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Loded Depths

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Loded Depths

skitterbyte · Published by skitterbyte

Last updated 28 Sept 2026

Mine, fight, and survive in hostile underground biomes as you uncover the secrets of a lost civilization in this exploration survival RPG.

Free to PlayComing SoonDJCTQ 10

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Adventure, Indie, RPG · More free games

Venture into Loded Depths to mine, fight, and survive as you explore hostile underground environments, unraveling mysteries of a forgotten civilization.

About this game

Uncover the lost secrets of an ancient civilization in Loded Depths, a mining and exploration RPG where danger and discovery are buried together.

Key Features:

  • Explore Unique Biomes: Journey through dark caverns, sprawling forests, marshy swamps, jungle ruins, unforgiving tundra, and volcanic fields — each filled with secrets, resources, and powerful enemies.

  • Battle Dungeon Bosses: Face off against terrifying dungeon bosses dwelling in ancient ruins.

  • Mine, Craft, and Build: Harvest unique resources from every biome to craft powerful tools, construct your expedition base, and survive the depths.

  • Solve Ancient Mysteries: Unravel the story of an ancient civilization and uncover technologies lost to time.

  • Survive and Thrive: Upgrade your equipment, tame the hostile environments, and turn the dangers of the depths into your greatest strengths.

Gameplay Overview:

As a lone researcher following the legends of an ancient civilization, you embark on a dangerous expedition into a world reclaimed by nature and time. Dig through crumbling tunnels, gather powerful resources, and unlock ancient technology to survive deadly biomes and fearsome dungeon bosses.

Will you survive the depths — or be lost to them?

Add Loded Depths to your wishlist today!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 7 / 8 / 10 / 11
  • Processor: Intel Core i3
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 560, AMD Radeon HD 6970
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Direct X compatible

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: 10 / 11
  • Processor: Intel Core i5
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1070
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 1 GB available space
  • Sound Card: Direct X compatible

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Development News - Demo Build Version 2.0.6

    Development UpdatesGreetings everyone,I am back with another Development Build. The primary focus for the past couple weeks has been adding native controller support to Loded Depths based on community feedback. While I am sure there a few kinks or nice quality of life improvements to be addressed or added to certain menus. The game is now fully playable with a controller. If you have any issues be sure to report them via the in-game bug report system!Controller SupportAdded Xbox controller support.Added Playstation controller support.Added Nintendo Switch controller support.To add controller support, it meant to adjust various UI elements throughout the game to be capable of interacting with controller inputs. Controller buttons may be remapped to different actions to create and customize a layout of your choosing.Now you can all enjoy Loded Depths across a variety of control schemes!UI UpdatesFont across game has been updated to be more consistent with some assets being recolored.Crop Plot, Tinkerer Table, Crafting Bench, Crusher, Sluice, Accessory Table, Repair Bench, Research Table, Cooking Pot, Campfire UI(s) were made compatible with controllers.Added a restore default button/key bindings to the Game Options.Bug FixesFixed a small bug where Ammo icons were not updating appropriately for the amount display when splitting a stack of arrows etc.Known IssuesVirtual Keyboard for entering text is not fully supported at this time. Thank you all for the continued support!
    Read full article on Community Announcements (Skitterbyte)
  • AnnouncementsOfficial

    Development News - Demo Build Version 2.0.5

    Development UpdatesGreetings everyone,I am back with another Development Build.Status Effect UpdatesCompletely changed how environmental effects interact with the player. Before, statuses such as being cold or hot applied immediately when entering areas with the status effect. This has been adjusted to slowly transition between taking the full force of the effect. Effect application time is influenced by the player's level of protection, with max protection preventing the status effect altogether. It is displayed as a hot or cold status bar that appears when the player is not protected against the status effect:Upon the status bar filling, the full strength of the status effect will be applied.Player UpdatesAdditional animation variants were added for the Pickaxe and Hatchet.Menu/UI UpdatesMinor tweaks for various item descriptions.Added the status effect application bar for hot and cold environments.Added a cast strength bar when attempting to use the fishing rod:Added different reticules and colorized to show valid interaction distance is possible. Red indicates the player is in distance to damage an enemy as an example. Added failed to interact hit-marker type. Also improved the default hit-marker contrast.Dungeon key display was moved to accommodate the addition of the status effect bar. Updated Item Description Box for all items to be more of a piece of parchment:NPC UpdatesAdded Crabs to the Ocean biome:Added Rock Lizards to the Volcanic biome.Reworked Bat pathing logic to maintain a better height offset from the ground across Dungeons and the Overworld.Reworked Worm pathing logic to be more mindful of player-made structures.Item/Recipe UpdatesAdded Crab Claw item. Has been incorporated into several water-themed crafting recipes.Added Chitin item, can be acquired from various insects and crabs. Used in higher-tier crafting recipes:Crab Claws can be smashed to yield Chitin.Chitin was added as an ingredient to Carbalite (Tier 6) crafting recipes.Slush stack limi...
    Read full article on Community Announcements (Skitterbyte)
  • AnnouncementsOfficial

    Development News - Demo Build Version 2.0.4

    Development Version UpdatesGreetings once again everyone, I am back with another update with Build 2.0.4.Health, Food & Stamina Updates​Running out of Stamina/Hunger now slowly ticks away Health.All tool use has had its Stamina usage dropped by 50% to compensate for passive drain of Stamina.Revised Heart Icon to be a bit more stylized.Changed 'Fullness' UI indicator to better indicate that your Stamina is not currently being depleted.The Stamina bar is now made fully Orange to show this 'Fullness' factor.​​​Menu UpdatesAdded FPS customization to the Video Options. The game now contains presets of 60, 120, 144, 165, 240, and Unlimited FPS respectively.Added VSync customization to the Video Options. The game can now adjust dynamically to the native FPS of the Display it is played on.Adjusted Item hover information panel, the title of every item has been brought into its own portion of the hover information.​Biome UpdatesAdded variants for many types of plants present within the Forest Biome, the point was add a bit more variety to your surroundings.Control Updates​Traversing in and out of Liquids has been further adjusted to allow for greater ease of leaving and entering.Friction for complex material types have been adjusted to reduce players getting stuck on walls.NPC UpdatesAdjusted Fish wandering behavior, previously Fish swam in bodies of water in a rather aimless way. The adjustments allow for Fish to better gage a valid place to swim to, reducing odd behaviors or getting stuck in corners of water. Fish are still Fish after all.Technical Optimization UpdatesReduced terrain directional memory footprint by over 90%.Thanks for the continued support!
    Read full article on Community Announcements (Skitterbyte)
  • AnnouncementsOfficial

    Development News - Demo Build Version 2.0.3

    Development Version UpdatesGreetings once again everyone, I am back with another update with Build 2.0.3.Station UpdatesAdded the Stockpile work station, it works solely with the Shovel to remove a few pain points. Allows for the storage of up to a max stack of a given sediment input (i.e. Sand). The Stockpile also displays its held item. Shovels can place and remove items from the Stockpile just by using the Shovel on the station.Updated the Crop Plot to use a similar method for displaying what is currently growing within the Crop Plot.Tool UpdatesUpdated Shovels to be used with Stockpile stations. Remove items by 'Digging' the Stockpile. Add items by 'Placing' into the Stockpile.Updated Shovels to be able to manually Add or Remove sediment-based items. This is accomplished by using a sediment-based item on a Shovel. Removal is accomplished by Right-Clicking in the inventory slot holding the Shovel.Enemy UpdatesAdded 'Blood' Hit-splats to all enemies for damaged-based visual cues.Cavern Worms have been given a re-work, with various particle and audio cues to reduce the 'jump-scares' reported by people. Added small delay to attack sequences as well.Recipe UpdatesRevised Research Table recipe to include 1 Small Artifact to craft.Revised Stockpile recipe to remove Mythril Bars and added Soil.Revised Window recipes to include Sand.Thanks for the continued support!
    Read full article on Community Announcements (Skitterbyte)
  • AnnouncementsOfficial

    Development News - Demo Build Version 2.0.2

    Development Version UpdatesSplash/Main Menu ScreenUpdated character selection screen to have additional details.Station UpdatesResearch Table: Enables analysis of artifacts for various rare materials.Shredder: Re-sprite of artwork.UI/Menu UpdatesCleaned up inventory / equipment screen (removed unused equipment slot).Added different Reticules for various tools and weapons.Created Research Table UI.Item UpdatesAdded Vitality Modifier to Mythril Armor Pieces.Added Vitality Modifier to Wild Armor Pieces.Item AdditionsIntroduction of Artifact System: Small, Medium, Large, and Rare Artifacts have been added. Analyze at a Research Table to uncover additional Loot (to include new Gemstones below).Added to all monster loot tables (Rare).Introduction of Gemstones: Ruby, Aquamarine, Amethyst, Jade, Turquoise, and Beryl.Gemstones are used in the creation of powerful accessories at the Accessory Table upgrade tree.Ring of Vitality: Increases maximum Health.Ring of Recovery: Increases Health regeneration.Ring of Life: Combines the Ring of Vitality and Ring of Recovery effects (Tier II Upgrade).Stay Tuned for Development Updates! Thanks for the continued support!
    Read full article on Community Announcements (Skitterbyte)

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