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Skibi's Castle TD 2

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Skibi's Castle TD 2 screenshot 1

Skibi's Castle TD 2

Khookey · Published by Khookey · Official site ↗

Last updated 28 Sept 2026

Skibi’s Castle TD 2 is the sequel to the Warcraft III mod, rebuilt from scratch with a sticker-boardgame vibe and tasty desserts. Maze the path, draft dessert cuisines, and feed hangry invaders with delicious food magic.

Free to PlayComing SoonDJCTQ 10

Free

View on Steam

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Indie, Simulation, Strategy, Early Access, Casual · More free games

Discover Skibi's Castle TD 2, where you command a unique blend of simulation and strategy as you feed invaders with magical desserts. Dive into an indie experience that reimagines the classic tower defense genre with a sticker-boardgame vibe.

About this game

Skibi’s Castle TD 2 is a sticker-boardgame tower defense sequel to the classic Warcraft III mod.

Rydik’s been beaten… but now new invaders have arrived, and they’re not just angry. They’re hangry.
Skibi tried the traditional methods of defending the castle (you know the ones). It didn’t work. So she came up with a better plan:

You don’t defeat enemies. You feed them.
Satisfy the appetites of the invaders with magical dessert-chefs, ridiculous cuisine combos, and maze layouts where every tile matters. Sweet treats, made fresh to heal the souls of the hangry horde.

What you do:
  • Build Mazes: Shape paths, trap lanes, and solve each stage with smart placement.
  • Draft Chefs by Cuisine: Pick a style, then add a second cuisine for wild combos.
  • Cook Up Synergies: Mix flavors for the ultimate “how is this working” food magic.
  • Chase Better Runs: Replay to optimize clear time, cost, and pathing.

A quick note from the kitchen:
SK2 is being rebuilt with modern tools by members of the original mod crew, with a new theme and a fresh art direction. Same maze brain, way more flavor.

System Requirements

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Minimum

Minimum:
  • OS *: Windows Vista / 7 / 8 / 10
  • Processor: 2.0 GHz
  • Memory: 2 GB RAM
  • Graphics: 1920 x 1080
  • DirectX: Version 11
  • Storage: 150 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Direction Reveal

    Hey Tower Defense Fest folks! 👋missing_tooltip here. We’re planting the flag for Skibi’s Castle TD 2 (or SK2 for short).SK2 is a sticker-boardgame tower defense sequel to the classic Warcraft III mod Skibi's Castle TD.Rydik’s been beaten (shoutout to heroes like Melth for showing us it's actually possible to beat SK1)... but now new invaders have arrived, and they’re not evil… they’re hangry.So Skibi ditched the old “defeat the enemy” playbook and went with a better plan:You don’t defeat enemies. You feed them calorific goodness.What does that mean for you, the player?Well, like SK1, you will build mazes, draft dessert-chefs by cuisine, and cook up ridiculous combo synergies to heal the souls of the hangry horde. The layouts should feel familiar for folks who are fans of RTS (real time strategy) maps. If the new direction hits for you, wishlist + follow so you get pinged when we drop the next update, which we promise will be sooner than time since the last post...-SK2 TeamPS - We pulled the old trailer + demo because they no longer represent the current direction. We’d rather be honest than show you a direction we're not building towards anymore.However! For those of you who did play, THANK YOU SO MUCH. We still have the leaderboard data and we'll try to find a way to add you in a pre-alpha player somewhere in the game.
    Read full article on Community Announcements (Skibi)
  • Patch NotesOfficial

    Demo Patch 0.4.6

    Some updates on how the game logic calculates time to help ensure that times are consistent from attempt to attempt. Tower Fire Rates Previously: A stunned tower's internal fire rate cooldown would pause Now: While a tower is stunned, their internal fire rate cooldown would tick up, so that when the stun wears off, if there is a valid target nearby and if their fire rate cooldown is complete, they will fire immediately. Timers Improved the way timers are handled for the core systems that handles movement for projectiles and enemies, as well as key buffs (Slow, Skittish, Stun) Improved the way calculations are handled for the core systems that handle enemy movement and damage calculations QoL To combat first time user issues, the button for 'Let's Go' appears automatically if you already have save data, and the big button with your progress bar will also act as a 'Let's Go' button if clicked. Enemies with the Regeneration power will regenerate only up to their maxHP. While the logic for regeneration was already capping the heal to an enemy's maxHealth, this display change should help to prevent any confusion about enemies 'overhealing'.
    Read full article on Community Announcements (Skibi)
  • Patch NotesOfficial

    Patch Notes: Demo v0.4.5

    Hey everyone! We’re excited to bring you the latest updates and fixes for Skibi's Castle TD 2. Huge shoutout to all our amazing players and testers for your invaluable feedback and support. Here’s what’s new: Fixes and Updates Fixed an issue where replaying a recently completed level would not display the score screen. Reduced the difficulty of achieving gold grades in several levels in Chapters 4, 5, and 6. Fixed an issue in Chapter 6, Map 5 where a few of the high ground tiles were not providing a range bonus. Fixed an issue where starting a level while dragging a tower would alter the tower's appearance. Upcoming Changes We plan to monitor the health of the demo for a few more weeks, then shift focus on building out the next features. In next update, we will share more details soon on what we have in store for early access and report on how you all did on the levels! We couldn’t have done this without your help. Your feedback continues to drive us to improve and refine the game. Keep the suggestions coming, and as always, let us know if you encounter any more issues. Thank you for being an amazing community! Happy defending, The Khookey Dev Team
    Read full article on Community Announcements (Skibi)
  • Patch NotesOfficial

    Mana Saved Leaderboard Hotfix

    Fixed an issue where the leaderboards were saving the incorrect amount of mana saved.
    Read full article on Community Announcements (Skibi (Khoo))
  • Patch NotesOfficial

    UPDATE: Skibi's Castle TD 2 Demo Now Available!

    Hello everyone! We are thrilled to announce that the demo for Skibi's Castle TD 2 is now live on Steam! For those of you who may not be familiar, Skibi's Castle TD 2 is a colorful, sticker-themed tower defense game developed by missing_tooltip and skotey, the same team behind the original. Command Skibi's defenses and protect her castle from Rydik's invaders by summoning troops and purchasing new towers and upgrades. Key Demo Features: Challenging Puzzles: Engage in open-ended puzzles that reward strategic thinking and experimentation. Strategic Depth: Replay stages to perfect your scores in time and cost to earn the game's most valuable currency, piggoldrats! Indie Craftsmanship: Handcrafted by a passionate indie family company, ensuring a personal touch and a pinch of sarcasm. Original Music: Get into the zen mode with original tunes by haishoe, featuring nostalgic themes to match the seasonal settings. Leaderboards: Compete with friends on the leaderboards. Journey Before Destination Our vision for Skibi's Castle TD 2 is to reimagine tower defense from the ground up, merging upfront auto-battler planning with puzzle-like levels. SK2 is the first step in the journey for us, just like the original (fun fact: the Blizzard version of the game was actually Skibi Castle TD 1 version 6). To that end, we plan to have the full release before the year is out so you have a cool new game to play, and we can enjoy our holidays ːlunar2019grinningpigː. After the game is released, our next step in 2025 is to listen to your feedback and expand upon the core gameplay. This could mean borrowing from roguelike and idle game systems, improving on the traditional survival mode, or introducing something new like a bullet hell tower defense RTS mission hybrid. Your Feedback Matters! We would love to hear your feedback on the game! Check out the demo, then let us know what is working for you and what isn't. We're open to any ideas for new game content, including towers, enemies, and mech...
    Read full article on Community Announcements (Skibi (Khoo))

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