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Watch trailer on Steam ↗Strategos
Strategos Games · Published by MicroProse Software
Very Positive — 87% positive (253 reviews) · 36 achievements
Last updated 28 Sept 2026
Strategos is a real-time tactics wargame set in classical antiquity. Simulate large-scale battles with over 120 factions, and 250+ units, from the ancient world. Create custom battles, or take command of historical ones.
£18.89
£20.99Lowest price we've ever recorded
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Price history
Simulation, Strategy, Early Access · 2026 · More £15 - £30 games
Strategos immerses you in classical antiquity's grand battles as you command diverse factions and units. Explore the vast strategic landscape where every decision shapes the outcome of your campaigns.
About this game

Simulate Historical Battles
Simulate large scale warfare with the armies of antiquity in Strategos. With thousands of men on screen, you can recreate real or speculative historical battles between the major and minor powers of the ancient Mediterranean.
Manage Complex Mechanics
Strategos is an ancients wargame with large scale formation movements and disorder, unordered charges, pursuing, evading, routing and morale shocks, fog of war, terrain effects, flanking and command and control simulations that bring a hardcore tabletop feel to digital, real-time wargaming.
Command the Armies of Classical Antiquity
The armies of Strategos span nearly a thousand years of the classical period, from the Hoplites and Immortals of the Persian Wars, to the rise of the Sasanian Empire against Imperial Rome.
Master Advanced Command and Control
An advanced command and control simulation encourages the player to think about the positioning and use of their generals, and when to commit them in order to balance giving orders, sending couriers, providing morale support, and fighting in direct combat.
Select From a Huge Number of Units and Factions
The game contains over 250 unique units and nearly 120 unique factions, including the various Hellenic Empires, The Achaemenid Persian Empire, Rome and Carthage across different eras, Gallic, Germanic and Iberian tribes, Umbrians, Samnites and other native Italians, the major city states of ancient Greece, the Thracians, and more.
Customize Battles
Custom battle options include selection of army lists, allies, units, army sizes, era, map, deployment distance and sides, difficulty, AI type/aggression, whether to use AI at all (alternative is hotseat), and optional randomization of army lists with options to filter random armies by era, importance, and whether they are steppe armies.
Historical Campaigns and Reenactments
Current historical battles include Issos, Trebia, Ilipa, Magnesia, Zama, Adamclisi, Bibracte, Carrhae, Marathon and Raphia. The text-based campaigns currently include the battles of Alexander, Hannibal, the Wars of the Diadochi, the Roman Civil Wars, and the battles of Early Rome and the Peloponnesian War. The map-based campaigns include the First Punic War, the Greco-Punic War, the Pyrrhic War, the Second Macedonian War and the Greco-Persian war, with more to come.
Factions:
Abyssinian/Aksumite
Early (Persian Wars) and Later (Alexander) Achaemenid Empire
Aitolian
Antigonid
Alan
Apulian
Arab (Urban)
Armenian (Tigranes and non-Tigranes)
Athenian
Atropatene (Early/Late)
Bithynian
Black Sea Greeks
Blemmye/Nobades
Bosporan
Brythonic
Campanian
Carthaginian (Early/Late)
Commagene
Caucasian
Cypriot and Phoenician
Dacian
Etruscan (Early/Late)
Galatian (Early/Late)
Gallic (Early/Middle/Late)
Georgian
Germanic
Germanic (Later) Horse/Foot Tribes
Graeco-Bactrian
Graeco-Indian
Early Hoplite Greek
Later Hoplite Greek (Major Later Hoplite Greek armies are also distinguished by city state)
Greek Mercenary Expeditions
Hellenistic Greek
Hasmonean Jewish
Illyrian (Early/Late
Indo-Parthian
Indo-Skythian
Indian (Classical/Mountain/Republican)
Italian Tribes
Judaean
Kappadokian
Kushan (Early/Late)
Kyrenean Greek (Early/Late)
Latin
Libyan
Ligurian
Lucanian
Lydian
Lykian
Lysimachid
Maccabean Jewish
Macedonian (Early, Alexander, Late Alexander)
Massalian
Meroitic Kushite
Moorish
Nabataean
Numidian (Early/Late)
Paionian
Palmyran
Parthian
Pergamene (Early/Late)
Phokian
Pontic (Mithridates Early/Late, and Pre-Mithridates)
Ptolemaic (Early, Mid-Early, Mid-Late, Late)
Pyrrhic (Early/Late)
Rhoxolani
Roman (Tullian, Camillan, Polybian, Marian, Early Imperial, and Mid Imperial)
Saka
Samnite
Sarmatian
Sassanid (Early)
Seleucid (Early, Mid-Early, Mid-Late, Late)
Skythian
Slave Revolt
Spanish (Iberian, Celtiberian, Lusitanian, and Sertorius)
Spartan
Spartan (Hellenistic)
Early Successor (Asiatic)
Early Successor (Macedonian)
Syracusan
Tarantine
Theban
Thessalian
Thracian (Early, Gallic, Hellenized, and Roman Client)
Umbrian
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 / Windows 11
- Processor: Intel Core i5-6500 or AMD equivalent
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060 or AMD equivalent
- DirectX: Version 11
- Storage: 22 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / Windows 11
- Processor: Intel Core i7-9700 or AMD equivalent
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2060 or AMD equivalent
- DirectX: Version 11
- Storage: 22 GB available space
Supported Languages
Latest news
Patch NotesOfficial
New Maps, Optimizations, Misc
Optimizations: moderate CPU optimizations for lower end machines for unit calculations and soldier elevation detection improved load times Campaigns: adjustment to some roll table menus for text size New Maps: Broken Terrain Nile Crossing Rolling Mountain Forests Forest Defile Misc: edited Indian elephant description fix janky banner movement fixed name translations for a few mapsRead full article on Community Announcements (StrategosGames)Patch NotesOfficial
Campaign Balance fixes
Map Campaigns: added debuff to unit survive rolls based on number of battles lost in a row fixed issues with displaying results of dead general death if unit also destroyed improvements to AI placement of reinforcement armies fixes to armies and allies on allies call roll display text exclude allies, in addition to existing exclusion of armies, reinforcing a battle from adjacent points if they are caught in a siege. Hard AI rerolls lower value unit selections on reinforcement fix player able to select second march roll on AI turns prioritize losing medium and light foot units on attrition rolls on sieges rebalance reinforcement numbers and cap to AI on hard Misc fix Gallic (Middle) descriptionRead full article on Community Announcements (StrategosGames)Patch NotesOfficial
Miscellaneous Fixes and Additions
Added new Mountain Meadow mapMinor text fixes to Map Campaignupdated Marathon battle AI line shiftingfix to achievements not registering on restart battle victoriesRead full article on Community Announcements (StrategosGames)Patch NotesOfficial
Miscellaneous fixes to map campaigns and unit selection
MiscMarathon fixed use smaller number of unit setting Improved soldier select click count unit selection so cycles reliably and so clicking on flag only selects flag clicked unitssome spelling fixesMinor fixes to resetting static values for select, scroll, and such on soldier selectorMade selection by individual soldiers more accurate to unit density Map CampaignMade AI less likely to sally out if end of season or not besieged for longMade sub-faction regional capitals also provide garrison armiesEdited size of capital garrison armies to matches other recent changesFixed lack of capitals and capitals with general units on some map campaignsMore rebalancing of starting Greco-Persian War armies Fixed some of the allied units support lists in map campaignsRead full article on Community Announcements (StrategosGames)Patch NotesOfficial
Battle of Marathon Reenactment
Added a new Reenactment battle for the Battle of Marathon.Read full article on Community Announcements (StrategosGames)






