
Screenshots

Watch trailer on Steam ↗VARYZNEX
zakichi · Published by zakichi
Very Positive — 98% positive (50 reviews) · 24 achievements
Last updated 28 Sept 2026
classical horizontal scroll 2D Shmup
£4.29
Lowest price we've ever recorded
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Price history
Action, Indie · 2025 · More under £5 games
Embark on a high-flying adventure in VARYZNEX, an indie action game where you'll dodge and weave through classic horizontal scroll levels. Developed by zakichi, this 2025 release delivers non-stop excitement.
About this game
*The DEMO version is under production and may differ from the product version.
A horizontal scrolling shooter where you defeat enemies using BITs that can change attack direction.
Defeat enemies to release energy items.
Approach them to draw them in automatically, but releasing the attack button will also attract distant items.
(The faster you collect them, the more points and energy you gain.)
Once your energy gauge is full, Hyper mode becomes available.
While Hyper is active, your ship’s shot changes to a powerful laser and enemy point values are doubled.
BITs can also block pink enemy attacks during Hyper.
Continuing to collect energy even further unlocks Double Hyper.
in Double Hyper, homing shots are added to your arsenal and points are quadrupled.
(Colliding your Hyper laser with a boss or large enemy’s laser creates a massive amount of energy items and deals heavy damage with powerful energy balls.)
Medium and larger enemies offer a time bonus — the faster you defeat them, the higher the point multiplier.
Combining this with Hyper multipliers allows for a maximum of 32x points.
In boss battles, bosses release energy items every time they lose 1/4 of their health.
The fewer seconds that have passed, the more items appear.
Defeating them quickly also grants additional “Destruction Bonus Energy.”
Clear a stage with no deaths to earn a NO MISS BONUS.
The bonus doubles with each consecutive no-miss stage, and the final stage bonus is doubled again.
3 Game Modes × 2 Difficulties (NORMAL / HARD)
NORMAL / HARD
The Hyper gauge also functions as shield energy.
At full gauge: NORMAL allows up to 6 hits, HARD allows up to 3 hits.
In HARD mode, enemy attacks become more intense, but the number of energy items that appear is doubled (though each item provides half the energy).
X-mode (X-NORMAL / X-HARD)
You can hold up to 2 shields (1 on HARD).
Even if you lose them upon taking damage, you can redeploy them by accumulating gauge after activating Hyper.
Hitting enemies with shots outside of Hyper increases the gauge.
Activating Hyper while holding a shield grants bonus points.
VX-mode (VX-NORMAL / VX-HARD)
Energy gain is 1.5× higher than other modes.
You have 1 automatically regenerating shield that works even during Hyper.
When respawning, the energy gauge retains the amount it had before the player ship was destroyed.
Gauge increase from shooting enemies outside of Hyper is higher than in X-mode.
Settings Screen Options
BLUR: Toggle blur effects
SHAKE: Toggle screen shake
EFFECT: Set to MIN to reduce explosion debris and other objects
BLASTTINT: Choose explosion effect color intensity
WALLWARN: Turn terrain collision warning ON/OFF
LOW SPEED: Choose from 4 types of low-speed movement behavior
BIT Control: 6 types (TYPE-A to TYPE-F) — forward fixed, free movement, hold-style, etc.
〇 TYPE-A・TYPE-B
Press the R button (default) to cycle through BIT positions.
〇 TYPE-C (Recommended)・TYPE-D
Hold R and move the control stick to adjust BIT position. Release R to confirm the position.
〇 TYPE-E・TYPE-F
When R is not pressed: BITs stay in front.
When R is held: BITs move to a different fixed position (position changes depending on lever input or lack thereof).
Config Screen
Separate from the Settings screen, you can access it with ESC or the START button (default).
Here you can configure key mappings, controller vibration, volume, toggle between fullscreen/windowed mode (window size settings are independent of fullscreen), and exit the game.
*Replay playback may not be normal depending on the content of the game update.
Thank you for your understanding.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows10 or later
- Processor: Core-i3
- Memory: 8 GB RAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 200 MB available space
- Additional Notes: Requires a 64-bit processor and operating system
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows10 or later
- Processor: Core-i5
- Memory: 8 GB RAM
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 200 MB available space
- Additional Notes: Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
ver.1.1.0
Added VX-modeEnergy gain is now 1.5 times higher than before. Shields can now be used even during Hyper mode, and the shield automatically recovers over time.Changed some graphics.Adjusted certain enemy attacks.Expanded the item collection range while holding the button during Hyper mode (even larger in Double Hyper).Removed "BATTLE SHIP" from the SETTING menu.(You can still change BIT operation by pressing the BIT control button while selecting COLD DEMON or INVASION in Sound Test.)Added BLAST TINT to the SETTING menu.You can now choose from:DENSE (thick semi-transparent), FAINT (thin semi-transparent), or SOLID (opaque).Changed the missile smoke effect. SETTING:EFFECT FULL SETTING:EFFECT MINRead full article on Community Announcements (zakichi)Patch NotesOfficial
ver.1.0.7
Some graphic changes and modifications.Minor bug fixes.Read full article on Community Announcements (zakichi)AnnouncementsOfficial
ver.1.0.6
Button notation changed from XBOX, NUMBER to XBOX, PLAYSTATION.Added OFF to Blur and Screen Shake settings (except for OP and ED)Some graphics have been added and changed.Changed the appearance position and behavior of some enemy characters.Fixed player's laser going haywire after collision.Other minor bug fixes. *Due to an update to the production tool, a function has been added to load external replay files from the REPLAY tab on the config screen (specify the drive and folder where the external replay file is saved. Files from different versions are not supported).Specify the file saved in any locationRead full article on Community Announcements (zakichi)AnnouncementsOfficial
ver.1.0.5
Added modes X-NORMAL and X-HARD that have different game rules from the previous game. When continuing, the gauge will return to half on all difficulty levels. {STEAM_CLAN_IMAGE}/45015869/8adf8ceb3be710b7db1c167a75436e33ccaf60f9.jpg *Differences between X-mode and conventional modes When the light blue gauge is at 1/6, you can hold one shield, and when the gauge is at half, you can hold one more, for a maximum of two shields (X-HARD is half and only one). When hit with a shield, the gauge does not decrease, and you cannot gain additional shields unless you decrease the gauge by activating a hyper or losing your ship. When you activate a hyper while holding a shield, you get a bonus of 10,000 points (X-NORMAL is 10,000 points with 2 shields remaining, 1,000 points with 1 shield remaining). When not in hyper mode, the light blue gauge rises when you shoot at an enemy. {STEAM_CLAN_IMAGE}/45015869/844931b3178e07d24ed7deef702819cd5713337c.jpgRead full article on Community Announcements (zakichi)Patch NotesOfficial
ver.1.0.4
Fixed incorrect game over processing when picking up a 1up item with 0 lives remaining. The production tool has been updated to include global rankings, achievements, and effects tabs on the configuration screen (allowing you to display the game like on an old CRT monitor). {STEAM_CLAN_IMAGE}/45015869/227500813649bc2829a71914e6082bce1a14258d.jpg {STEAM_CLAN_IMAGE}/45015869/25eacdb74f1e1a1d133f360d2e08c7192bd9ff09.jpg {STEAM_CLAN_IMAGE}/45015869/3c282b12b50f4293bd30643e9016df6abb66e7f6.jpg {STEAM_CLAN_IMAGE}/45015869/d3e9f112ea9fb188d0886d8448068e353c2a5268.jpg {STEAM_CLAN_IMAGE}/45015869/28233b62c9e574f297849bea965b8f3390e9200a.jpg {STEAM_CLAN_IMAGE}/45015869/b0654b508a7cfeea88b5aa5fec8211dbcbd6bec2.jpgRead full article on Community Announcements (zakichi)






