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Strategos

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Strategos

Strategos Games · Published by MicroProse Software

Very Positive — 87% positive (253 reviews) · 36 achievements

Last updated 28 Sept 2026

Strategos is a real-time tactics wargame set in classical antiquity. Simulate large-scale battles with over 120 factions, and 250+ units, from the ancient world. Create custom battles, or take command of historical ones.

Early AccessDJCTQ 14
-10%

£18.89

£20.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£18.89£20.99

Price history

4 Sept 2026Lowest: £18.89 · Highest: £18.899 Oct 2026

Simulation, Strategy, Early Access · 2026 · More £15 - £30 games

Strategos immerses you in classical antiquity's grand battles as you command diverse factions and units. Explore the vast strategic landscape where every decision shapes the outcome of your campaigns.

About this game

Simulate Historical Battles

Simulate large scale warfare with the armies of antiquity in Strategos. With thousands of men on screen, you can recreate real or speculative historical battles between the major and minor powers of the ancient Mediterranean.

Manage Complex Mechanics

Strategos is an ancients wargame with large scale formation movements and disorder, unordered charges, pursuing, evading, routing and morale shocks, fog of war, terrain effects, flanking and command and control simulations that bring a hardcore tabletop feel to digital, real-time wargaming.

Command the Armies of Classical Antiquity

The armies of Strategos span nearly a thousand years of the classical period, from the Hoplites and Immortals of the Persian Wars, to the rise of the Sasanian Empire against Imperial Rome.

Master Advanced Command and Control

An advanced command and control simulation encourages the player to think about the positioning and use of their generals, and when to commit them in order to balance giving orders, sending couriers, providing morale support, and fighting in direct combat.

Select From a Huge Number of Units and Factions

The game contains over 250 unique units and nearly 120 unique factions, including the various Hellenic Empires, The Achaemenid Persian Empire, Rome and Carthage across different eras, Gallic, Germanic and Iberian tribes, Umbrians, Samnites and other native Italians, the major city states of ancient Greece, the Thracians, and more.


Customize Battles

Custom battle options include selection of army lists, allies, units, army sizes, era, map, deployment distance and sides, difficulty, AI type/aggression, whether to use AI at all (alternative is hotseat), and optional randomization of army lists with options to filter random armies by era, importance, and whether they are steppe armies.

Historical Campaigns and Reenactments

Current historical battles include Issos, Trebia, Ilipa, Magnesia, Zama, Adamclisi, Bibracte, Carrhae, Marathon and Raphia. The text-based campaigns currently include the battles of Alexander, Hannibal, the Wars of the Diadochi, the Roman Civil Wars, and the battles of Early Rome and the Peloponnesian War. The map-based campaigns include the First Punic War, the Greco-Punic War, the Pyrrhic War, the Second Macedonian War and the Greco-Persian war, with more to come.

Factions:

  • Abyssinian/Aksumite

  • Early (Persian Wars) and Later (Alexander) Achaemenid Empire

  • Aitolian

  • Antigonid

  • Alan

  • Apulian

  • Arab (Urban)

  • Armenian (Tigranes and non-Tigranes)

  • Athenian

  • Atropatene (Early/Late)

  • Bithynian

  • Black Sea Greeks

  • Blemmye/Nobades

  • Bosporan

  • Brythonic

  • Campanian

  • Carthaginian (Early/Late)

  • Commagene

  • Caucasian

  • Cypriot and Phoenician

  • Dacian

  • Etruscan (Early/Late)

  • Galatian (Early/Late)

  • Gallic (Early/Middle/Late)

  • Georgian

  • Germanic

  • Germanic (Later) Horse/Foot Tribes

  • Graeco-Bactrian

  • Graeco-Indian

  • Early Hoplite Greek

  • Later Hoplite Greek (Major Later Hoplite Greek armies are also distinguished by city state)

  • Greek Mercenary Expeditions

  • Hellenistic Greek

  • Hasmonean Jewish

  • Illyrian (Early/Late

  • Indo-Parthian

  • Indo-Skythian

  • Indian (Classical/Mountain/Republican)

  • Italian Tribes

  • Judaean

  • Kappadokian

  • Kushan (Early/Late)

  • Kyrenean Greek (Early/Late)

  • Latin

  • Libyan

  • Ligurian

  • Lucanian

  • Lydian

  • Lykian

  • Lysimachid

  • Maccabean Jewish

  • Macedonian (Early, Alexander, Late Alexander)

  • Massalian

  • Meroitic Kushite

  • Moorish

  • Nabataean

  • Numidian (Early/Late)

  • Paionian

  • Palmyran

  • Parthian

  • Pergamene (Early/Late)

  • Phokian

  • Pontic (Mithridates Early/Late, and Pre-Mithridates)

  • Ptolemaic (Early, Mid-Early, Mid-Late, Late)

  • Pyrrhic (Early/Late)

  • Rhoxolani

  • Roman (Tullian, Camillan, Polybian, Marian, Early Imperial, and Mid Imperial)

  • Saka

  • Samnite

  • Sarmatian

  • Sassanid (Early)

  • Seleucid (Early, Mid-Early, Mid-Late, Late)

  • Skythian

  • Slave Revolt

  • Spanish (Iberian, Celtiberian, Lusitanian, and Sertorius)

  • Spartan

  • Spartan (Hellenistic)

  • Early Successor (Asiatic)

  • Early Successor (Macedonian)

  • Syracusan

  • Tarantine

  • Theban

  • Thessalian

  • Thracian (Early, Gallic, Hellenized, and Roman Client)

  • Umbrian

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i5-6500 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060 or AMD equivalent
  • DirectX: Version 11
  • Storage: 22 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / Windows 11
  • Processor: Intel Core i7-9700 or AMD equivalent
  • Memory: 16 GB RAM
  • Graphics: GeForce RTX 2060 or AMD equivalent
  • DirectX: Version 11
  • Storage: 22 GB available space

Supported Languages

English, French, German, Spanish - Spain, Russian, Spanish - Latin America, Simplified Chinese

Latest news

  • Patch NotesOfficial

    New Maps, Optimizations, Misc

    Optimizations: moderate CPU optimizations for lower end machines for unit calculations and soldier elevation detection improved load times Campaigns: adjustment to some roll table menus for text size New Maps: Broken Terrain Nile Crossing Rolling Mountain Forests Forest Defile Misc: edited Indian elephant description fix janky banner movement fixed name translations for a few maps
    Read full article on Community Announcements (StrategosGames)
  • Patch NotesOfficial

    Campaign Balance fixes

    Map Campaigns: added debuff to unit survive rolls based on number of battles lost in a row fixed issues with displaying results of dead general death if unit also destroyed improvements to AI placement of reinforcement armies fixes to armies and allies on allies call roll display text exclude allies, in addition to existing exclusion of armies, reinforcing a battle from adjacent points if they are caught in a siege. Hard AI rerolls lower value unit selections on reinforcement fix player able to select second march roll on AI turns prioritize losing medium and light foot units on attrition rolls on sieges rebalance reinforcement numbers and cap to AI on hard Misc fix Gallic (Middle) description
    Read full article on Community Announcements (StrategosGames)
  • Patch NotesOfficial

    Miscellaneous Fixes and Additions

    Added new Mountain Meadow mapMinor text fixes to Map Campaignupdated Marathon battle AI line shiftingfix to achievements not registering on restart battle victories
    Read full article on Community Announcements (StrategosGames)
  • Patch NotesOfficial

    Miscellaneous fixes to map campaigns and unit selection

    MiscMarathon fixed use smaller number of unit setting Improved soldier select click count unit selection so cycles reliably and so clicking on flag only selects flag clicked unitssome spelling fixesMinor fixes to resetting static values for select, scroll, and such on soldier selectorMade selection by individual soldiers more accurate to unit density Map CampaignMade AI less likely to sally out if end of season or not besieged for longMade sub-faction regional capitals also provide garrison armiesEdited size of capital garrison armies to matches other recent changesFixed lack of capitals and capitals with general units on some map campaignsMore rebalancing of starting Greco-Persian War armies Fixed some of the allied units support lists in map campaigns
    Read full article on Community Announcements (StrategosGames)
  • Patch NotesOfficial

    Battle of Marathon Reenactment

    Added a new Reenactment battle for the Battle of Marathon.
    Read full article on Community Announcements (StrategosGames)

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