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Scavenger

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Scavenger screenshot 1
Scavenger Dev Log #20240616 First Game Play Show trailerWatch trailer on Steam ↗

Scavenger

M329 · Published by M329

Last updated 28 Sept 2026

This is a FPS Looter Shooter Game. Core gameplay: Scavenge, Fight, Escape, Craft, and Weapon Modification. A post-apocalyptic survival game featuring scavenging, zombie combat, crafting, weapon modification, character ability building, permanent death, camp management, and more.

Free to PlayComing SoonDJCTQ 14Co-op

Free

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Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Early Access · More free games

Embark on a thrilling scavenger hunt in Scavenger, an indie early access adventure where you scavenge for supplies, battle undead foes, and craft deadly weapons.

About this game

This Is A FPS Looter Shooter Game.

Players assume the role of survivors in a post-apocalyptic world.

Core Gameplay: Scavenge, Fight, Escape, Craft, and Weapon Modification.

Gameplay Loop: Explore adventure zones to scavenge resources, defeat or avoid enemies, interact with other survivors, and escape with loot back to the safehouse. Craft equipment, modify weapons, and build character abilities in the safehouse. Venture into more dangerous areas to acquire superior loot.

In short, this is a post-apocalyptic survival game featuring scavenging, zombie combat, crafting, weapon modification, character ability building, permanent death, camp management and more.

Features

  • Gunsmith system, for crafting imaginative weapons exclusive to you

  • Map exploration and map random features


  • Various types of enemies such as zombies, mutated zombies, humans, etc

  • A variety of firearms, melee, and thrown weapons




  • Essential survival items like food and medicine


  • Permanent Death System

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 64-bit | Windows 8 64-bit | Windows 10 64-bit
  • Processor: Intel Core i3-2100 | AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 760 | AMD Radeon HD 7950

Supported Languages

English*, Simplified Chinese*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Devlog #20241123

    New Features Character Models : Introduced first-person body visibility. Players can see their legs and feet when looking down or slide. {STEAM_CLAN_IMAGE}/45076661/c43317cdb1f8a7647bf3132ecb69003b3519bba2.gif Vehicles : Added three drivable vehicles. Players can switch seats, view speed and fuel stats on HUD, refuel vehicles, and extract fuel into containers. Interactive elements like storage boxes, workbenches, and crafting benches are installed within vehicles. {STEAM_CLAN_IMAGE}/45076661/9866f5052a6e348587fea08e80b71ac055dd2e78.gif Character Selection : Implemented a character creation interface that allows players to choose from various characters at the start. Additional characters can be unlocked by meeting specific criteria, each with unique abilities and starting items. {STEAM_CLAN_IMAGE}/45076661/3420a89f6effb1dcbbbeba132b15ae81e067f199.gif Game Flow : Players select exploration areas from the camp, each with different entry costs. Each area consists of multiple levels, allowing players to either retreat to camp or proceed to the next level after completion. {STEAM_CLAN_IMAGE}/45076661/330bc7c724af992968e94a4f69a17f70c1746874.gif {STEAM_CLAN_IMAGE}/45076661/e7d891bca2b761010275b8ef811b697fae29352f.gif {STEAM_CLAN_IMAGE}/45076661/0b3193b97bd8c49e225bbf20aa3c1749f149bb79.gif Procedural World Generation : Maps for wilderness and urban settings are generated based on specific rules, including ecological environments, resource distribution, and monster placements, ensuring a unique experience for each adventure. {STEAM_CLAN_IMAGE}/45076661/844d97b7a31c07cae3315f2a8dee66426e524c8c.gif
    Read full article on Community Announcements (M329)
  • AnnouncementsOfficial

    DevLog #20240929

    NEW FEATURES Multi-Sight Customization : Equip multiple sights on weapons for quick switching while aiming. {STEAM_CLAN_IMAGE}/45076661/004514690ad13e2de444eaf157172e9c40ec9947.gif Multi-Language Localization : Change the game’s language anytime in settings with immediate effect. {STEAM_CLAN_IMAGE}/45076661/4567e8cffbc3ededb6a45fd53dbfd38bd3e4f424.gif Item Quality Attributes : All items will have quality attributes affecting durability, damage, and other stats, categorized into five levels: white, green, blue, purple, and orange. {STEAM_CLAN_IMAGE}/45076661/05e3e06c3132a7dfe74ca25bfe03f25daafe517f.gif Inventory Management : Items occupy varying sizes based on their dimensions. Transfer items between inventory and storage by dragging or right-clicking. {STEAM_CLAN_IMAGE}/45076661/c50ea7ce11e5d1b35fc1a6b6742740cb960f69cf.gif Crusher : Place items in the crusher to break them down over time into materials. Larger, higher-quality items will take longer to decompose, and items can be retrieved at any time to avoid accidental loss. {STEAM_CLAN_IMAGE}/45076661/265337b9ec044cb3fdf43e8ebfdc4beae21ba950.gif Junk Items for Decomposition : Many salvageable items in the wasteland will be designated as junk for decomposition into materials at the camp. {STEAM_CLAN_IMAGE}/45076661/a19fd8ed49a4a186d5707e297dd4ab797bef9017.gif Crafting Bench : Craft various items, including weapons, armor, and consumables, using materials. Each item has a crafting level; higher levels yield better quality. Orange-quality items can only be produced at the crafting bench. {STEAM_CLAN_IMAGE}/45076661/9dddafc2c2151252ea4983d3b45366c55d266e77.gif
    Read full article on Community Announcements (M329)
  • AnnouncementsOfficial

    DevLog #20240825

    NEW FEATURES Added an armory to store and display your weapons and attachments. {STEAM_CLAN_IMAGE}/45076661/1260528789f24271e39c4cfae57fd4c0a4726b47.gif 27 firearms completed: all of which have full functionality and shooting feedback fine-tuned, and they are all customizable. Includes 6 assault rifles, 5 pistols, 2 shotguns, 6 sniper rifles, and 8 submachine guns. {STEAM_CLAN_IMAGE}/45076661/4390d608d0c9cca9f05dfe75c47c7b2a1091498f.gif 209 firearm attachments completed: including 38 magazines, 27 muzzles, 8 rails, 25 grips, 44 sights, 32 stocks, 12 triggers, and 3 tactical attachments (more tactical attachments are still in development). {STEAM_CLAN_IMAGE}/45076661/e88ac083cec6ce803e1a35e24062e82be6133f5f.gif Basic functionality of sighting devices completed: They are categorized into iron sights, reflector sights, holographic sights, and telescopic sights, each providing different aiming performance and experiences. {STEAM_CLAN_IMAGE}/45076661/c64d2022f01dc4b28137efcdce8cba82513a8288.gif {STEAM_CLAN_IMAGE}/45076661/fca7d65e9edc111ddc1370d160191610a67780d0.gif {STEAM_CLAN_IMAGE}/45076661/ad66d6ad83ca624e8316618afeeda5ce8ad629c0.gif {STEAM_CLAN_IMAGE}/45076661/434bb1044aa6cb83c328e673af8a7ac883ff478c.gif {STEAM_CLAN_IMAGE}/45076661/d8789c10ac93b378e603b8f4fc9a30b1dfa5bf16.gif {STEAM_CLAN_IMAGE}/45076661/73795235b9329295f677e0a73a63643eced81d32.gif {STEAM_CLAN_IMAGE}/45076661/e9617082a5ac8940983cf9a5f152b2b621467f80.gif {STEAM_CLAN_IMAGE}/45076661/731201b67622b0e2af6b69bfc848b84fcf1bf6e2.gif
    Read full article on Community Announcements (M329)
  • AnnouncementsOfficial

    Dev Log #20240727

    NEW FEATURES Drag-and-Drop Inventory Management: Players can now equip and unequip items in their backpack by simply dragging them with the mouse. {STEAM_CLAN_IMAGE}/45076661/f86fd586906d7e4a0fd3dc3d0904ed6873916c95.gif Physiological System: Characters will experience hunger and thirst over time. Excessive hunger or thirst will result in a gradual decrease in HP. Added food and water items to the game, allowing players to manage and replenish their hunger and thirst levels. {STEAM_CLAN_IMAGE}/45076661/b5d8cd77ced104d1a0424b565279b3018317eb2c.gif First Aid Injection: Added first aid injection item that can be used to restore HP, providing an additional option for health management. {STEAM_CLAN_IMAGE}/45076661/4809e17a7634764f6cffce4fe5ec5dc4875ce3db.gif Melee Combat Animations: Enhanced melee combat with distinct animations for stabbing and swinging attacks, adding more depth and variety to close-quarters combat. {STEAM_CLAN_IMAGE}/45076661/0dc205ccac0ffd08a4fa0582490aa4128ae063d0.gif Elite Zombie Enemy: Added an elite zombie equipped with dual weapons and multiple attack modes, featuring two combat forms: a. Car Door Shield Form: Primarily uses a car door as a shield to block frontal damage. At close range, it uses the shield to bash players, dealing melee damage. At long range, it smashes the shield into the ground to create a shockwave, which players can avoid by jumping. {STEAM_CLAN_IMAGE}/45076661/144a44889af7e28829941c1b5a740c67a1d93fba.gif b. Stone Hammer Form: At close range, it swings a stone hammer to perform multi-hit combos with high damage. At long range, it throws three stone hammers that adjust their trajectory towards the player. Players can evade these by moving laterally or using obstacles for cover. {STEAM_CLAN_IMAGE}/45076661/6b3b466d3650e549d217ad36eba3dc092a2e41d1.gif Wild Map: Added a new wild area located outside the East Gate of the city quarantine zone, expanding the exploration range. {STEAM_CLAN_IMAGE}/45076661/696b13d3830bb56bfe9f45dbfaf9...
    Read full article on Community Announcements (M329)
  • AnnouncementsOfficial

    Dev Log #20240720

    NEW FEATURES Swimming and Diving: Introduced swimming and diving functions. When diving, you need to consume oxygen. If the oxygen level reaches zero, HP will be deducted over time. {STEAM_CLAN_IMAGE}/45076661/af95220ea0fbb2e7564fc3368c4b7ee5864ec1fa.gif Shark Enemies: Added shark enemies that roam the waters near the hideout island. They will patrol around the island and attack approaching players. {STEAM_CLAN_IMAGE}/45076661/03774dadf4c50a71c6b154b7c930b371df2a4134.gif Interactive Chest Highlights: All interactive chests will be highlighted and an interaction animation will play when the player is nearby, ensuring no search opportunities are missed. {STEAM_CLAN_IMAGE}/45076661/39c5af768d460c9dd2e1d9cc0bc23ef86afbb7a4.gif Helicopter Multi-Route Flights: The hideout's helicopter now supports multiple flight routes. After reaching the destination and the player disembarks, the helicopter will return to the hideout. When the player calls for evacuation using the walkie-talkie, the helicopter will come to their vicinity. {STEAM_CLAN_IMAGE}/45076661/5e905c9ae3afaaeef80835f2109359003bffdc44.gif Armor Equipment: Introduced armor equipment. When players wearing armor take damage, a portion of the damage to their health will be mitigated and the durability of the armor will be reduced. Once the armor's durability reaches zero, it will break and no longer provide damage reduction. {STEAM_CLAN_IMAGE}/45076661/516a3eeed87819a9bbbce0bb74deb47d9a47fc81.gif Special Hit Effects: Some weapon attachments provide special effects on impact, such as ignition, poisoning, stun, slowdown, freezing, penetration, and rebound. {STEAM_CLAN_IMAGE}/45076661/04d75a4486770403d3d6dbdcb5945882916fd0ef.gif Lockpicking: Added doors that can be opened with lock picks. When you find a key, you won't immediately know which lock it opens, but lockpicking tools can handle almost any lock. This requires skill and patience, as well as sufficient lock picks. {STEAM_CLAN_IMAGE}/45076661/b34309f8e76123dee25e2e...
    Read full article on Community Announcements (M329)

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