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Matthew Crickmore · Published by Matthew Crickmore
Content notice: This game depicts realistic violence and blood, you are incentivized to commit crimes for your own personal gain, and you may use drugs illegally to enhance performance.
Mixed — 66% positive (35 reviews) · 40 achievements
Last updated 28 Sept 2026
A non-linear action-adventure heist game with destructible buildings, use stolen loot to buy bigger explosives and access higher value loot. Buy and customize cars. Invest in military equipment such as helicopters and tanks. Get your mansion!
Action, Adventure, Indie, RPG, Free To Play, Early Access · 2024 · More free games
Embark on a dynamic heist journey where every decision shapes your strategy. Customize vehicles and military equipment to outsmart the opposition in this action-packed, indie RPG from Matthew Crickmore.
About this game
Enter every building, steal low value items off of the shelves or blast your way to the good stuff!
Purchase or steal heavy equipment for the highest value targets
Leave the enemy guessing by destroying their infrastructure
Features Include:
Usable cars, tanks, and helicopters
Vehicular Combat
Car trunk storage
Medical Enhancement
Inventory system with quick slots and customizable clothing
Merchant systems
Ability to purchase new safehouses with more car storage
Destructible everything (except ground and foliage)
Enemy substations that can be destroyed strategically
A 6 level police system with an attack helicopter at level 6
NPC civilians
Traffic
Fire system
Slow motion
Player mappable controls
Quick save currently only one slot (MAY have to reset saves on some updates)
Scalability options
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: I5
- Memory: 16 GB RAM
- Graphics: RTX 3060
- Storage: 38 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Hostile Takeover
0.3.112/17/25Hostile Takeover Update Building Ownership Added illegal businesses in upper levels of all 21 "city" buildings on map Added 4 different types of business: drugs guns hacking and counterfeit creation Coded all 24 building variations for a total of 96 different layouts for future updates Added ability to takeover buildings by killing all guards from the illegal business, then following the prompt to pay for building Added ability to collect accumulating rent from owned buildings Added red and green highlights to buildings to show ownership Changed how the enemy indicator size on mini-map Weapons Changed weapon firing code for better looking and feeling weapon fire Changed alignment of muzzle flash particle effect to face camera to appear 3d Helicopters Changed how the foreword and backwards movement and pitch are initiated and dissipated for a more realistic feel Consolidated moving bodies getting rid of some collision issues Changed code for better looking firing effects Bugs Fixed rain impact puddles Fixed NPC not always running directly away from player Worked on enemy NPC'c close quarter combat skills Fixed reload reset taking too long in super slow time Fixed kick taking too long to reset in super slow time Fixed collisions on NPC bodies colliding with characters and vehicles Fixed collisions on items interacting with characters Tweaked avoidance system for NPCs Fixed small gun locker collisions allowing player to more easily pick up items Refined large bomb explosion Fixed grenades at wrong rotation when fired Disabled density scaling on trees, when foliage was less than simulation some collisions would be left behind Fixed tank tracks, had to disable nanite was improperly handling track movementRead full article on Community Announcements (destructiblegame)Patch NotesOfficial
0.3 Building Update
0.3 Building Update11/13/25 This update is the largest this game has ever seen with major overhauls to many of the main systems in the game, a major increase in interior destructible spaces, and countless optimizations and bug fixes, preparing for even more expansions becoming more urban. That being said, with constant optimization in every update, even with all of the added content, the game is now only 22.4 Gb down from over 38! Major Systems Added new type of destructible multi-story buildings complete with doors light apartments stores items merchants guards etc. Redid entire shelving system, making instanced items spawn on shelves automatically Redid entire interaction system, no more finding invisible overlaps, changed system to a magic dot that is much easier to select individual items Changed entire NPC system to crowd character, reducing the actual number of character components, but increasing character diversity Reworked the entire item system to work better and more completely with instances for an increase in performance Bomb Created new effects for the massive bomb and gas station explosions including how they destroy the new style buildings Misc Changed default setting for more optimized gameplay Added a reset to defaults button in options Issues Fixed a bunch of extremely rare crashes Heli Changed how missiles and rockets spawn preserving behavior of not hitting heli, but also appearing to be spanwed in correct positions Made misses and rockets ha different spawns Fixed issue with Ka52 heli having effects spawn in wrong location Fixed issue with Ka52 turret rotating with camera, only AH64 has movable 30 mi cannon Cars Changed car exhaust sounds and rewrote some logic behind it Other Optimizations New destruction system on buildings And tons of other stuff (I need to get better at taking notes but I get hyper fixated on development)Read full article on Community Announcements (destructiblegame)Patch NotesOfficial
Wall Running Update
0.2.1.2.0 Wall Running Update 05/19/25 Added Wall Running -Added wall running system that detects walls on either side of player on input (default Ctrl) and linearly interpolates the standard gravity to the gravity I derive from the impact normal of the overlapping wall over a timeline then quickly reverse back -Player can now run along wall for a short period of time (approx. 3 steps) Added Extra Slow Motion Tier -If player can eliminate 4 or more enemies in any 20 second period *The slow time indicator will change from blue to red *Time will slow down an extra interval *Players speed is doubled relative to speed at that time dilation (.11) *Bullets now travel at .3 speed relative -Slow time capsules now change indicator to gold while active -Indicator will be orange if both are active Bugs -Fixed async loading coming back with null actors at begin play -Fixed new vehicle upgrade tint not being applied ' -Fixed numerous async spawning issues -Fixed not all items dropping from NPCs -Fixed decals attaching to invalid surfaces during destruction of said surface -Adjusted camera shake to be more realistic (recoil) -Fixed survival walls not fully crumbling effecting enemy AI responses -Fixed not putting weapons away before entering tanks or helicopters -Fixed freezing issues that was extremely rare and hard to replicate, wouldn't crash the game or log an issues, when a level was unloading, and had a TV playing a cutscene, in a packaged game rarely on the first startup if I waited outside the player house then left the game would freeze, had to change tv playback to interaction only. Misc -Removed "camera lag" setting from third person camera sprint arm, elimination issue where the crosshair goes over the playerRead full article on Community Announcements (destructiblegame)Patch NotesOfficial
Mansion Renovation Update
0.2.1.1.0 Mansion Renovation 04/28/25 Fixed small house collisions Fixed glitch with spawning 3rd car at mansion Added ability to sell owned cars Added ability to set cars as main car Changed hospital spawn for car to front parking Added starter car Added random chance to rain Added for which is set to be stronger during rain Added checks to all async loading Optimized survival code Switched many textures to virtual textures for increased performance Added massive bomb with purchase sale auction and detonation functionalities Renovated player mansion interior and exterior, added in new partitions a pool gazebo and more! Added details to hospital and car dealership, including new signage at dealership Modified some destructible files to better represent sounds from being hit and destroyed Modified some sheetrock pieces to hold paintings and TVs (really any object) and destroy them on sheetrock hit Added dozens of new assets made them destructible and functional through my highly customized destruction system Added various water effects Made new "destructible canopy" type files to handle small structure collapses Reworked the "crypto gear" files for the player mansion using instances instead of normal static meshes for a huge increasing in performance when being destroyedRead full article on Community Announcements (destructiblegame)Patch NotesOfficial
Gun Running Update!
0.2.1.0.0 3/30/25 Gun Running Update Gun Running Added Car Dealership Has ability to upgrade cars Is a front for illegal bulk weapon distribution via auction Kill all guards and owner plus pay $10,000,000 to own business and unlock auction privileges Added auction functionality Player initiates auction via dealership ownership Crowd gathers to witness Player proceeds to desk to start auction Auction runs quickly item through item rewarding a random amount of cash within a value range Wrote a car spawner creator spline to spawn mass amounts of cars with finely tuned amounts of randomness to car type quantity and color allowing easy scaling with high optimization Added Pawn Shop Functions as normal store Is a front for supplying illegal bulk weapons to player for sale Kill all guards and owner plus pay $7,500,000 to own business and get a major discount on crates Once supply is taken over a custom gun wall will spawn with all of the players gun wall weapons, and will allow for gun upgrades even if that has not been previously unlocked withing the house upgrades. Added Crate carrying system and crate instance bulk items Player can now seamlessly buy bulk crates of guns walk around with them and drop them at will Added Box Truck Has attached saved inventory set up specifically for bulk weapon crate carrying Truck can be parked inside car dealership to "sell all guns" or if Dealership is owned "send crates to auction" Truck automatically spawns at pawn shop and car dealer as long as no other truck is spawned in world (abandoning truck will cause despawn but inventory will always be saved) Added Explainer Cutscene Added expandable mini map with location icons for NPCs and the player, with 4 different zoom settings and a full screen mode Misc Upgraded merchant interaction for buying ammo, now when you have full ammo of a type the buy button is red, and if not it is green, also hovering over an ammo type will bring up a tool tip showing current ammo/max ammo Adjusted camera...Read full article on Community Announcements (destructiblegame)






