
Screenshots

Watch trailer on Steam ↗Bee Hero: Bug Blaster
Kolossus Games · Published by Kolossus Games
Positive — 90% positive (20 reviews) · 14 achievements
Last updated 28 Sept 2026
Slaughter endless insect hordes, harvest epic loot, and forge insane builds in this high-octane roguelite ARPG. Master Node Alchemy to reshape your entire build and unleash devastating power.
£1.78
£13.75Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, RPG · 2025 · More under £5 games
Forge insane builds as you slaughter endless insect hordes and harvest epic loot in Bee Hero: Bug Blaster. This 2025 indie RPG lets you master Node Alchemy for devastating combat.
About this game
The swarm is everywhere...
Step into arenas infested with insect hordes. Shape your build into a swarm-slaying machine and carve through the infestation. Venture deeper and face the terrifying Swarm Lords.
Ultimate Sandbox of Destruction
Upgrading abilities unlocks new attack patterns, while your main weapon offers adjustable parameters and multiple bullet types with unique mechanics. Together, these systems create a wide variety of combat styles.
Node Alchemy, Legendary Power
Explore a vast skill tree with over 1,300 nodes. Transmute entire node categories—turn defense into offense or swap one skill for another. Stack node multipliers to empower your abilities and achieve exponential growth. Discover powerful synergies that transform your build into a devastating weapon against the swarm.
Features
• Forge insane builds with a 1,300+ node skill tree
• Transmute entire node categories with Node Alchemy
• 75 unique weapons and combat abilities
• 100+ enemy types and brutal swarm combat
• 12 terrifying Swarm Lords
• Procedurally generated levels and loot
• Crafting system
• Inventory management and build crafting
• Endless replayability
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7+
- Processor: Intel i5+
- Memory: 4 GB RAM
- Graphics: Nvidia 450 GTS / Radeon HD 5750 or better
- Storage: 500 MB available space
Recommended
- OS *: Windows 7+
- Processor: Intel i5+
- Memory: 4 MB RAM
- Storage: 500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Update 2.0.2
Reworked the bullet damage charging mechanic while not shooting. This ability is now much more powerful. Hive Bullet now triggers its special effect three times more often. Fixed a serious bug where opening the shop could make all items in Shared Storage disappear. Fixed a bug where double-clicking could place an item into a locked Shared Storage slot. Added an option to simplify enemy damage effects, which can greatly improve FPS when there are too many bullets on screen. Added an option to reduce UI effects. Added an option to disable damage numbers. Added an option to disable XP numbers. Removed floating effects from some panels.Read full article on Community Announcements (Kolossus Games)Patch NotesOfficial
Update 2.0.1
Added leaderboards Added achievementsRead full article on Community Announcements (Kolossus Games)AnnouncementsOfficial
Version 2.0
All weapons have been redesigned and brought to life. Hundreds of new sprites added.Introduced a dismemberment system where enemy body parts can be detached: limbs, antennae, eyes, wings, and more.Reworked the arsenal:Removed Red Bullet, Pellet, Needle Bullet, Frag Bullet, Twister Bullet, and Bola Bullet.Added Ricochet Bullet, Spiral Bullet, Impaler Bullet, Heavy Bullet, Magnet Bullet, Hive Bullet, Bola Trail, Shrapnel Cross, and Twister Field.A new damage-charging system: stop firing to build up power and unleash a devastating shot. Every action, including dodging, contributes to the charge.Reworked the node conversion system and bonus mechanics.Shared Storage now unlocks after completing Level 97 instead of reaching Level 200 with a character.Added tons of new sound effects and variations: weapon shots, enemy hits, wall impacts, UI sounds, hover effects, and more.Damage, XP, and crit numbers fully reworked—each with its own dynamic animation.A completely new dodge roll effect.All-new effect when the player takes damage.Added a completely new muzzle flash for weapon shots.Added muzzle flash to enemy range attacksAdded hit reactions: enemies are knocked back in the direction of impact.Worm-type enemies now bounce and emit a pulse wave on each hit.Added a 0.5s damage cooldown for the player. Prevents taking rapid damage from swarming enemies and avoids unfair one-shots.Reworked the drop system—drops now better match your current class.Reworked item generation—more variety and clearer stat expression. Fixed extreme values (e.g., evade no longer rolls +200%)Animated node tree—purchasing a node triggers a pulse that makes all nodes bounce; conversion has its own unique animation.Reworked Homing Missiles—now spend 2–3 seconds tracking a target before locking on and flying.Fat Rockets in swarms no longer stack on top of each other.Gas Grenade now detonates on impact with walls.Shrapnel Mines auto-skill fully reworked—now fires walls of bullets.Fighters overhauled—new atta...Read full article on Community Announcements (Kolossus Games)Patch NotesOfficial
Update 1.1.4
Sorting icon added — managing your inventory just got smoother. Added a tip explaining that Permanent Upgrade Nodes are true meta upgrades and apply to all characters forever. Improved tooltip positioning: added offset + automatic side switching for optimal readability. Node Tree visuals improved — nodes now have animations. Updated the Permanent Upgrade Screen: removed pulsing on acquired nodes for cleaner visuals. Fixed a visual glitch affecting Node Tree frame animation. Added animated effects to level buttons on the Level Selection screenRead full article on Community Announcements (Kolossus Games)Patch NotesOfficial
Update 1.1.3
Lots of UI tweaks — menus are prettier, more intuitive, and enhanced with plenty of animations. Gem equipping now has fresh visual effects and a new sound. Tooltips are now disabled during item drag — previously, hovering over another gem while dragging would pop a tooltip. Fixed a bug where green crystal nodes didn’t recalculate after exiting their screen.Read full article on Community Announcements (Kolossus Games)






