
Screenshots

Watch trailer on Steam ↗Revelation of Decay
狼猫游戏 / Wolfy Cat · Published by XD
Last updated 28 Sept 2026
Revelation of Decay is a zombie survival game that’s less “scary” and even a bit lively. Explore this pixelated world full of bizarre anomalies, awaken supernatural powers, and, amid endless zombie hordes and mutated monsters, gradually uncover the truth behind the invasion.
Action, Adventure, Indie · 2026 · More free games
Embark on a thrilling journey through Revelation of Decay’s bizarre world, where you awaken unique abilities and fight endless waves of zombies. Uncover the truth behind the invasion in this indie adventure from Wolfy Cat.
About this game
DEMO NOW OUT
For more game updates and feedback, please join our discord!
About the Game
● Open World in a Post-Apocalyptic World
Traverse zombie-infested lost towns, cross perilous snowy plains, and infiltrate mysterious military bases… Eight distinctly styled regions await (and maybe more). Each area presents unique hazards and mechanics. Scavenge vital resources to stay alive.
● Awaken Your Powers to Battle the Bizarreness
Over 200 items and 50+ special supernatural abilities. Customize your weapons to the max to build the ultimate end-times loadout. Face off against powerful bosses with unique mechanics. Fight the bizarre world with bizarre powers!
● Form Your Legion for an Unbeatable Force
Rally every survivor you can find, be they NPCs, former foes, or even the good boys of the “Woof Pack”! Lead up to 30 companions into battle.
P.S. Co-op supported, double your companions with a friend, and never fear the zombie hordes again.
● Zombie-Powered Factory
Few people remain in the apocalypse, but zombies are in abundant supply. Exploit their labor to create your base of operations. Leap from hands-on farming straight into electrified automation.
● Dusk-Time Party Painted by Rust-Tinged Pixels
Pixels of rusty reds and warm oranges blend to bring this post-apocalyptic world to life. Let the fantasy-filled dusk party begin!
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: Intel i3
- Memory: 2 GB RAM
- Graphics: Nvidia GTX 960
- DirectX: Version 11
- Storage: 2 GB available space
Recommended
- OS: Windows 10
- Processor: Intel i7
- Memory: 4 GB RAM
- Graphics: Nvidia GTX 1060
- DirectX: Version 11
- Storage: 4 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
December 5 Update Patch
Fixed several known issues in the current demo version and localization issues.Read full article on Community Announcements (泊羊)Patch NotesOfficial
Dev Update - New Companions & Region, Accessory Upgrade & UI Refresh
Hello everyone! It’s been a while since our last FAQ update. Over the past few weeks, we’ve been focused on coding and fixing bugs, and we finally have enough solid progress to share. Before diving in, we have some exciting news: Revelation of Decay has been nominated for “The indiePlay Award (Best Game)” and “Excellence in Game Design” at 2025 indiePlay Awards! This is only possible thanks to your support and feedback! This time, we’ve gathered a set of previews to give you a clearer look at our latest progress and new content. More Sidekicks, Bigger World, Stranger Enemies Many players wanted a larger team, so we’re adding new NPCs to recruit, including Medic, Heavy Gunner, Drunk (yes, he’s actually useful), and more. {STEAM_CLAN_IMAGE}/45020835/7f880592755b32e3f3d1cf66cb2b508413efd151.png Each NPC will have unique skills, but if you are asking what the Drunk can do… let’s keep it a secret for now. Also, more sidekicks are on the way for you to build your elite squad! We’re also expanding the world again. Following the Outskirts, School, and Snowfield, a new region, the Data Sea, is under development. {STEAM_CLAN_IMAGE}/45020835/bf8e8977fc38780eff9efbc33d5cef58770e8e0d.png With it comes new enemies, including a boss we’ve prepared a sneak peek for. Get ready to meet this mad octopus in the depths of the Data Sea. {STEAM_CLAN_IMAGE}/45020835/89a61bf94dc2abf642d89128cb1bd9cf36fe1b0a.png UI Improvements: Quests, Sidekicks, Sleep We’ve also been improving the quality of life with UI revamp. The quest screen now has a clearer hierarchy, distinguishing between main and side quests. We also added quest tracking, skipping, and restarting to address community feedback. {STEAM_CLAN_IMAGE}/45020835/fe2ba5c3c3af05dd49c32e6f921f701e6ee3f034.png The sidekick panel has been fully redesigned. Each sidekick now has their own page with ability info and animation preview. You can even give them custom nicknames as well. {STEAM_CLAN_IMAGE}/45020835/4303eab238285c6644b8f34a376717f72d9...Read full article on Community Announcements (三天之内我要让这家店倒闭)AnnouncementsOfficial
Revelation of Decay Demo – Developer FAQ
Hello everyone! Since the release of the two-player co-op Demo during Steam Next Fest, nearly twenty thousand players have jumped into Revelation of Decay. The enthusiasm from all of you survivors has probably outnumbered the zombies themselves (they’re shaking right now)! Your active participation and feedback have helped me discover many valuable issues and have also motivated me even more to continue down this development path. Thank you all sincerely for your support and company along the way. Although Steam Next Fest has officially ended, we noticed that hundreds of players are still playing the demo every day. This truly surprised and encouraged the team. Since many players might not be done with their journey yet, we’ve decided to keep the Demo available for a while longer. While developing daily, I’ve also been paying attention to the discussions and questions players are raising across different communities. Many of the frequently asked questions actually come from the current Demo’s limited content, and also from the game not clearly informing players that “this is the end of the Demo”. Topics such as food decay speed, weapon durability, and sidekick AI are also widely discussed, and they are indeed areas I plan to focus on improving later. So, in this Developer Log, I’d like to respond to these questions in the form of a FAQ: 【About Bugs in the Demo】 Q: Some areas on the map can’t be entered, or the game crashes when I try to go in. Is this a bug? A: Nope, it’s not a bug. Some map areas are simply not available in the current Demo yet—sorry we didn’t explain this clearly in the game! The current Demo contains only part of the full game content to help players experience the basic gameplay. Some already developed content (such as the Snowfield Map we mentioned before) is not presented in its complete form. You may have noticed certain entrances on the map or objects that look like they can be interacted with—but they actually belong to content not included...Read full article on Community Announcements (我不是下地狱了吗怎么还要上班)Community & EventsOfficial
Duo Co-op Demo Now Live: Survive Together This Steam Next Fest!
Hello everyone! Since the demo’s release, 6,000+ players have joined the game and shared many valuable insights. Some veterans have already logged dozens or even hundreds of hours! We’re both amazed and grateful. One of the most requested features has been co-op, and we’ve finally made it happen! The Duo co-op mode is now available! The game is also joining Steam Next Fest this week with this new demo, so grab a friend and survive together! {STEAM_CLAN_IMAGE}/45020835/f6af0337bf88d8c4327c69fb36971750191fb1d5.png We’ve also made a short animation for the game. You might have seen a portion of it during the Convergence Showcase, and here is the full version! https://www.bilibili.com/video/BV1NL4CzjEhg/?vd_source=aa20f2d6dc8f93341d0386f7708bc71e About the Demo For new survivors: the demo includes almost all early-game content across the first two maps, Savage Outskirts and No.6 Middle School, and now supports Duo co-op. Playtime typically ranges from 5 to 10 hours, depending on your pace. (You can also check other players’ reviews for reference.) If you’d like to share your thoughts after playing the demo, we’d love to hear them. Every review helps! https://store.steampowered.com/app/2985630/_/ Co-op was something we’ve always dreamed of doing, and also one of the most technically challenging features. We want players to be able to fight side by side with a friend, or just watch them get chased by zombies, lol. The demo currently uses P2P connection, so stability may vary depending on the host’s connection. Since the feature is still new, there may be a few rough edges. Please feel free to join our official Discord server and report issues. We’ll work on fixing them as soon as possible! You can also check out our previous dev logs for more behind-the-scenes updates: https://store.steampowered.com/news/app/2975680/view/498332545088225806 https://store.steampowered.com/news/app/2975680/view/521971277903167675 https://store.steampowered.com/news/app/2975680/view/521969284...Read full article on Community Announcements (三天之内我要让这家店倒闭)Patch NotesOfficial
September 26 Demo Update
Hello everyone! We've just released an update that fixes the commonly reported problems, including stamina limits and early-game tutorial: ●Stamina bar is now longer, and recovery faster. ●Useful abilities are unlocked earlier with progression and map layout changes. ●Other known issues and bugs have also been addressed. You can find the full patch notes below. If you encounter any bugs while playing, feel free to join our official Discord server and report them. We’ll work on fixing them as soon as possible! ———————————————— V0.2.9.4 DEMO PATCH NOTES Added a scripted-loss boss, sending players into the main story more quickly. Base stamina cap 135 → 180 and recovery rate 65 → 80. Melee charge attacks now feature auto-aim by default (ranged attacks remain manual). Rush Assault is now unlocked in the Lab, no longer needed to defeat the Clobber Guard. Removed the key card task in the Lab. Lowered the threat of the enemy Corpse Sack. Added rewards for entering new areas. Certain areas in the Forest no longer require charge attack to enter. Zombie Sacrifice Station now needs to be repaired before use. The Cave is now at the entrance of the Farm Station, easier to be found with a minimap marker and larger trigger area. Also Added a reward chest. If you unlock the Bizarre Zone in the initial settings, after first entering Sector 372, you must now acquire the Bizarre Eye before leaving. Improved rift visual effects in the Bizarre Zone. Temporarily removed the Big Cat. Shorter waiting time before the player can attack after a boss appears. Fixed incorrect player movement in the Weird Sprout Room. Fixed Door #1 in the Weird Sprout Room not flashing. Fixed player getting stuck in the Bizarre Zone. Fixed loot indicator in the Lab not flashing. Fixed incorrect audio when talking to Weird Sprout, Gatekeeper, or Survivor Camp NPCs. Fixed a bug that caused progress loss when entering certain maps. Fixed missing item descriptions for Bizarre Core and Accessories in the inventory. F...Read full article on Community Announcements (三天之内我要让这家店倒闭)






