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Watch trailer on Steam ↗The Tome of All Tales
Agar · Published by Agar
Positive — 100% positive (23 reviews) · 47 achievements
Last updated 28 Sept 2026
The Tome of All Tales is a minimalist old-school shooter that generates an unique adventure in an new setting every day.
£5.89
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Price history
Action, Indie · 2024 · More £5 - £15 games
Dive into unique old-school action each day as Agar’s The Tome of All Tales generates new settings and challenges. Experience the thrill of an indie shooter that keeps your adventures ever fresh.
About this game

A new story each day!
Each and every day, The Tome of All Tales will generate a new old school FPS adventure with different levels, enemies and weapons. Each story takes 10 to 15 minutes to complete, making it the perfect "coffee break" shooter.Endless possibilities
Today you're shooting aliens with your pulse rifle in a derelict spaceship, maybe tomorrow you'll swing your wand of fireball to keep skeletons away in a dark dungeon or face hordes of zombies in a ruined city. There's just no way to know what surprise is in store.A trip back in time
The Tome of All Tales is a love letter to (very) old-school shooters such as Wolfenstein 3D, Blake Stone, Catacomb 3D and Nitemare 3D, back when walls were orthogonal and doors slid horizontally. Great care has been taken to emulate the feel and look of proto-FPS of the early '90s, while adding modern mechanics such as a dash and a combo system.Play for fun or compete in the leaderboard
With many achievements and five difficulty levels for players of all skills, The Tome of All Tales can be enjoyed as a fun daily mini-game, something like Wordle but with guns. It is also possible to play it in a more competitive way, as the game tracks the best daily and monthly scores in an online leaderboard.
Is the daily story the same for everyone?
Yes. So if you've found a nice shortcut to reach the exit or the location of a juicy powerup, you can share it with your friends, knowing they'll find it too.At what time does a new story becomes available?
Stories change each day at midnight UTC/GMT.Do you have a Discord?
Yes, feel free to come and have a chat!Does The Tome of All Tales uses generative AI in any way?
Nope. Every asset in The Tome of All Tales was hand designed and a combinatory generator picks them from a vast pool of enemies, weapons and levels (think "tabletop RPG encounter tables") to generate stories.System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11
- Processor: AMD FX 6350 / Intel i3 4150
- Memory: 4 GB RAM
- Graphics: GeForce GTX 560 or AMD Radeon HD 6950
- Storage: 700 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11
- Processor: AMD Ryzen 5 3600 / Intel i5-9600
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1050 or AMD Radeon RX 480
- Storage: 700 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Version 1.102
Fixed a bug with the "saga" achievement not triggeringRead full article on Community Announcements ([CPC] Agar)AnnouncementsOfficial
Hack away with ToAT's first free content pack, "Go melee!"
The first free content pack for The Tome of All Tales, "Go melee!" (aka ToAT version 1.1), is finally here, just in time for the holiday season! The main feature of this upgrade is the addition of ten melee weapons to the weapons roster, which completely change the flow of the game. All melee weapons are extremely powerful and can one-shot most low-level enemies, but require clever use of positioning: make good use of the dash and don't hesitate to ambush enemies in doors and tight corridors. {STEAM_CLAN_IMAGE}/45092695/4dd8a3d0f544ceaebc120f011c1daeb055e94b8f.jpg In addition to the all new melee weapons, this update contains four new settings, which will take you from Neolithic Europe to the medieval Middle East, with matching enemies and levels. The next free content pack will come early next year.Read full article on Community Announcements ([CPC] Agar)Patch NotesOfficial
Patch 1.01 and future updates plan
Hi everyone! One week since launch, time for the first balancing patch (version 1.01) to go live. Balancing a game with so many elements is no small feat, and community feedback has been really useful. While small balancing patches will continue to be deployed as needed in the coming weeks, I also plan to release a free content update with new enemies, weapons, areas and stories later this fall. Have fun! Changelog: Damage reduction in "very easy" mode reduced from 75% to 65% Increased power for player weapons affected by gravity, such as throwing axesRead full article on Community Announcements ([CPC] Agar)






