they so choose. If you want to change color you'll find that option in the settings.This among with a plethora of fixes and changes and adjustments.Read full article on Community Announcements (Ocke)






